I think that the problem with spacesims is that they took a wrong turn - instead of focusing on mhat they could do better than other games, on ways of appealing to their own consumerbase (blah, scary buzzwords), they underwent simplification, dumbing down and streamlining, got mainstreamed and outcompeted by FPS games because they simply ran out of elements they were actually made of. There is little left in spacesim if you cut the space out.
I don't think so.
The unrealistic fps out compete the milsimgame fps.
So the mainstream gamer prefere unrealistic game.
These unreal fps are simplified. Dumb down and rule sales charts.
The milsim have the depth. are more feature complete do large scale war fare. But is to much for mainstream.
Most gamers game to escape reality while, some like simulation of reality. The first tend to be the bigger crowed.
There are even platforms dedicated to that. especialy Nintendo.
The sucses of a huge hit lies more in simplicity axcesability and mplay competing gameplay. Some genres are more suitable to archieve that.
Games that depend on manual keeps gamers away.
So what makes a sucsesfull space game in these days where gaming is much more common then ever before.
* Needs to be very accesable like a fps shooter or rpg or mix with a more inutive interface you can hide some complexity or depth, even make it accesable enough.
* needs enough freedom with point of interrest ratio. If Earth is to large for squad based infantery fps game. The universe even one galacy is to big for a space game. Like the semi freedom fps shooter has a island. that large enough. Even voor full scale war fare like Arma.
So for space less then 1000 places wich need lots off variation in points of interrest ships and aliens
* needs diversity on gameplay, some prefere trading other space combat.
* needs optional story.
* needs a theme that attrack mainstream intterest like scfi franchises wich are mostly soft scifi to even fantasy.
* GFX must be up to date but need out compete.
* needs to be crossplatform with full platform optimisation.
A good example would be freelancer like game.
or even a Freelancer mass effect hybrid.
taking the stargate franchise as a theme.
