Weapon convergence has existed in real life for near-on a century. The first planes to equip machine guns on the wings angled them in to focus fire at their ideal range.
Weapon convergence has existed in games for decades. Star Wars Battlefront 2 had it in 2005. Starlancer had it in 2000.
Why doesn't Elite have it yet? There are loads of ships which are rendered virtually useless to experts, simply because they can't equip fixed weapons, due to terrible convergence.
Star Wars Battlefront 2 did it the simplest way. Convergence would be automatically determined by the distance to your target. No gimbaling, no; just the bullets going exactly where you aimed, no matter how close or far away that happened to be.
Why can't we have that? Why SHOULDN'T the Clipper, Courier, Mamba, Cutter, and T10 have functional hardpoint convergence?
Weapon convergence has existed in games for decades. Star Wars Battlefront 2 had it in 2005. Starlancer had it in 2000.
Why doesn't Elite have it yet? There are loads of ships which are rendered virtually useless to experts, simply because they can't equip fixed weapons, due to terrible convergence.
Star Wars Battlefront 2 did it the simplest way. Convergence would be automatically determined by the distance to your target. No gimbaling, no; just the bullets going exactly where you aimed, no matter how close or far away that happened to be.
Why can't we have that? Why SHOULDN'T the Clipper, Courier, Mamba, Cutter, and T10 have functional hardpoint convergence?