Why Jurassic World Evolution was a disappointment

What Frontier did right

  • The Dinosaurs!
  • Presentation

The quality of the product (outside of a bug I found related to the interaction with the Steam Overlay where all keyboard functions stopped working) is amazing. It's beautifully designed, has a fantastic feel to the UI, and the general polish is exceedingly high.

The fantasy the game is trying to satisfy is to create, raise and care for dinosaurs, and this is another area where Frontier really figured it out. Each Dinosaur feels alive and interactive, and while there is no obvious sign of "personality" per se (making the idea of developing your own Blue hard to envision). It is truly sad to see one of your first achievements finally die as they reach the end of their life span.

However, this leaves a LOT of areas where Jurassic World Evolution falls short.

Campaign

This is the first area where the game falls short. The false conflict created between Science, Entertainment, and Security never feels like there are honest consequences for your choices. The "sabotage" events are both immersion breaking since there is no possible upside for anyone to sabotage their livelihoods, no matter how irritated they may be that you are focusing on one over the other. They are also generally speaking, utterly irrelevant.

The process of acquiring your dinosaurs and building your park is fine, and the objectives sort of encourage you to proceed along the correct path.

I would recommend adding three "personal motivation" -- Military, Black Market, and Continuing Hammond's dream. The key being that the three factions (security, entertainment, science) are unaware of your personal drive and will engage you differently, actively offering you options which are better for the park, but detrimental to your goals.

Military would unlock additional capabilities to edit dinosaur genomes, create dangerous hybrids with desirable features. But, this means that traditional security measures are insufficient, and the process is expensive, so you have to push Entertainment by making your new creations the focal point of the park, and Science may struggle to see the purity of the projects.

Black Market revolves around creating the best fighting specimen you can. The better the specimen, the more you make financially. This might even be a place to add an online element where you have a black market arena where you can pit your best dinosaur against other people. Again, Science will be caught up by the excitement of creating the best dinosaur, but find the fighting abhorrent as they figure out that's your goal. You might find that these dinosaurs, even if social, become intolerant of their neighbours, adding constant threats to your park.

Continuing Hammond's Dream means that you seek to create the perfect experience at the expense of almost all else. Your biggest challenge on this path is represented by a higher level of demand from the visitors. Pushing you to ever expand the park even at the risk of pushing the limits of everything. Your perk is that you get access to additional attractions, and ways to get the visitors closer to the dinosaurs...

Park Visitors

While it would be unreasonable to expect Frontier to push the depth of visitor management to the point of Planet Coaster, the anonymous, unified blob of generalized opinions is a disservice to the game and the players.

Even if it's as simple as splitting the visitors in to 3 groupings, and give each it's own unique desires from the park. That would add so much depth. And this would drive forward the creation of new elements which I cover next... but researching additional food types, gift items, and rides/attractions would all be part of this.

What's missing?

A lot... Even the simple goal of recreating Jurassic World (the ultimate fantasy of this game) simply can't be done.

Frontier needs to add attractions:

- Dinosaur Petting Zoo
- Rafting Excursions
- Helicopter Rides
- etc...

It doesn't need to add nearly the amount you get in Planet Coaster, but it needs to satisfy the need of the gamer. And that need is that they are going to an experience where they have all the problems of a major theme park and a major zoo and their computers aren't even on their feet yet.

Right now, it's a zoo... the theme park part is almost entirely missing. But 7 or 8 interactive attractions for guests would go so far to change how the game feels.

More landscaping options should be included too. Remember, this is Jurassic World. It's a juggernaut of marketing, and branding. Not even the jeeps can be branded to match the park. Again, no, we don't need the level of depth of Planet Coaster. But theming the park with lighting, signs, dinosaur statues and skeletons, fossil-bearing rocks and paving, these are all important to making the park your own, and more importantly, a beautiful creation.

As dumb as it might be, you might even allow people to pick a colour palette for their park and offer the ability to research the capability to make your dinosaurs those colours through use of chameleon DNA.

And last, but not least, again, in the name of creating the Jurassic World fantasy...

