0% should mean a shut down, cant fire or boost. MUCH LESS GET SHIELDS BACK AND CONTINUE TO FIGHT AS IF AT 100%. Im not looking for an argument, for a game that is based around a lot of science and physics 0$ powerplant should mean something other than "NPC ignores 0% 50% of the time."Why? 0% power plant is not an instakill for players.
For players and NPC’s, further damage to PP at 0% does have a chance to kill, though.
Power plant integrity:
Malfunctions start at around 70% integrity when taking further damage. The effects are as follows:
- malfunction, integrity above 0%: output briefly reduced to 40% normal
- malfunction, integrity at 0%: output briefly reduced to 20% normal, risk of catastrophic failure resulting in ship destruction
- no malfunction, integrity at 0%: output permanently reduced to 50% normal
- I believe a PP at 0% can be restored to 1% by rebooting.
0% should mean a shut down, cant fire or boost. MUCH LESS GET SHIELDS BACK AND CONTINUE TO FIGHT AS IF AT 100%. Im not looking for an argument, for a game that is based around a lot of science and physics 0$ powerplant should mean something other than "NPC ignores 0% 50% of the time."
Cant the AI just have the same rules as players?
0% should mean a shut down, cant fire or boost. MUCH LESS GET SHIELDS BACK AND CONTINUE TO FIGHT AS IF AT 100%. Im not looking for an argument, for a game that is based around a lot of science and physics 0$ powerplant should mean something other than "NPC ignores 0% 50% of the time."
NPCs ignore a lot of things. Heat, certain weapon experimental effects seem to not work on them, they deinstance themselves and reinstance at 100% shields/health often enough with a different weapons load out. NPCs do not play by the same rules we do. This is true for a lot of other games as well.
We could do an open letter?
Then what would we do in the cases of 0% PP and 0% hull?Cant the AI just have the same rules as players? No power plant should mean a BOOM or a floating wreck.
Then what would we do in the cases of 0% PP and 0% hull?
... but no powerplant doesn't mean boom for a player?Cant the AI just have the same rules as players? No power plant should mean a BOOM or a floating wreck.
You know, I work a lot with Generators in the Military, if you think a "gameizem" of an answer is just ok, that's fine for you. however if the housing integrity of a Generator is so compromised that you could call it 0%, its not working, its shut off, or it goes boom. So if you want to take a high road of "just eat this excuse of an answer so we can move on" your part of the cancel culture going on.Why is it lately that so may folks are so hard to help?
Used to be that when a question got answered, there was at least a “thanks” or something. Seems like those days are over.
You know, I work a lot with Generators in the Military, if you think a "gameizem" of an answer is just ok, that's fine for you. however if the housing integrity of a Generator is so compromised that you could call it 0%, its not working, its shut off, or it goes boom. So if you want to take a high road of "just eat this excuse of an answer so we can move on" your part of the cancel culture going on.
This...Is sad programming...a cope out to a situation within the AI programming that is "just easier" to make it affect the AI different then a Player.
I would rather deal with 2x times the amount of NPC ships and they die just as easy as player ships, than deal with NPC ships that are ignoring 72% of the status affects built into the game, it makes experimental like thermal cascade pointless vs NPCs. Makes a game that's well built turn to "meta" builds where there is always just one build everyone should do and everything else is useless.
You know, I work a lot with Generators in the Military, if you think a "gameizem" of an answer is just ok, that's fine for you. however if the housing integrity of a Generator is so compromised that you could call it 0%, its not working, its shut off, or it goes boom. So if you want to take a high road of "just eat this excuse of an answer so we can move on" your part of the cancel culture going on.
Alternate facts. Better than admitting you're wrong.Used to be that when a question got answered, there was at least a “thanks” or something. Seems like those days are over.
0 is 40% output I believe, not 50%.
But yes, keep hitting that 0 PP, they’ll explode.
I'd be really glad if 0% PP would mean 0% power output instead of ~50 (how does it even make any sense?...) shut down the ship at least, and maybe keep the same rule of damage to zero risk of instant ship destruction.
But I would be super glad if PP, and well... most modules internal and external, were harder to take out.