Why mutlicrew should not give two extra pips.

I do not believe that multicrew should magically give a ship two extra pips. for various reasons.

1. If you have two ships that have the exact same specs, same ship, same modules, same everything. they should always be mirror copies of each other and if pitted against each other it should be an even fight.

2. A ship does not car does not automatically preform extremely better if you put more people in it. Ships should not be able to output megawatts better performance just because one person boards the ship. This would mean that although the two ships that have 100% mirroring specifications. One ship now has an unfair advantage over a ship thats exactly the same as it just because another person showed up on it.

3. The benefit of multicrew should not come from magically appearing power availability (pips) just because people boarded the ship. it should come from strategy, and communication, and how well an individual knows the equipment on a ship and how to use said equipment. The workload should be divided amongst the crew members by communication. The extra pips is a clear buff however you look at it. and while its partly there as a handicap in multicrew it is an unfair advantage.

If you look at startrek the enterprise's workload and system management is divided among quite a few people, but the ship doesn't automatically preform better hardware wise just because it has additional crew members. It functions better strategically because you have more eyes on the situation. which is how multicrew should function. A ship should only be able to function better strategically, not hardware wise. you have one person piloting the ship, another person viewing turret control via a camera because the pilot isn't going to be able to efficiently swap between the extra camera and pilot view on their own. and another person to control fighters and utilities.

4. a ship is a ship regardless of the crew you have. So this should not prevent a ship from entering a wing. A person is not a ship, A ship is a ship, when you enter a wing, you aren't entering its crew you are entering the ship itself.

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5. this will likely encourage botting as people can go and make dummy accounts to get those extra pips.

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6. To put this clearly, Multicrew SHOULD NOT prevent a ship from being in a wing and SHOULD NOT give 2 extra pips. In real life when you have a 2 seater jet, if there are 2 pilots in the jet it doesn't prevent them from forming a wing, but it doesn't increase the performance of the jet either, just the strategical options/advantages that are available. the Jet is still limited by it's hardware.

(edit, added by snarfbuckle)
7. Regardless of PIPS our Power Distributor should not be able to handle more power than it does. So using 6 PIPS is 100% power usage and 8 pips is basically overclocking it and should risk overheat it.
Adding extra power cables to a transformer does not magically make that transformer transfer MORE power, merely sharing it's output to more sources, diluting the total power output per source.
 
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I agree that extra pips is an idiotic idea. It's just a lure to get people to use the feature. Since the other players are just holograms, then we must assume that the ship already had the two extra pips, but just made them accessible with other "people" onboard. What kind of ship designer would be that dense?
 
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I agree that extra pips is an idiotic idea. It's just a lure to get people to use the feature. Since the other players are just holograms, then we must assume that the ship already had the two extra pips, but just made them accessible with other "people" onboard. What kind of ship designer would be that dense?

Well, it gives me another reason to man my friend's Corvette's nonexistent turrets to improve his bounty hunting while I go AFK and do something else. I get credits, he gets 2 extra pips that will be fixed wherever I leave them.
 
Well, it gives me another reason to man my friend's Corvette's nonexistent turrets to improve his bounty hunting while I go AFK and do something else. I get credits, he gets 2 extra pips that will be fixed wherever I leave them.

That's an interesting point. Also possible to do it "yourself" if you have a second account.
 
Well, it gives me another reason to man my friend's Corvette's nonexistent turrets to improve his bounty hunting while I go AFK and do something else. I get credits, he gets 2 extra pips that will be fixed wherever I leave them.

You've just clearly illustrated why it's a bad idea :)
 
You've just clearly illustrated why it's a bad idea :)

Oh yeah, I agree it's a completely stupid idea.

A much better idea would be for the turret gunner to wrestle control of a pip or two from the pilot. Same number of pips, just spread out over multiple players.

It also highlights how bad the free multiplying of credits is.
 
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I agree completely. Getting extra pips just for having butts on seats looked exactly as ridiculous as when I first read it in the initial outline.

It makes zero sense and it spits on combat balance for no good reason. There isn't even any gameplay value to it, like giving crew members a mini game to play in order to increase power output.

Bottom line: it's silly and it breaks combat balance and it should go. If it makes it past beta then FD really have no clue in the gameplay department.
 
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My son plays the game, so we'll be connecting using different accounts but from the same network. I don't see any way around this other than just letting it happen.

And meh. It's an arcade game. Please get the idea out of your heads this is any sort of simulation. It isn't. I've been there - hoping and dreaming for some fantastical Space Simulation Game, but that died a couple of years ago and I now simply accept the way things are.

It is what it is.
 
My son plays the game, so we'll be connecting using different accounts but from the same network. I don't see any way around this other than just letting it happen.

And meh. It's an arcade game. Please get the idea out of your heads this is any sort of simulation. It isn't. I've been there - hoping and dreaming for some fantastical Space Simulation Game, but that died a couple of years ago and I now simply accept the way things are.

It is what it is.
Wrong thread bud. The simulation arguement is thatta way :D

https://forums.frontier.co.uk/showthread.php/330085-Fairwell-to-simulation/?page=1
 
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Got me thinking of a 2nd account, can setup voiceattack to issue commands.

I can already sense the pay-to-win arguments brewing. Hopefully this extra-pip nonsense will be shot down or nerfed into irrelevancy in beta. People should be motivated to use multi-crew because they want to, not because it gives them a serious combat advantage. Two extra pips would make my combat ships unstoppable.
 
...And meh. It's an arcade game...

Arguments about continuity/realism/whatever aside, it's still an odd (dare I say, unfair?) gameplay advantage.


Perhaps you're given a pip boost to make up for taking your otherwise aimbot turrets and putting them under human control. ;)
 
Arguments about continuity/realism/whatever aside, it's still an odd (dare I say, unfair?) gameplay advantage.


Perhaps you're given a pip boost to make up for taking your otherwise aimbot turrets and putting them under human control. ;)

What I see happening is people putting turrets on the small hardpoints of Anacondas or Corvettes and then just letting the other players go AFK, or as mentioned earlier, just use other accounts. Maybe that's what FDev wants? More accounts means more money in their pockets, after all.
 
I thought the extra pips are gamey representation of increased efficiency by having a dedicated crew member handling the engineering's and wiring's and etc etc. You'll get the idea if you have played FTL: Faster Than Light.
 
It makes up for the massive disadvantage of having use turreted weapons.

Also it prevents the CMDRs at the helm from starving a station of power. Imagine you join a ship as the gunner, but the helm insists on running 4 pips to shields and 2 to engines, leaving you with no power to do your job. This way, you'll always have some power at your disposal.
 
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