ADD Flying and Aquatic Dinosaurs!! That these are missing is a horrible disappointment and again, you literally cannot make Jurassic World without them. By default it adds 2 new structures too... Dinosaur Water Tanks and Aviary.

One other thing to add, but I don't think I have seen this in any game as yet, is "scheduled events"... feeding T-rex, or the missing Mosasaur... or a fight to the death, I suppose, if that's your thing.
 
What Frontier did right

  • The Dinosaurs!
  • Presentation

The quality of the product (outside of a bug I found related to the interaction with the Steam Overlay where all keyboard functions stopped working) is amazing. It's beautifully designed, has a fantastic feel to the UI, and the general polish is exceedingly high.

The fantasy the game is trying to satisfy is to create, raise and care for dinosaurs, and this is another area where Frontier really figured it out. Each Dinosaur feels alive and interactive, and while there is no obvious sign of "personality" per se (making the idea of developing your own Blue hard to envision). It is truly sad to see one of your first achievements finally die as they reach the end of their life span.

However, this leaves a LOT of areas where Jurassic World Evolution falls short.

Campaign

This is the first area where the game falls short. The false conflict created between Science, Entertainment, and Security never feels like there are honest consequences for your choices. The "sabotage" events are both immersion breaking since there is no possible upside for anyone to sabotage their livelihoods, no matter how irritated they may be that you are focusing on one over the other. They are also generally speaking, utterly irrelevant.

The process of acquiring your dinosaurs and building your park is fine, and the objectives sort of encourage you to proceed along the correct path.

I would recommend adding three "personal motivation" -- Military, Black Market, and Continuing Hammond's dream. The key being that the three factions (security, entertainment, science) are unaware of your personal drive and will engage you differently, actively offering you options which are better for the park, but detrimental to your goals.

Military would unlock additional capabilities to edit dinosaur genomes, create dangerous hybrids with desirable features. But, this means that traditional security measures are insufficient, and the process is expensive, so you have to push Entertainment by making your new creations the focal point of the park, and Science may struggle to see the purity of the projects.

Black Market revolves around creating the best fighting specimen you can. The better the specimen, the more you make financially. This might even be a place to add an online element where you have a black market arena where you can pit your best dinosaur against other people. Again, Science will be caught up by the excitement of creating the best dinosaur, but find the fighting abhorrent as they figure out that's your goal. You might find that these dinosaurs, even if social, become intolerant of their neighbours, adding constant threats to your park.

Continuing Hammond's Dream means that you seek to create the perfect experience at the expense of almost all else. Your biggest challenge on this path is represented by a higher level of demand from the visitors. Pushing you to ever expand the park even at the risk of pushing the limits of everything. Your perk is that you get access to additional attractions, and ways to get the visitors closer to the dinosaurs...

Park Visitors

While it would be unreasonable to expect Frontier to push the depth of visitor management to the point of Planet Coaster, the anonymous, unified blob of generalized opinions is a disservice to the game and the players.

Even if it's as simple as splitting the visitors in to 3 groupings, and give each it's own unique desires from the park. That would add so much depth. And this would drive forward the creation of new elements which I cover next... but researching additional food types, gift items, and rides/attractions would all be part of this.

What's missing?

A lot... Even the simple goal of recreating Jurassic World (the ultimate fantasy of this game) simply can't be done.

Frontier needs to add attractions:

- Dinosaur Petting Zoo
- Rafting Excursions
- Helicopter Rides
- etc...

It doesn't need to add nearly the amount you get in Planet Coaster, but it needs to satisfy the need of the gamer. And that need is that they are going to an experience where they have all the problems of a major theme park and a major zoo and their computers aren't even on their feet yet.

Right now, it's a zoo... the theme park part is almost entirely missing. But 7 or 8 interactive attractions for guests would go so far to change how the game feels.

More landscaping options should be included too. Remember, this is Jurassic World. It's a juggernaut of marketing, and branding. Not even the jeeps can be branded to match the park. Again, no, we don't need the level of depth of Planet Coaster. But theming the park with lighting, signs, dinosaur statues and skeletons, fossil-bearing rocks and paving, these are all important to making the park your own, and more importantly, a beautiful creation.

