Why is Piracy and Smuggling the "worst" careers for profit?

Is there a PvE "pirating" occupation? I guess you could hang out in the res sites and attack the T9 as it leaves, but then you have to contend with the authorities and don't have time to collect cargo.

Seems that pirating is way to force PvP. The pirate knows he could run haulage and make a lot more money, but he doesn't play the game in front of him - he's got his own agenda which goes outside of the role playing, which is to find real people trying to play the game in front of them and force them into playing your RP game. I can't imagine the pirate really wants the loot to begin with. They want the "predator" role.

IRL pirates want the loot. When RP pirates start wanting the loot instead of the interaction, maybe they'll realize there's really not that much loot to be had. As a wise man once said: you can shear a sheep dozens of times, but only skin it once. Once you get overbearing in your RPing (you or people who claim to do what you do), your sheep are skinned. They won't return.

i wondered where i could start getting stuff
haz-res or res in anarchy... thank you very much :D
 
Problem with the black markets in this game is the fact that they serve a function for PIRATES to offload stolen goods, but at the same time are expected to serve a function as somewhere you sell your smuggled goods.

We have to DIFFERENTIATE between those two concepts... stolen goods vs smuggled goods.

Obviously stolen goods will be worth LESS than market value when you bring them to a SAFE HAVEN, such as an outpost anywhere (since there is zero security at outposts) or a station in an Anarchy system. You are bringing in any type of commodity that you procured in space and sell it for a price.

However... SMUGGLED commodities should NOT be sold for LESS than market value at black markets. SMUGGLED commodities should have a multiplier to their value when sold based on:

a) how needed the item is in the system (e.g. weapons in a system at war)
b) the security level of the station where you are attempting to bring the goods

If you are bringing illegal weapons to a system in war and delivering them to a station with high security level then you should earn a profit far exceeding the normal trading prices for taking weapons from a system where they are legal to sell in another system where they are legal.

Now... there should be more risk of course to go along with higher rewards.

That can be resolved in many ways:
  • More intensive scanning around stations
  • Higher bounties if caught with illegal goods (just as reward scales up based on need and security level so should the bounty placed on you scale using same factors)
  • No "safe zone" inside the station, ergo... you get scanned they will continue the scan even though you are inside the station... if you decide to fly in despite being scanned you will simply be fired upon by the interior station defenses.
  • More police scanning in supercruise
  • Fines and/or bounties placed a player who runs away from a police scan (e.g. if you avoid the interdiction you get fined/bounty, if you drop out of supercruise then boost away before they can scan you get fined/bounty).

Another way to resolve this is to simple keep the black markets as "dump sites" for commodities gained from piracy and then add a new Contact called "Fence" or "Smuggler" or "Criminal Contact" or whatever. This Criminal Contact would only be available in stations where items are illegal. Furthermore this could be fleshed out more by the Criminal Contact not even appearing in your Contacts list unless you have a high standing with the local pirate faction in the station.

Then we can use the new contact for selling smuggled commodities at higher prices instead of the black market which only accepts 'Stolen' commodities.

Again.... a core problem with the smuggled commodities vs stolen commodities is the simple fact that Black Markets have to serve two different types commodities but only use the ruleset of one, i.e. the stolen commodities from piracy.
 
Amazon: huge revenue company, does legal trade.
Maersk: huge revenue company, does legal logistics.
Naive kid smuggling drug up his bum: Not likely to ever be successful at anything.
:D
I have no problems with the earnings levels as they stand. If you choose to live a life in crime, with all its attached excitement, don't expect to be the next Richard Branson while you're at it.
 
Frontier is doing piracy all wrong. You don't carjack a Maserati, steal the change out of the center console, then set fire to the car and push it off a cliff. Here's how you do it properly:

- Cripple victim ship
- Send boarding party to commandeer ship
- Defend against security until ship is captured and field repairs get it moving
- Escort prize back to pirate base in anarchy system
- Scrap captured vessel for fraction of the hull value and split booty with pirate crew members
 
Problem with the black markets in this game is the fact that they serve a function for PIRATES to offload stolen goods, but at the same time are expected to serve a function as somewhere you sell your smuggled goods.

We have to DIFFERENTIATE between those two concepts... stolen goods vs smuggled goods.

