I do not believe that multicrew should magically give a ship two extra pips. for various reasons.
1. If you have two ships that have the exact same specs, same ship, same modules, same everything. they should always be mirror copies of each other and if pitted against each other it should be an even fight.
2. A ship does not car does not automatically preform extremely better if you put more people in it. Ships should not be able to output megawatts better performance just because one person boards the ship. This would mean that although the two ships that have 100% mirroring specifications. One ship now has an unfair advantage over a ship thats exactly the same as it just because another person showed up on it.
3. The benefit of multicrew should not come from magically appearing power availability (pips) just because people boarded the ship. it should come from strategy, and communication, and how well an individual knows the equipment on a ship and how to use said equipment. The workload should be divided amongst the crew members by communication. The extra pips is a clear buff however you look at it. and while its partly there as a handicap in multicrew it is an unfair advantage.
If you look at startrek the enterprise's workload and system management is divided among quite a few people, but the ship doesn't automatically preform better hardware wise just because it has additional crew members. It functions better strategically because you have more eyes on the situation. which is how multicrew should function. A ship should only be able to function better strategically, not hardware wise. you have one person piloting the ship, another person viewing turret control via a camera because the pilot isn't going to be able to efficiently swap between the extra camera and pilot view on their own. and another person to control fighters and utilities.
4. a ship is a ship regardless of the crew you have. So this should not prevent a ship from entering a wing. A person is not a ship, A ship is a ship, when you enter a wing, you aren't entering its crew you are entering the ship itself.
(edit)
5. this will likely encourage botting as people can go and make dummy accounts to get those extra pips.
(edit 2)
6. To put this clearly, Multicrew SHOULD NOT prevent a ship from being in a wing and SHOULD NOT give 2 extra pips. In real life when you have a 2 seater jet, if there are 2 pilots in the jet it doesn't prevent them from forming a wing, but it doesn't increase the performance of the jet either, just the strategical options/advantages that are available. the Jet is still limited by it's hardware.
(edit, added by snarfbuckle)
7. Regardless of PIPS our Power Distributor should not be able to handle more power than it does. So using 6 PIPS is 100% power usage and 8 pips is basically overclocking it and should risk overheat it.
Adding extra power cables to a transformer does not magically make that transformer transfer MORE power, merely sharing it's output to more sources, diluting the total power output per source.
1. If you have two ships that have the exact same specs, same ship, same modules, same everything. they should always be mirror copies of each other and if pitted against each other it should be an even fight.
2. A ship does not car does not automatically preform extremely better if you put more people in it. Ships should not be able to output megawatts better performance just because one person boards the ship. This would mean that although the two ships that have 100% mirroring specifications. One ship now has an unfair advantage over a ship thats exactly the same as it just because another person showed up on it.
3. The benefit of multicrew should not come from magically appearing power availability (pips) just because people boarded the ship. it should come from strategy, and communication, and how well an individual knows the equipment on a ship and how to use said equipment. The workload should be divided amongst the crew members by communication. The extra pips is a clear buff however you look at it. and while its partly there as a handicap in multicrew it is an unfair advantage.
If you look at startrek the enterprise's workload and system management is divided among quite a few people, but the ship doesn't automatically preform better hardware wise just because it has additional crew members. It functions better strategically because you have more eyes on the situation. which is how multicrew should function. A ship should only be able to function better strategically, not hardware wise. you have one person piloting the ship, another person viewing turret control via a camera because the pilot isn't going to be able to efficiently swap between the extra camera and pilot view on their own. and another person to control fighters and utilities.
4. a ship is a ship regardless of the crew you have. So this should not prevent a ship from entering a wing. A person is not a ship, A ship is a ship, when you enter a wing, you aren't entering its crew you are entering the ship itself.
(edit)
5. this will likely encourage botting as people can go and make dummy accounts to get those extra pips.
(edit 2)
6. To put this clearly, Multicrew SHOULD NOT prevent a ship from being in a wing and SHOULD NOT give 2 extra pips. In real life when you have a 2 seater jet, if there are 2 pilots in the jet it doesn't prevent them from forming a wing, but it doesn't increase the performance of the jet either, just the strategical options/advantages that are available. the Jet is still limited by it's hardware.
(edit, added by snarfbuckle)
7. Regardless of PIPS our Power Distributor should not be able to handle more power than it does. So using 6 PIPS is 100% power usage and 8 pips is basically overclocking it and should risk overheat it.
Adding extra power cables to a transformer does not magically make that transformer transfer MORE power, merely sharing it's output to more sources, diluting the total power output per source.
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