As dumb as it might be, you might even allow people to pick a colour palette for their park and offer the ability to research the capability to make your dinosaurs those colours through use of chameleon DNA.

And last, but not least, again, in the name of creating the Jurassic World fantasy...

ADD Flying and Aquatic Dinosaurs!! That these are missing is a horrible disappointment and again, you literally cannot make Jurassic World without them. By default it adds 2 new structures too... Dinosaur Water Tanks and Aviary.

One other thing to add, but I don't think I have seen this in any game as yet, is "scheduled events"... feeding T-rex, or the missing Mosasaur... or a fight to the death, I suppose, if that's your thing.

Totally agree on the last part. The only thing stopping me purchasing this game right now is the lack of placeable decorations.
 
I agree with your post and I hope people don't start bashing this post. For avian and aqutic reptiles, the two groups might be a dlc but I would like to see
every land dinosaur (just to not start any confusion) added after launch to be free and not part of a dlc.
 
Last edited:
I am sure some other stuff will come as DLC. Maybe an odd free update.

You do realize that the main attractions are the Dinosaurs right?
 
Come on, no need to have a go at each other, people like different things. Whats enough for some may not be enough for others.
 
"Build and manage your own Jurassic World on the legendary islands of the Las Cinco Muertes archipelago."

"Control the big picture with deep management tools or go hands-on to confront challenges on the ground or in the air."

PCMR4Life and others like i read on every post when people are trying to explain why JWE "fail" in some aspects....

If you guys think place buildings, enclosure dinos with few tweakings to meet the reqs of each dino, and feed them is a management game then, i start thinking you guys have a several problem about what a managment game like JWE is tagged....

The game its really cool and enjoyable, no one is saying is a mess.... but lacks on managment part a lot.... this "Build and manage your own Jurassic World " its not true.... see the film, in this game its just a small part of this "Build and manage your own Jurassic World" a sentence you can see in the main webpage of the game.... you can't customize your park at all, you can't manage your visitors, you can't feel pain when you're in your jeep shooting photos in the raptors enclosure.... and a huge list. You guys need to admit ( despite the game as its is now its enjoyable and fun ) it lacks in every aspect of the sentence i put before... "Build and manage your own Jurassic World"

So stop being mentally delayed please. The game is a beast, its fun, but lacks on many things.

Sorry im not english native.
 
Is it killing you inside that people are enjoying the game? lol

No, I just don't see the purpose in your comment whatsoever, other than to slate whatever criticism I have on the game simply because you don't like it. Funnily enough, I wasn't slating the game, yet you felt the need to belittle my opinion of a feature that I'd enjoy included in the game.
 
No disappointment at all!!! The game is just starting.

This is not just another Tycoon Game. I like that I can spend time on the Dinos Not Decorations. I knwo much MORE will come with time.
 
Totally agree with you, the game is very good, but could be better.

I loved this idea of ​​Black Market, Hammond's Dream and Military, it would be awesome.

I've always wanted this you said too, that the dinosaur gene changed it completely, like you said the chameleon would enable camouflage on the dinosaur, or maybe if I took out the frog DNA of the Dilophosaurus it would stop poisoning.Or the viper DNA to enable a poisonous bite on the dinosaur? This is amazing.I hope one day Frontier would add that in the future.

With respect to aquatic and flying reptiles and attractions, Frontier is sure to add that in the future.

My disappointments were many too. First with the one that is bothering me the most, which is the size of the islands.We play even on 20% of the island, those mountains and map limits keep us from continuing our dream park.The buildings are huge , we have 42 species (And more will come in the future) and so we can build nothing.We play on a half of Isla Nublar, and that ends people's dreams of doing Jurassic World.And I do not even need to talk about Sorna, besides not being big as we all expected, there is a mountain in the center that occupies 60% of the map.

Divisions contracts are always the same, there is not much variety.There should be different contracts for each Division.I hope they change that in the future.

Where are the diseases? They affect the dinosaur and then disappear, do not affect everyone in the paddock as a contamination.Diseases in the game are not real challenges.

