Why is PVP interdiction evasion so unbalanced

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I basically fly open all he time so i have had tones of interdiction's in PVP and I Never win them. I had four blue bars I was basically out and then wam it snaps back and in no time im interdicted. smaller ship on two occasions both the vulture and the federal drop ship Im flying a clipper there and don't give me the its the same for PVP as it is for NPC. That whole snap back thing never happens with the NPC. So why dose it happen every time I get interdicted PVP.

Unbalanced play is the RUE of any game.
 
Honestly the only response you are going to get is "you are bad at it" and I noticed that indeed that happens, I think is like some sort of gradually increasing difficulty so that interdictions don't last for an eternity. The longer it lasts the harder it gets, at least that's what I noticed and I like it :cool:
 
So why dose it happen every time I get interdicted PVP.

PvP interdictions seem to generally favor the interdictor. While I virtually never fail an interdiction (my greatest respect to the handfull of players who manage to evade that), otoh I rarely succeed at evading a player interdiction. Rare enough to usually not even bother and just submit instead.

Not quite sure, though, wether the algorithm itself is favoring the interdictor or wether it's just down to initiative... while the interdictor is acting the whole time (you can actually control which direction your opponent's escape vector is moving), the interdictee can only react and thus only win if the interdictor is making mistakes.
 
Sometimes lag catches up all at once. It's been tons better after some updates from Frontier but you are still at the mercy of the connection between you and your would be attacker.

It used to do the same with damage applying maybe 8 seconds worth of hits in 1 go when it caught up, not sure if that's still the case.
 
You have no idea how good you have it now...it used to be worse, even with NPCs....

But yes as Gunnet says I would suspect it's how secure your connection is. I've seen a few twitch streamers who encounter no issues at all with PvP interdictions, thanks to having solid internet.

If nothing else, I'd contact support and see if they can aid you.
 
I have won plenty - in fact I used to win the interdiction, then interdict them to make a point!

Mind you, things might have changed - the only one I've tried to evade since 2.2 was Monstro99 in his 3 PA + cannon FAS when in my Vulture...& I lost that mini-game...& yes, he thoroughly kicked my bottom - 7 mins of being outclassed, followed by a rebuy! :D
 
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PvP interdictions seem to generally favor the interdictor. While I virtually never fail an interdiction (my greatest respect to the handfull of players who manage to evade that), otoh I rarely succeed at evading a player interdiction. Rare enough to usually not even bother and just submit instead.

Not quite sure, though, wether the algorithm itself is favoring the interdictor or wether it's just down to initiative... while the interdictor is acting the whole time (you can actually control which direction your opponent's escape vector is moving), the interdictee can only react and thus only win if the interdictor is making mistakes.

Yes.
In my opinion an interdiction should be harder to interdictor.
 
While all ships have same speed and acceleration in super cruise they have different turn rates. (one reason many explore in asp instead of anaconda is that anaconda turn rate in sc is so bad). Your doing well in mini game (being center) doesn't mean your opponent is failing in it or isn't doing better than you in it.

Also i have no proof etc. But Player who is slowing down (closing towards planed or star) is much easier to interdict and usually attacker wins, but if target is flying away from star or planet its much harder to interdict or even start interdiction. AT least this is my experience. But the best way to win interdiction mini game is to never let it start. Don't let someone who is faster than you behind your ship. A be faster than them or B don't let them behind you and you will never be interdicted. People give up pretty fast to try get on your tail if you take evasive actions after you arrive in system and show that you are hard one to get behind. First mistake is to let someone start the minigame, then you are given second change to escape by winning the mini game, but you already lost the first round.
 
Honestly the only response you are going to get is "you are bad at it" and I noticed that indeed that happens, I think is like some sort of gradually increasing difficulty so that interdictions don't last for an eternity. The longer it lasts the harder it gets, at least that's what I noticed and I like it :cool:

Increasing difficulty has been confirmed, and exist in pve too. Its not as nuch difficultybas 'speed' though. The longer the interdiction lasts the more you are punished/rewarded for identical deviations/good moves. For the rest the biggest difference is ofcourse lag.

