Been doing lots of wing stuff lately, and people keep asking me to drop from Supercruise so they can check the network traffic, often telling me to do the same. If I say I don't use it, I get a lecture about how wonderful it is to have an early warning system with infinite sensor range that alerts me even before CMDR's spawn in-game.
Given all the rage at loggers, I'd've thought infinite sensor range would be even more hated. Especially when you consider that when a person logs, the game is already over. It's submission, if nothing else. Using the bandwidth monitor gives you a massive, actual, game-in-progress advantage. See a blip on the radar, worried an enemy might be running silent? No worries, control B will not only tell you if an enemy is near, with a bit of practice you can even see how roughly many and how much they're moving. When someone tries to escape or do something clever, there's no need to use a wake scanner or even look, you just jump to a few different systems, and see if the monitor goes up during the loading screen. I've been butchering Feds in Okinura all week with this, since my wingmen invariably use it as a giant platform made of crutches. The degree to which is has increased my body count is immeasurable. How does anyone let anyone get away from them? Ever?
I realise that it's 'in the game', and has some mild practical use (that is already done without cheating). But the quit button and 15 second timer, as well as global application commands, are also in the game. The only reason I can think of for one being treated differently given that one affects gameplay and one affects feelings, is that when a CMDR meets an LGGR, the player loses the chance to feel powerful and awesome. The bandwidth monitor lets the other player feel awesome by making it easy to get lots of privileged information. Logging makes people angry because they feel like they lose, correct? Where as the bandwidth monitor gives them something?
I've been having a look at lots of gameplay videos in the last couple hours... All of them have the bandwidth monitor on. Even people who on these very forums whinge about logging and cheating and Open and L2P. Is every single one of you a cheating wall hacker? And why do you think it's okay to circumvent the limitations of your ship's modules with dev tools?
Given all the rage at loggers, I'd've thought infinite sensor range would be even more hated. Especially when you consider that when a person logs, the game is already over. It's submission, if nothing else. Using the bandwidth monitor gives you a massive, actual, game-in-progress advantage. See a blip on the radar, worried an enemy might be running silent? No worries, control B will not only tell you if an enemy is near, with a bit of practice you can even see how roughly many and how much they're moving. When someone tries to escape or do something clever, there's no need to use a wake scanner or even look, you just jump to a few different systems, and see if the monitor goes up during the loading screen. I've been butchering Feds in Okinura all week with this, since my wingmen invariably use it as a giant platform made of crutches. The degree to which is has increased my body count is immeasurable. How does anyone let anyone get away from them? Ever?
I realise that it's 'in the game', and has some mild practical use (that is already done without cheating). But the quit button and 15 second timer, as well as global application commands, are also in the game. The only reason I can think of for one being treated differently given that one affects gameplay and one affects feelings, is that when a CMDR meets an LGGR, the player loses the chance to feel powerful and awesome. The bandwidth monitor lets the other player feel awesome by making it easy to get lots of privileged information. Logging makes people angry because they feel like they lose, correct? Where as the bandwidth monitor gives them something?
I've been having a look at lots of gameplay videos in the last couple hours... All of them have the bandwidth monitor on. Even people who on these very forums whinge about logging and cheating and Open and L2P. Is every single one of you a cheating wall hacker? And why do you think it's okay to circumvent the limitations of your ship's modules with dev tools?