Why is the first jump after relog always out of range?

When I relog and go to the galaxy map, Elite re-plots my course, but the first jump is always out of range. Why is this?

1672610223983.png
 
I think this maybe because your mass changes dependant on how much fuel you have on board. So the initial route your plotted gave you longer jumps between stars. Now you have relogged it tries to plot the same route, but your mass is different, and therefore you cant make the same jumps… when you replot it takes your new mass into accoun
 
I think this maybe because your mass changes dependant on how much fuel you have on board. So the initial route your plotted gave you longer jumps between stars. Now you have relogged it tries to plot the same route, but your mass is different, and therefore you cant make the same jumps… when you replot it takes your new mass into accoun
But it re-plots when I open the galaxy map. Besides which, my fuel is always full when I plot.
 
For normal travel that never happens to me so it's hard to say, getting an "out of range" issue is a rare thing for me and always traceable to an obvious source, such as picking up a container while planetside. Do you do a lot of picking up stuff on planets?
 
This happens to me pretty much every time too. As an example, I have plotted a long trip that I can't do in a single session. I'll log off floating in space part way through. When I next log on, I'll open the galaxy map to re-plot and almost every time it will plot a first jump out of range. Sometimes it will be a few jumps in. I have to clear the route, re-select the destination and re-plot. Even for very long (100+ waypoints) trips the total jump difference is either zero or one jumps - so the excess range doesn't appear to be applied to all the jumps (otherwise I'd expect a larger difference in before and after total jumps).
 
For normal travel that never happens to me so it's hard to say, getting an "out of range" issue is a rare thing for me and always traceable to an obvious source, such as picking up a container while planetside. Do you do a lot of picking up stuff on planets?

It doesn't happen on short routes, only long ones. But it's 100% repeatable for me:

1. plot a distant route (the next jump will work fine if I take it)
2. log out to main menu
3. log back in to Open Play (nothing is targeted)
4. open the galaxy map - the route gets replotted automatically
5. the next jump will always be "excess mass"

There's no change to mass or fuel in between.

Here's an example...
1. plot a long route to Tir - the first jump is achievable:
tir1.jpg


2. log out to main menu
3. log back in to Open Play (nothing is targeted)
4. open the galaxy map - the route gets replotted automatically:

tir2.jpg


5. the next jump is too far:
tir3.jpg


Looks like a bug to me.
 
It doesn't happen on short routes, only long ones. But it's 100% repeatable for me:

1. plot a distant route (the next jump will work fine if I take it)
2. log out to main menu
3. log back in to Open Play (nothing is targeted)
4. open the galaxy map - the route gets replotted automatically
5. the next jump will always be "excess mass"

There's no change to mass or fuel in between.

Here's an example...
1. plot a long route to Tir - the first jump is achievable:
View attachment 340195

2. log out to main menu
3. log back in to Open Play (nothing is targeted)
4. open the galaxy map - the route gets replotted automatically:

View attachment 340194

5. the next jump is too far:
View attachment 340196

Looks like a bug to me.
What happens if you then force a replot? I assume it works, then?
 
It doesn't happen on short routes, only long ones. But it's 100% repeatable for me:

I assure you I have plotted a lot of long routes, still doesn't happen to me on a regular basis, the only thing I can think of is that the galmap isn't plotting an new route but using the old one and there must be some mass change in your ship, but only you can know that really.
 
that you don't encounter a bug doesn't mean it does not exist. I get this very regularly on longer routes. And no, the mass of the ship usually does not magically change between relogs. It's a bug, and as @Aerendyl wrote, one that is easily reproduced.
 
Federal Corvette, about 32LY Jump Range with 32 Tons of Cargo.

Have been doing long range (90.000LY/+ per trip) Exploration with it for years.
For a few months now I have been encountering the same problem.

1. Plot a route to a System 18.000LY away -> 650 Jumps (more or less) to go. I do 50-100 on a day and log off.
2. Next day -> Log in, open galaxy map -> Route plotted
3. Engage Hypderdrive charging -> Excess of Mass 8.00T
4. Replot by activiationg FSD-Boosting via Neutron star in Plotter-Settings and immediately replot once more without the FSD-Boosting.
5. Engage Hypderdrive charging -> Spooling up FSD.

What ever this is, it is annoying.
My 3309 Ship computer should be good enough to take all factors like my mass (including cargo) and fuel level into consideration. Especially when considering that the original Route plotted before going offline had no such flaws.
 
3. Engage Hypderdrive charging -> Excess of Mass 8.00T

As I said I have done many long trips.....but that's not what that message means, it doesn't say you have an excess of 8 tons of mass, it means your jump requires more than 8 tons of mass for the FSD, not sure what is going on with your route plotting but bugs generally tend to be widespread and I have only seen a couple of complaints in the forums on this particular issue. There are indeed several seemingly strange behaviours of the route plotter that players have encountered that can be explained, but I haven't any info on your issue I am afraid. Put in a bug report, see how many upvotes it gets I suppose is the proper course.
 
As I said I have done many long trips.....but that's not what that message means, it doesn't say you have an excess of 8 tons of mass, it means your jump requires more than 8 tons of mass for the FSD, not sure what is going on with your route plotting but bugs generally tend to be widespread and I have only seen a couple of complaints in the forums on this particular issue. There are indeed several seemingly strange behaviours of the route plotter that players have encountered that can be explained, but I haven't any info on your issue I am afraid. Put in a bug report, see how many upvotes it gets I suppose is the proper course.
I know that 8T refers to the Fuel tank.

