why no community goals

07 commanders.

Just wonder why i have not seen any community goals for this latest Thargoid invasion, They did for Shin Dez.
 
Probably because they have other ways to track and reward progress which work better for a multi-system fight than a CG does.

Reversing the question a bit: is there anything you think a CG would add to this situation that's currently missing?
 
The CG is to save Sol. If successful, we get Sol back. If not, we're potentially doomed. We don't need a bunch of numbers for that.

The rewards often given for standard CG's pale in comparison to what's currently at stake anyhow.

No need for a standard CG IMO.
 
Probably because they have other ways to track and reward progress which work better for a multi-system fight than a CG does.

Reversing the question a bit: is there anything you think a CG would add to this situation that's currently missing?
They need to borrow from Helldivers. Helldivers tracks lots of stuff but can still do a simple progress bar for "Kill X aliens" this week as your goal. The great part about CGs was people working together for a goal and seeing it happen in real time. The terrible thing was its oversimple mechanics. The T war has better mechanics with this byzantine thing with Total Titan resistance, and buffer systems that need to be taken down but no clear "Do this this week guys" which draws people together for a single goal. Other devs would call that reiterating and refining their game systems, instead of creating more silos that don't work together. 🤷‍♂️
 
no clear "Do this this week guys" which draws people together for a single goal.
You say that, but in terms of AX activity recorded through third party tools - probably representative enough of ratios, though not actual totals - this week has had (and it's not over yet)
- 50% more Thargoid kills than the Shinrarta CG week
- over 4x the rescues of that week (where the CG said "don't do this", of course)
Last week's Alert which was more focused on evacuation had more rescues than any other three weeks of the war combined.

The inbox messages advertise the general event just as well as a Galnet article and an item on the mission board would.

Assuming those counters are reasonably proportional to participant count, this week's event is probably equalling the very top CGs ever for participation, and doubling to tripling the numbers of a normally well-attended one.

Doesn't seem like "lack of clarity of goal" is really a problem here.

The great part about CGs was people working together for a goal and seeing it happen in real time.
And this event still has all of that - each system has a progress bar which fills up; when it's done the Thargoids retreat in real-time too and there's a real-time "this system is done, on to the next one" inbox message; participants even get a CG-like participation-tier reward at the end of each system completion.
 
Just wonder why i have not seen any community goals for this latest Thargoid invasion, They did for Shin Dez.
You are still getting rewards for participating in taking back the invaded systems, so an explicit community goal isn't really needed.

(That being said, I have no idea if the rewards depend on your amount of participation. If you transport one single refugee, or destroy one single thargoid scout, do you get all the same rewards as someone who has destroyed fifty hydras and transported five thousand refugees? I have no idea.)
 
You are still getting rewards for participating in taking back the invaded systems, so an explicit community goal isn't really needed.

(That being said, I have no idea if the rewards depend on your amount of participation. If you transport one single refugee, or destroy one single thargoid scout, do you get all the same rewards as someone who has destroyed fifty hydras and transported five thousand refugees? I have no idea.)
From the non CG rewards from Shinrata I believe the AX rewards are based on contribution and there are three levels depending on how much you contributed so how much your 1 rescued person is equivalent too will depend on the total rescued.
 
ya Money LOL
Credits earned by any AX work anywhere, eclipses any AX CG monetary reward, by a lot.

CG's either are only worthwhile to do if there is some modules to gain, such as pre-engineered ones, especially if cant be obtained otherwise, or just from roleplay point of view. Credits can be always earned anywhere else, and by a lot more and most importantly, consistently.

That being said, it seems that CG's are slowly becoming song of past, because with recent PP2.0 and thargoid war, those seems like (working) kind of replacements for CG's, with main diffrence that newer features are working galaxy-wide, than being only limited to single system like with each CG. In end, CG's as it is, was introduced like 9 years ago.

Second diffrence between CG's and other newer features is that latter works kinda by itself, while CG's require some manual work done each time.
Someone has to write narrative per each CG, and someone else has to set it up as well and someone else has to put galnet article about it too, and it goes on - thats what I meant by "manual work".

With all that in mind, I am not suprised to see "lack" of CG's lately.
 
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You are still getting rewards for participating in taking back the invaded systems, so an explicit community goal isn't really needed.

(That being said, I have no idea if the rewards depend on your amount of participation. If you transport one single refugee, or destroy one single thargoid scout, do you get all the same rewards as someone who has destroyed fifty hydras and transported five thousand refugees? I have no idea.)
Further to this.
I did one evacuation run from LHS 450 at pretty much the same time that victory was declared. My 82 evacuees were a Tier 2 (middle level) contribution according to todays message earning me 10 units of mats across all three categories.
 
I'm not sure that's exactly an answer, given just how weird the CG is.

- it auto-signs-up if you do the thing which it counts
- it appears to be pinned exactly to the existing Titan progress displays
- it doesn't appear to be necessary for the bonus rewards, since all the rest of the Titan kill rewards haven't needed one and most of the ones this time round aren't tied to it either
- it's not as if people weren't going to shoot the Titan anyway (and nor does the CG appear to be making it go any faster than the previous seven which didn't have CGs)

I mean, I'm happy for the people who feel it's not a proper event without a CG - and if Frontier have found a way to tie a CG to an arbitrary existing progress bar, then there's endless opportunities for more of them - but I'm still not sure what it's adding.
 
- but I'm still not sure what it's adding.
The decal, paint-kit, and all important pre-engineered super duper FSD SCO version , no?

The Community Goal calculation & delivery code allows for such things in a more uniform way, does it not?

That's what i meant by my semi-cheeky reply.
 
I'm not sure that's exactly an answer, given just how weird the CG is.

- it auto-signs-up if you do the thing which it counts
- it appears to be pinned exactly to the existing Titan progress displays
- it doesn't appear to be necessary for the bonus rewards, since all the rest of the Titan kill rewards haven't needed one and most of the ones this time round aren't tied to it either
- it's not as if people weren't going to shoot the Titan anyway (and nor does the CG appear to be making it go any faster than the previous seven which didn't have CGs)

I mean, I'm happy for the people who feel it's not a proper event without a CG - and if Frontier have found a way to tie a CG to an arbitrary existing progress bar, then there's endless opportunities for more of them - but I'm still not sure what it's adding.
It appears to purely be a mechanism for distributing the rewards, which are substantial, and which I would argue give a grand gesture of cloture to the war. It isn't lore enrichment, necessarily. It seems appropriate, though.
 
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