Why no reward for killing hostile players? [Power Play]a

I don't really mind THAT much, but...

If you are undermining say... a Winters control system, and happen to run across a hostile (Winter's aligned) CMDR... and you were to accidentally deliberately commit their souls into the black, shouldn't you at least get something for your troubles? Preferably at least the usual 30 PP points (or even more to make it more interesting)? I have killed like 8 hostile commanders in the last week or so and have nothing to show for it! :S
 

dayrth

Volunteer Moderator
Completely agree. Also if you are in a home system and find/are interdicted by and enemy (Commander or AI), killing them should get you something. Are you not defending your power and preventing undermining?
 
Agreed. I also suggested to drastically increase olayer rewards. Killing an enemy player increases the regular merit or bounty reward by x5 or increase bounty bonds for killing clean targets 6k is just too less for a life.

It will also encourage open play since player rewards are far better than NPC rewards then.
 
Yeah it is kinda odd, some factions can seemingly not be undermined with combat, but you need to disable them, get the cargo, scoop it, deliver it to own power play faction to undermine.

And frankly the rewards for this, 5 merits per cargo, considering how much harder that is to do then just blowing them up, is laughable. Needs to be buffed as well.
 
Completely agree. Also if you are in a home system and find/are interdicted by and enemy (Commander or AI), killing them should get you something. Are you not defending your power and preventing undermining?
you do get a reward. A whole 400cr!!! what kind of insane commander wouldn't drop out and fight for their power with rewards like that.

but seriously getting a 400cr reward is even worse than getting nothing at all since it shows that the devs have thought about it and actually bothered to put a number in for our efforts. :(.
 
Completely agree. Also if you are in a home system and find/are interdicted by and enemy (Commander or AI), killing them should get you something. Are you not defending your power and preventing undermining?

Exactly! I was also thinking the same thing after I made initial post. It would certainly encourage those pledged to powers to get out and kill each other (with purpose too)!

Of those 8 hostiles CMDRs I killed this week, only one of them tried to fight back. :( But... in their defense, they were all in Vultures, Cobras and Scouts... hardly a match for my FDL :cool:

If they were say, encouraged to throw themselves at me with just the slightest chance of victory... I am sure some of them would have got it. I mean, I was already out of shield cell banks when I interdicted a few of them lol.
 

Robert Maynard

Volunteer Moderator
Agreed. I also suggested to drastically increase olayer rewards. Killing an enemy player increases the regular merit or bounty reward by x5 or increase bounty bonds for killing clean targets 6k is just too less for a life.

It will also encourage open play since player rewards are far better than NPC rewards then.

Would it though? If players are incentivised to destroy other players then some players may simply move to Solo / Private Groups rather than be preferentially targeted by other players.

Which would you rather: seeing more players or greater rewards for destroying the few(er) opposing players? Personally, I don't think that "both" would be a likely outcome.
 
you do get a reward. A whole 400cr!!! what kind of insane commander wouldn't drop out and fight for their power with rewards like that.

but seriously getting a 400cr reward is even worse than getting nothing at all since it shows that the devs have thought about it and actually bothered to put a number in for our efforts. :(.

400cr does seem like a slap in the face. Going after other players is the most risky thing you can do in this game. I suppose the reward is in the challenge itself
 
Would it though? If players are incentivised to destroy other players then some players may simply move to Solo / Private Groups rather than be preferentially targeted by other players.

Which would you rather: seeing more players or greater rewards for destroying the few(er) opposing players? Personally, I don't think that "both" would be a likely outcome.

What is the point of playing open if not to interact with other players in fierce combat?
 
You do get a reward.

You destroy any potential merits that person might be carrying for last minute cash-ins.

It's just not a direct one, but one for your power.
 
I don't really mind THAT much, but...

If you are undermining say... a Winters control system, and happen to run across a hostile (Winter's aligned) CMDR... and you were to accidentally deliberately commit their souls into the black, shouldn't you at least get something for your troubles? Preferably at least the usual 30 PP points (or even more to make it more interesting)? I have killed like 8 hostile commanders in the last week or so and have nothing to show for it! :S

I am not aware of all the finite details of power play:

(a) If you kill a Winters aligned NPC do you get PP points ?
(b) Is your power objective to kill things ? (I remember some were more trade oritentated; exploration orientated; etc)

If the answer to (a) is yes then perhaps it's either a bug, or could be by design. (Which would imply they favour a more cooperative approach and don't wish to promote PvP)

If the answer to (b) is no then perhaps that's also the reason.
 
i really don't think atacking a player/cmdr should be treated any differently than a npc. both are cmdr's pledged to a power. from a perspective of ingame world that wouldn't make any sense.
 
By implication then people who play in solo/group are cowards ? :rolleyes:

Only on Tuesdays of course!

But in all seriousness, in a scenario where there IS someone playing in Open but does not wish to engage with other players, for better or for worse, they are nothing more than radar decorations by following your logic.

That being said, providing incentives via power play (which is totally optional for said traders you cite concerns for), it would make the whole power play feature more interesting for those who DO want to die sometimes (like me) :)
 
Would it though? If players are incentivised to destroy other players then some players may simply move to Solo / Private Groups rather than be preferentially targeted by other players.

Which would you rather: seeing more players or greater rewards for destroying the few(er) opposing players? Personally, I don't think that "both" would be a likely outcome.



Well yea, the risk/reward relation would be adapted. More risk gives you more reward. If a player can't handle the risk, he/she will probably go to solo but has to live with less reward. In additon, this owuldn't neccessarily touch the equality of the modes so it is fair.

However, you are right due to the fact that players will be hunted more players will move to solo/group AND come from solo/group.


Still, I think this is a very good solution to adress a couple of issues inclduing group balance/equality and powerplay-merit farming (undermining) as well as the risk/reward equation.
 
Well yea, the risk/reward relation would be adapted. More risk gives you more reward. If a player can't handle the risk, he/she will probably go to solo but has to live with less reward. In additon, this owuldn't neccessarily touch the equality of the modes so it is fair.

However, you are right due to the fact that players will be hunted more players will move to solo/group AND come from solo/group.


Still, I think this is a very good solution to adress a couple of issues inclduing group balance/equality and powerplay-merit farming (undermining) as well as the risk/reward equation.

Wouldn't even need to go to solo/group, just off your power play pledge. Unless you are really in it for the merit grind (which we all know many are), then solo makes sense...

At least until those Tuesdays roll around ;)
 
i really don't think atacking a player/cmdr should be treated any differently than a npc.

I believe that it should.

For one we're all members of the Federation of Pilots (NPCs are not) and those who dedicate enough time also join the Elite Federation of Pilots.

Both of these organisations should take a dim view of pilots killing pilots. (Source was the almighty DDA which presented that as lore IIRC)

Yes, in general, I agree the game shouldn't differentiate (for power play that is) but these organisations should do more.

Before I step off my soap box I also think the repercussions for taking a murderous approach to the game is far too lenient. (Nothing at all against said actions - pirates should be encouraged and differentiated more from the murderers, and murderers hunted to oblivion if nothing else to spice up their game too :))
 
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