Why it is hard to add clouds in the Sky?

You already did it on the Thargoid maelstorm. Will the cloudy planet make the game laggy?


Yeah but not quite right, as these titan clouds are not spatial stable (they change visualy, while the observer moves around the cloud)
Because of the precision of the underlaying perlin noise to generate the effect. In order to generate a spatial space which is stable and animates over time and cast shadows down to the ground, you need quite more than the cobra engine can handle at the moment i'm afraid

If you want more information on how cloud tech works please take a look here [LINk]https://www.wedesoft.de/software/2023/05/03/volumetric-clouds/[/LINK]
 
I’ve never seen so much discussion about clouds before. And I don’t understand the passion about adding something to the game which wouldn’t really affect gameplay at all, but could likely affect graphics performance. Oh well…🍿
 
I’ve never seen so much discussion about clouds before. And I don’t understand the passion about adding something to the game which wouldn’t really affect gameplay at all, but could likely affect graphics performance. Oh well…🍿
Aye, we should just go back to wireframe graphics like the original 👍
 
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