And if it looks fishy (instafail) check the cmdr on google. If its a common theme, report. If not assume it was network issues, better luck next time.
 
I generally win interdictions.. either as the interdictor or the interdictee.. I'm not sure if it's the speed of my connection or the fact that I always use a decent gaming mouse (for normal flying I use a HOTAS) and I'm very good at staying on the target. Mouse is definitely superior when playing the mini-game.
 
Where do you people all fly around to encounter "tons" of PvP interdictions?
I'm in game since first beta and always fly in open. I don't even try to avoid busy systems, mostly active in the vicinity of Sol. Still I've only been interdicted by another player twice in all that time, once successfully, once not. In 95% of the systems I visit I don't even meet other CMDRs.
 
Where do you people all fly around to encounter "tons" of PvP interdictions?
I'm in game since first beta and always fly in open. I don't even try to avoid busy systems, mostly active in the vicinity of Sol. Still I've only been interdicted by another player twice in all that time, once successfully, once not. In 95% of the systems I visit I don't even meet other CMDRs.

CG and engineers. If you see nothing there either check your network log. :p
 
Evading interdictions is mostly dependent from the supercruise manouverbility. For instance a FAS can easily evade interdictions as it almost can turn as fast as the escape vector.
A FDL in contrast can hardly catch up with the vector when ut decides to do a 180 degree turn. Submit and escape or fight if you want to.
The interdictor will rarely see 180 degree turns and if then it is once again a queation of what ship is more manouverable in supercruise.
 
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As interdiction stands at the moment, is it affected by the ships involved?

ie: Is the behaviour the same given an Eagle interdicting an Anaconda, compared to an Anaconda interdicting an Eagle?


As suggested in #15 is SC maneuverability a/the only factor? ie: It a T9 basically always stuffed? :)
 
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As interdiction stands at the moment, is it affected by the ships involved?

ie: Is the behaviour the same given an Eagle interdicting an Anaconda, compared to an Anaconda interdicting an Eagle?

As far as I can tell it's the same. Of course the Eagle has better chances to evade because of its maneuverability, but that's it.

As suggested in #15 is SC maneuverability a/the only factor? ie: It a T9 basically always stuffed? :)

T-9 and Cutter are indeed the only ships I can't 100% reliably evade Elite-NPC interdictions with.
 
Think about it, if interdictions were easy to evade, nothing much would happen in this game.

Interdictions should favor the interdictor, for the sake of danger and intrigue...

I think this type of thinking is what caused the mass PVE exodus.

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Increasing difficulty has been confirmed, and exist in pve too. Its not as nuch difficultybas 'speed' though. The longer the interdiction lasts the more you are punished/rewarded for identical deviations/good moves. For the rest the biggest difference is ofcourse lag.

And if it looks fishy (instafail) check the cmdr on google. If its a common theme, report. If not assume it was network issues, better luck next time.


I actually have several suggestions on how lagy instances can be addressed. However Frontier has never responded positively to my posts about opening the option to buy a life long licenses for players that makes great suggestions they implement, or otherwise help the universe. So im going to hold my tongue. The question i do want to ask is connection throttling an issue to the point that its being abused? I have the fastest consumer internet you can get in south Florida so IDK why i would ever have an issue there.
 
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Where do you people all fly around to encounter "tons" of PvP interdictions?
I'm in game since first beta and always fly in open. I don't even try to avoid busy systems, mostly active in the vicinity of Sol. Still I've only been interdicted by another player twice in all that time, once successfully, once not. In 95% of the systems I visit I don't even meet other CMDRs.

Colonia was on an another two times were engineers. I've never been so off as the colonia.

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The Clipper walks a razor's edge in interdictions. Its great pitch response which is awesome everywhere else means it REALLY WANTS to overcorrect in interdiction.

Yeah but being just one bar away from slipping free to being caught in under sixty seconds is not over steer its lopsided game design an if i didn't love the core game so much it probably would be enough for me to scoot on a play something else.
 
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