Why nerf the Delivery Missions?

Fuming... I am! I'm Elite in Trade and these delivery missions pay almost nothing now for my level. Don't tell me it is to balance out the game when you reduce the payouts for this and exponentially increase it for Combat.. I DON'T DO COMBAT!
 
IMHO: The ED:Horizons code is such a mess and the FDev average developer coding level means that the only way they 'balance' is to 'frak' things up for one thing or another. Eddb io aba trading loops pay ok, combat with a Vulture G1 engineered pay ok+ if you use edtools pve to find a system where multiple factions target the same group of pirates, etc. But yes the mineral trading missions 'fix' broke alot of normal trading missions payouts, I'm sure Fdev will call it balanced, IMHO due to their coding expertise!
 
Fuming... I am! I'm Elite in Trade and these delivery missions pay almost nothing now for my level. Don't tell me it is to balance out the game when you reduce the payouts for this and exponentially increase it for Combat.. I DON'T DO COMBAT!
Yep, Elite: Trucker has been cancelled for 2021.

But fetch and deliver missions are paying well.
1609369777251.png

I declined the Biowaste offer of payment :D
 
Fuming... I am! I'm Elite in Trade and these delivery missions pay almost nothing now for my level. Don't tell me it is to balance out the game when you reduce the payouts for this and exponentially increase it for Combat.. I DON'T DO COMBAT!


I don't think they set out to nerf delivery missions, they just got caught in a whack-a-mole of unintended consequences.

Changes to mining payments elevated extraction system delivery missions quite a bit, and they decided to "fix" it by reducing the value the cargo had on payouts and increasing the value distance traveled has them (so I guess if you totally luck out on a Thursday right after system restart you might get a good paying delivery mission?), which in practice simply did not work. They did this on the tail end of 2020's third and final balancing... er.. attempt. They did say though, more to come next year, so hopefully they address it in the next wave.
 
Post balance deliveries needed the nerf, but as usual, FD botched it. This was their intent:
The increase in minable commodity prices has had an unexpectedly large effect on delivery missions due to compounding multipliers, allowing large numbers of credits to be earned with minimal risk and effort. To re-focus the earnings on the effort made, the rewards for these have been changed so that the distance travelled and quantity transported has a larger effect on the pay. Payouts remain relatively high and will be monitored for any further necessary adjustments.

Bolded bit really hasn't been done, and cargo value is still a primary determinant of reward.

Observations, for comparable delivery destinations:

Pre-Metal price change
180t of biowaste - ~2m
180t of gold - ~8m

Post-metal balance (This was way out of whack and needed to be fixed)
180t of biowaste - ~2m
180t of gold - ~40m

Post-rebalance price change
196t of biowaste - ~400k
196t of gold - ~ 4m

So, they really haven't rebalanced for volume/distance at all, and the statement about payouts remaining relatively high is incorrect (at least without context). Payouts are actually relatively low compared to their original position; how this got missed is anyone's guess. But the claim that distance/quantity has a larger effect is simply wrong; cargo value is still the primary determinant.

What the final change should have done is essentially made 1t cargo pay the same for distance, regardless of the cargoes value except for a cursory increase, with an aim to significantly increasing the reward based on tonnage and range.

i.e
What post-rebalance should have looked like
(for a target 1,000Ls from jump)

196t of biowaste - ~8m
196t of gold - ~8-9m

(for a target 200,000Ls+ from jump)
196t of biowaste - ~20-30m
196t of gold - ~20-30m

Instead, all they seemed to do was nix the effect of cargo value across the board, and put a very cursory adjustment which doesn't really compensate for additional time due to range. Yes, that "makes distance and quantity matter more" but only indirectly. e.g taking value:distance:quantity ratios from 20:2:2 to 8:3:3... the other factors are a greater proportion of the reward, but not a large enough gross value.

Edit: for anyone thinking "but the reward has to be higher so people don't just steal the cargo!"... no... that's what mission failure fines are for, which are worth more than the cargo.

Edit 2: tangentially, to the ops comment, bounty buff was a good thing... but buffing solo massacre payouts was dumb.
 
Last edited:
Back
Top Bottom