Anyway. Today the plotter actually worked fine, however the fifth jump was misplotted.
It definitely has nothing to do with my ship, wrong settings or anything. I am an Expert at all settings regarding exploration. Put way to many thousands of hours into exploration.

It is definitely a bug coming from the game itself.

It's not even that much of an issue. I usually just ignore minor bugs like these. It's just good to know that there are others experiencing it. And as long as it isn't the 3305 "automatic shieldgenerator activation after entering a new system" I'll be dealing with it by accepting it

I'd be interested in finding out whether anyone experienced the same issue in 3.8 legacy or not.
 
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I had something a little similar a while back - can’t remember exactly what but sometimes it would plot a route and the tell me I couldn’t actually make the jump.

IIRC, it was something in the fuel / cargo mass / jet cone boost adjustment sliders section on the gal map options which had somehow got set screwy.

Might be worth a check? 🤷‍♂️
 
I think I know what going on, and it's not a bug, it's a bad assumption that we all make as explorers. We all say, we always plot a route on a full tank, but that's actually almost impossible, I will explain what I mean and why it affects you in that way but not me.

When I reach the end of my route (or log out and back in same thing), I plot a new route, but while it looks like the fuel tank is full it never is. You see we emerge, fuel scoop, move out of fuel scoop range of the star and plot a route. But the moment we exit fuel scoop range we are using fuel, the fuel tank is no longer full, it's only fractionally under full, but by the time we plot the route it's not full, so it will plot a route that's based on fractionally less fuel, and a higher jump range, than a full tank.

Your screenshot above is the clue, you are in a very dense area of stars, sometimes the distance between stars is well under a single ly, whereas I am out further where the stars are at least several ly's apart, so the tiny fraction of fuel difference between plotting and actually scooping full and jumping right away makes no difference, so I never experience it. So if you jump in, honk, find a single star system, immediately line up and press jump to the next star then the amount of fuel you are carrying is very slightly more than when you plotted the route. So it doesn't affect 99% if players, but if the stars are dense enough there's a tiny chance that one of your jumps will be out of range because you have slightly more fuel than you had when you set up the route. That's why it sometimes fails after a few jumps.

The same when we log back in, we have slightly less than a full fuel by that time because no-one logs out in the fuel scoop range of the star, so we have that tiny fraction of fuel less than full, and it plots distances based on that. The exact precision of amount fuel of scooped and the amount we have is to small to pass on to players, I am not sure how many decimal places they calculate it to but I think it's 4, but it's generally more places than we players have given to us, so it looks like, say 32 tons of fuel, and everything tells us it's 32 tons, but it may actually be 31.8824 tons, and that is enough, when stars are really close together, to make that difference, because distances and positioning are also calculated to 4 decimal places.

So that should explain why sometimes you get an out of range warning after a few jumps. Still not sure about the first jump being out of range after logging back in but I am sure there's something there that should explain it, but my heads already sore after all that thinking......

So in theory it should only happen where the starts are densely packed and stop when you leave that area.
 
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I think this maybe because your mass changes dependant on how much fuel you have on board. So the initial route your plotted gave you longer jumps between stars. Now you have relogged it tries to plot the same route, but your mass is different, and therefore you cant make the same jumps… when you replot it takes your new mass into accoun
This is definitely not the case. The calculator always presumes that your tank and all the additional tanks are full. This is why people don't like to use additional tanks.

When I reach the end of my route (or log out and back in same thing), I plot a new route, but while it looks like the fuel tank is full it never is. You see we emerge, fuel scoop, move out of fuel scoop range of the star and plot a route. But the moment we exit fuel scoop range we are using fuel, the fuel tank is no longer full, it's only fractionally under full, but by the time we plot the route it's not full, so it will plot a route that's based on fractionally less fuel, and a higher jump range, than a full tank.
Same as for ellay. I've never seen the route planner take the actual ammount of fuel into account.
 
This is definitely not the case. The calculator always presumes that your tank and all the additional tanks are full. This is why people don't like to use additional tanks.

The route plotter certainly doesn't calculate based on full fuel tanks, it calculates based on your current mass, whatever that is, this is why explorers can get to stars normally outside thier max fully fueled jump range by using fuel up so they are only half full, thus increasing jump range. it's a technique I have personally used and many other explorers who do edge exploring have used.
 
The route plotter certainly doesn't calculate based on full fuel tanks, it calculates based on your current mass, whatever that is, this is why explorers can get to stars normally outside thier max fully fueled jump range by using fuel up so they are only half full, thus increasing jump range. it's a technique I have personally used and many other explorers who do edge exploring have used.
Well, this is new to me! Also makes the use of additional fuel tanks a viable option... Now I wonder whether I've always plotted the routes with full tanks?!
 
Here I am fully fueled, 54.12ly jump range;

iP0Sdsd.jpg


Here I am after 2 jumps with no refueling 55.35ly jump range, this is the range it uses for calculating jumps;

iLwOIcK.jpg


Also to note here, the galmap used to recalculate eachtime you open it, it no longer does that, so out of range on first jump may be related to that, it maybe loads the route last calculated even though you have used fuel, which is why it works when you cancel and replot but not when you first open it on relog.
 
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