Engineers Why isn't my beam laser working?

Can anyone more clued in than i am help me with a question about engineered lasers? I'm currently out on DW2 and brought along a laser to use on stellar phenomenon (Obsidian Ant said to take one). Prior to departure I attached a beam laser and tested it against my 2d power distributor. The laser was working fine and so i proceeded to engineer both for lightweight mods and engine focus for the PD. I didn't test the laser again until i needed last week when i found it wasn't working.

As you can see from the attached screenshots my PD provides 11.9 MW of power to weapons whilst the draw from the laser is only 1 MW. So why won't it fire?

I'm still at Omega mining and I've managed to have an un-engineered pulse laser sent here and it works OK. I was just wondering why the beam laser won't. Can anyone enlighten me?

Thanks in advance

Elite%20Dangerous_20190129200722_zpsmvlmuofx.jpg


Elite%20Dangerous_20190129200610_zpsvefe6wws.jpg
 
The PD only impacts how long the weapon can fire not if it can fire in the first place, that's down to the available power and the module priority settings, also the Guardian FSD booster requires 2.14 MW so even if it's on a lower priority when it goes into standby mode there's still not enough power for the laser, have a look at fuel scoop, SRV priorities and see if that helps.
 
Your laser is a turret. Set it to forward fire. Only then you can shoot it "manually" with no target selected. If you have enough power, of course - you look severely underpowered.
 
a) check what Mugur said...if it's fire at will it won't fire unless someone is firing at you, or you've opened fire on a target with your pulse lasers.

Otherwise it may be your power plant.

It provides 15.84MW and when you have everything active you have a draw of 17.89.
Set you priorities in modules tab (RHS) and set things like FSD, FSD Booster and Cargo scoop to higher than 1.

This way, when you deploy hardpoints , your weapons have a chance of working.

Clicker
 
Last edited:
Thanks all - I changed my my weapons from fire at will to forward fire and hey presto it's working. Sorry for the schoolboy error. Incidentally why won't fire at will work until you're under fire? I'm not a combat guy so I didn't even know this.
 
Thanks all - I changed my my weapons from fire at will to forward fire and hey presto it's working. Sorry for the schoolboy error. Incidentally why won't fire at will work until you're under fire? I'm not a combat guy so I didn't even know this.
You can use a trigger weapon - I use a two gimballed cannon on my Python. When I fire these at a target, it sets the turrets to fire (when set to fire at will)
 
Thanks all - I changed my my weapons from fire at will to forward fire and hey presto it's working. Sorry for the schoolboy error. Incidentally why won't fire at will work until you're under fire? I'm not a combat guy so I didn't even know this.

I always set my turrets to fire at my target. That way I control at which targets they fire.
I consider this to be the most effective and most safe setting.
If I want my turrets to fire at a target that is using chaff, then I unlock the target and target manually, as if the turret was a fixed weapon.

Fire at will might in certain situations attract more enemies than you would like, when multiple turrets hit different enemies. you can get in terrible trouble that way.

why won't fire at will work until you're under fire?
If you are not fired upon then the turrets have no reason to act. Turrets are programmed to only fire automatically at ships that attack you for sure.
This is a good thing :).

Using forward fire only will render all advantages of using turrets ineffective. You'd be better of using gimballed or fixed in that case.
 
Last edited:
I always set my turrets to fire at my target. That way I control at which targets they fire.
I consider this to be the most effective and most safe setting.
If I want my turrets to fire at a target that is using chaff, then I unlock the target and target manually, as if the turret was a fixed weapon.

Fire at will might in certain situations attract more enemies than you would like, when multiple turrets hit different enemies. you can get in terrible trouble that way.


If you are not fired upon then the turrets have no reason to act. Turrets are programmed to only fire automatically at ships that attack you for sure.
This is a good thing :).

Using forward fire only will render all advantages of using turrets ineffective. You'd be better of using gimballed or fixed in that case.

Yes, but in his case, it's an exploration build and probably the only reason he chose a turret was because it's easier on the PD (which is at minimum). He won't fire at an enemy with a class 1 turret on an exploration build, but he may need the laser to activate something, like you do with the guardian stuff.
 
Back
Top Bottom