Little things like herd, Raptor Pack Hunt, more animations, and dinosaur behaviors bother me a bit too, but not so Well, but I'm not a hater, I'm loving the game, I'm addicted and I can not stop playing.
 
Well, with your disappointment, I was pleasantly surprised. I didn't expect a whole lot and I haven't been able to stay out of the game. Oh well. I'm sure some of what you're talking about will be in a DLC in a form Frontier wants. I think it's a pretty good base management game. Even games like Cities: Skylines started off as a base with much left to desire. That's the thing about these games, there's so much that could be added to them and it's why they make a lot of money on DLC. Auto Camera zoom, being interrupted by pop-ups and 'transmissions', and quirky terrain editing/building placement are about all I have to complain about so far. Not bad I think, I have much more to complain about with Elite and that's been out for years.
 
ps4 version even has bugs .

like the shops you set a price for item then set price for next ect they alll set for the last price put , they don't stay at individual prices visual or math mathematical glitch unsure yet.. Wish they made it interactive yhis is retake from ps2 days and even the people back then had some comedy you see them say like i did not pay to get eaten
 
Totally agree with you, the game is very good, but could be better.

I loved this idea of ​​Black Market, Hammond's Dream and Military, it would be awesome.

I've always wanted this you said too, that the dinosaur gene changed it completely, like you said the chameleon would enable camouflage on the dinosaur, or maybe if I took out the frog DNA of the Dilophosaurus it would stop poisoning.Or the viper DNA to enable a poisonous bite on the dinosaur? This is amazing.I hope one day Frontier would add that in the future.

With respect to aquatic and flying reptiles and attractions, Frontier is sure to add that in the future.

My disappointments were many too. First with the one that is bothering me the most, which is the size of the islands.We play even on 20% of the island, those mountains and map limits keep us from continuing our dream park.The buildings are huge , we have 42 species (And more will come in the future) and so we can build nothing.We play on a half of Isla Nublar, and that ends people's dreams of doing Jurassic World.And I do not even need to talk about Sorna, besides not being big as we all expected, there is a mountain in the center that occupies 60% of the map.

Divisions contracts are always the same, there is not much variety.There should be different contracts for each Division.I hope they change that in the future.

Where are the diseases? They affect the dinosaur and then disappear, do not affect everyone in the paddock as a contamination.Diseases in the game are not real challenges.

Little things like herd, Raptor Pack Hunt, more animations, and dinosaur behaviors bother me a bit too, but not so Well, but I'm not a hater, I'm loving the game, I'm addicted and I can not stop playing.


Are you playing the game? I ask cause I have been playing the game and I have dealt with plenty of diseases and researched cures for them. If you leave them sick long enough it spreads. Play the game a little more and spend less time worrying about herding and raptor pack hunting.
 
Are you playing the game? I ask cause I have been playing the game and I have dealt with plenty of diseases and researched cures for them. If you leave them sick long enough it spreads. Play the game a little more and spend less time worrying about herding and raptor pack hunting.

I'm on Isla Tacaño. For the time being at most two dinosaurs were affected by the diseases, and only from time to time. Would dinosaurs get sick because they are not being treated very well? Or are i making a mess? It would be "cool" if our dinosaurs were affected by an illness and the cure was only unlocked on another island

As I said, herding and Raptors Pack are little things, I do not care much. But that would be good, it would be. Raptors escaping from the paddock and attacking the visitors together, as well as attacking a Parasaurolophus. And also, seeing Struthiomimus and Gallimimus separating themselves from the same species is very strange.
 
Last edited:
I'm on Isla Tacaño. For the time being at most two dinosaurs were affected by the diseases, and only from time to time. Would dinosaurs get sick because they are not being treated very well? Or are you making a mess? It would be "cool" if our dinosaurs were affected by an illness and the cure was only unlocked on another island

As I said, herding and Raptors Pack are little things, I do not care much. But that would be good, it would be. Raptors escaping from the paddock and attacking the visitors together, as well as attacking a Parasaurolophus. And also, seeing Struthiomimus and Gallimimus separating themselves from the same species is very strange.

They seem to have a baseline risk (weakness) that's modified by resilience gene, island you're on, and maybe living conditions.
 
Back
Top Bottom