Obviously stolen goods will be worth LESS than market value when you bring them to a SAFE HAVEN, such as an outpost anywhere (since there is zero security at outposts) or a station in an Anarchy system. You are bringing in any type of commodity that you procured in space and sell it for a price.

However... SMUGGLED commodities should NOT be sold for LESS than market value at black markets. SMUGGLED commodities should have a multiplier to their value when sold based on:

a) how needed the item is in the system (e.g. weapons in a system at war)
b) the security level of the station where you are attempting to bring the goods

If you are bringing illegal weapons to a system in war and delivering them to a station with high security level then you should earn a profit far exceeding the normal trading prices for taking weapons from a system where they are legal to sell in another system where they are legal.

Now... there should be more risk of course to go along with higher rewards.

That can be resolved in many ways:
  • More intensive scanning around stations
  • Higher bounties if caught with illegal goods (just as reward scales up based on need and security level so should the bounty placed on you scale using same factors)
  • No "safe zone" inside the station, ergo... you get scanned they will continue the scan even though you are inside the station... if you decide to fly in despite being scanned you will simply be fired upon by the interior station defenses.
  • More police scanning in supercruise
  • Fines and/or bounties placed a player who runs away from a police scan (e.g. if you avoid the interdiction you get fined/bounty, if you drop out of supercruise then boost away before they can scan you get fined/bounty).
Another way to resolve this is to simple keep the black markets as "dump sites" for commodities gained from piracy and then add a new Contact called "Fence" or "Smuggler" or "Criminal Contact" or whatever. This Criminal Contact would only be available in stations where items are illegal. Furthermore this could be fleshed out more by the Criminal Contact not even appearing in your Contacts list unless you have a high standing with the local pirate faction in the station.

Then we can use the new contact for selling smuggled commodities at higher prices instead of the black market which only accepts 'Stolen' commodities.

Again.... a core problem with the smuggled commodities vs stolen commodities is the simple fact that Black Markets have to serve two different types commodities but only use the ruleset of one, i.e. the stolen commodities from piracy.

I'm not sure the "risk" factor should limit success-rate to the 0.00001 percent of godly engineered ships.

I definitely remember a time where I got scanned while trying to dock inside a station. You die 19 times out of 20. (just leaving you some fictional margin here but I never made it out).

All the times you think you get past security it's not really about being unseen. The AI sees you and adds you to their task-list to scan you. It just doesn't get within resolution range before you enter the "safe-zone".
I'm not even sure it stops scanning you either. The AI might just as-well still scan, call to trigger a fine and only then gets cancelled if the tick-box "safe-zone" is checked.

Also, I find the AI to already be excessively nagging in Super-Cruise. Since there's no persistence in the Universe it all comes down to a dice-roll to know if some (often the same btw) AI will spawn in your instance. There's plenty of triggers already vastly increasing this nagging ( power-play / cargo / explo data / limpets ).

Security also reacts really fast in Hi-sec systems imho. Solo-piracy definitely already has a nice sense of urge setting the bar to challenge those who do so in groups.
I wouldn't want to touch that too much.

Over-all, I agree with the general flow of the thread but you are way off the charts.
 
Amazon: huge revenue company, does legal trade.
Maersk: huge revenue company, does legal logistics.
Naive kid smuggling drug up his bum: Not likely to ever be successful at anything.
:D
I have no problems with the earnings levels as they stand. If you choose to live a life in crime, with all its attached excitement, don't expect to be the next Richard Branson while you're at it.

That comparison makes no sense.

We could turn it around and say:

Guy driving fedex van: makes a bit over minimum wage.
Guy driving a lorry for a trading company: makes average wage but willl never be anywhere near rich.
Drug Baron: stinking rich and huge pool filled with ample chested women.

The only possible comparison is:

Self-employed guy buying legal goods, transporting them and selling them all on his own: Might get to have an average life, not rich certainly but free of major troubles.
Self-initiative guy buying drugs from source, smuggling them to where they are illegal, and selling them: Certainly will make far more money than the legal goods guy, but might also get in serious trouble.

If selling illegal stuff didn't pay a lot more than having a regular legal job, nobody would risk doing it and it wouldn't exist at all.
 
There's a very nice video (31/07/17) teaching how to get good profits and fun with NPC pirating. I'll link it here when I find it
 
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