Why not reclaim the market? Why the price of goods does not depend on demand?
Prior to the April update, the price of goods in the systems and stations depended on demand, as soon as the demand for goods was satisfied, the price fell. For example, Opals of the Abyss for 1.6 million bought those stations in which there was a demand for them, as soon as the demand was satisfied, the price fell and you had to look for a new place for a profitable saleThere are over 20000 populated systems with more than 65000 stations.
What market are you talking about?
It is not dramatic, but it is not natural and reduces gameplay and breeds billionaires without difficultyiirc it still happened during last CG - did it as a 3-leg run
I was making less and less profit by hauling goods at my source station, tho it wasn't dramatic
Demand has never had a particularly big effect on price - you may be thinking of the (significant) drop in Opal prices when the short-lived pirate attack state ends, which has been there since 3.3 and hasn't changed. Possibly you're just getting to the place earlier so don't see the pirate attack end just after you get there?Prior to the April update, the price of goods in the systems and stations depended on demand, as soon as the demand for goods was satisfied, the price fell. For example, Opals of the Abyss for 1.6 million bought those stations in which there was a demand for them, as soon as the demand was satisfied, the price fell and you had to look for a new place for a profitable sale
It would be very different if demand either had a bigger effect on pricing (though for something like e.g. Gold the supply/demand price curves are already enough to basically wipe out all your profit if you buy from low supply and sell to low demand) or you couldn't sell at all to a station with 0 demand (just like you can't buy from 0 supply).It is not dramatic, but it is not natural and reduces gameplay and breeds billionaires without difficulty
Sale of goods at the station at 0 demand for this product for the maximum price, as it is not stupid at all from the point of view of the market. No merchant in the world will buy goods that he does not need for a maximum price. Falling prices due to lower demand will force players to search and fly to new stations and new places of resource extraction and slightly complicate the receipt of credits and the process of cargo delivery, and this, me It seems more interesting than just farm in one place.Demand has never had a particularly big effect on price - you may be thinking of the (significant) drop in Opal prices when the short-lived pirate attack state ends, which has been there since 3.3 and hasn't changed. Possibly you're just getting to the place earlier so don't see the pirate attack end just after you get there?
Here's an example with Progenitor Cells - baseline demand is mostly slowly rising through the period, with slight drops when someone brings in a freighter-full, which has a marginal effect on price, but the big step changes (e.g. 5 Feb, 18 Feb, 25 Feb) in both price and demand are due to BGS states changing
History of Progenitor Cells at Colonia Dream
cdb.sotl.org.uk
Opals are much the same - except that the baseline demand for them is so small that the effect on pricing due to demand changes is unnoticeable. Here's a station just after 3.3 released
The drop in demand between 11 Dec and 16 Dec does reduce the price ... from 182,297 to 181,618 ... which is completely wiped out by the step change in price due to BGS state changes. Similarly between 18 Dec and 20 Dec as the demand is completely cleaned up (but the BGS state is stable) the price drops from 760,160 to 754,141. (On any other commodity, a price drop of 6k/tonne would be pretty noticeable! But Void Opals no-one cares about loose change like that)History of Void Opals at Jaques Station
cdb.sotl.org.uk
Zoom out ... https://cdb.sotl.org.uk/stations/1/trade/256 ... and the sawtooth pattern of the pirate attacks temporarily boosting the price becomes very clear.
It would be very different if demand either had a bigger effect on pricing (though for something like e.g. Gold the supply/demand price curves are already enough to basically wipe out all your profit if you buy from low supply and sell to low demand) or you couldn't sell at all to a station with 0 demand (just like you can't buy from 0 supply).
The removal of easy core mining profits - at least, for medium or large ships ... small ships would probably still have a niche - would unfortunately be the subject of hundreds of mega-complaint threads. Pity, because it would have some interesting (but not punitive) effects on non-mined trading to encourage diversification of cargoes.
If you're going to breed with something, you could do worse than a billionaire. We're quite special.It is not dramatic, but it is not natural and reduces gameplay and breeds billionaires without difficulty