Why nerfing Thargoids?

^^ I mean this.

Hey, maybe I'm the only one here who doesn't see the point in what's going on? So explain me please why nerf something that does not pose a real threat anyway.

At the current rate of Thargoids expansion (they capture 4-6 populated systems per week), it will take them about 80 years to eat the whole bubble. Eighty years, Carl! Even forgetting the fact that the farther they expand from the maelstroms, the easier to counter them.

FDEV, you promised a challenge to humanity. This doesn't look like a challenge at all. Goids are more of a nuisance than a threat. You should stop nerfing them and do buff them instead. Make them more aggressive. Call more maelstroms at least.
 
I somewhat concur though I still think this is the correct avenue to take with the progress bars. The aggressiveness could be ramped up in my opinion still and keep this mechanic. Also make it possible for them to finger out towards more human populations rather than a growing sphere of mostly low-pop frontier locations.
 
Because bringing a system to 80%-90% progress and then losing it all on the tick feels like a kick in the fuel tanks.

This way I can look for systems to fight in on a Wednesday night knowing that my effort will not be in vain. There will still be plenty of systems below 33% where all effort will just go poof! but there will also be some worth fighting in.

I was gonna play Halo tonight but in light of this news I think I'm gonna fire up Elite instead.
 
Hey, maybe I'm the only one here who doesn't see the point in what's going on?

Please take a look at the present progress list for this cycle and ask yourself what will be the difference between a full reset and a one-third reset. I present the following:

1. Near-completion​

Systems:
Cephei Sector YZ-Y b4 Invasion 74%

Commanders are investing in this one despite only ten hours remaining. It will be quite close and could easily close at 96–98% like Chanyaya once did. At present those few straggling Interceptors can take back the entire system, whereas after the change, this one system alone will start at around 60%.

2. Middling​

Systems:
Muncheim Invasion 38%
Desurinbin Invasion 32%

Obviously Muncheim is already above one-third, and Desurinbin is likely to close at over one-third. They will begin probably at around 12% and 4% respectively, a minute difference from beginning at zero.

3. Everywhere else​

Systems:
Orong Invasion 26%
H Puppis Invasion 24%
HIP 20056 Invasion 18%
Hyades Sector AV-O b6-5 Invasion 18%
HIP 21261 Invasion 16%
HIP 25679 Invasion 16%
Nu Guang Invasion 14%
Wanmi Invasion 14%
Awara Invasion 12%
Elboongzi Invasion 12%
HIP 8525 Invasion 10%
Obamumbo Invasion 10%
...and twenty others, which I was quite tempted to list in full just to make a point.

All of those will be at zero as before. My conclusions are:
  • Commanders will still have to organise just as before.
  • It will give us one extra system occasionally.
  • It will give us a very modest initial start for a few systems occasionally.
  • Hundreds of Commanders investing their time, which I have tried very hard to respect and you have very swiftly disregarded, will no longer be thrown out to the same extent.

The announcement thread is closed for reply, but I will say it here: Thank you Frontier for responding, thank you @Bruce G for relaying our feedback, and thank you @sallymorganmoore for relaying the result!
 
Still, my point is that even if this change seems necessary and helpful, it nevertheless makes this war even easier for humanity. If this is a war for survival (as it was introduced to us), then it should look like a war, and not like a circus with lame clowns.
 
I believe the war is currently unwinnable, the vast majority of fighters are npc ax pilots, they keep talking about the importance of shooting hearts, but they don't and don't cause any damage to the invaders. Even the Guardians could only stop the Thargoids with the help of Ki who never got tired and never needed to sleep. without effective technology that can shut down Maelstrome, it becomes a material battle.
 
This is simply fixing a flaw in the war system, completely understandable because they are trying to simulate a war on a galactic scale. Tying victory or defeat to the weekly tick wasn't a great idea. Fighting to within a couple of percentage points of total victory only to lose an entire system because of the tick needed to be fixed, this is a much better solution. It's not making things easier, we are still losing many more systems then we can save but it removes the real frustration (and player fatigue) of losing systems that we should at the very least have a stalemate where neither side wins but doesn't lose or have to restart from scratch.
 
Someone isn't taking a look at the real events. We win 10. They win 100. We aren't having an "easy" time.
In 7 hours Thargoids will take under control 6 more human-populated systems. Only 6. Per week. What 10 vs 100 are you talking about?
 
You clearly need to get better information about the Thargoid War, before making silly oblivious comments here.
Do you want me to name all 6 of these systems? No probs - Vogulmangoi, Jementi, Canaharvas, HIP 113076, HIP 22496, Liu Hef. What better information do you have, please elaborate.
 
The issue is this is a long term war . It's not finished in a week or a month, it may be that some have dipped their toes in and then went back to other stuff ? Look at BGS or Powerplay all long term but only done by a dedicated few .

It's all about numbers , players declining to play the main story Thargoid war , but going back to their normal Elite gameplay) .

So more weapons to entice those who don't have that skill set , juggling the numbers weekly to try and keep interest up and now what was asked for after the first week ?
It's so we don't get disheartened.

It was always going to be a hard job if you keep it hard people leave, if you make it easy people leave, if people think their time is being wasted people leave ( not the Game but the Thargoid war )
Me I'm in the "Let the bubble burn" side of things.
 
Back
Top Bottom