I've loved playing Elite Dangerous over the last 6 months or so, but objectively I know I'm still a noob and am largely ignorant to the development path and decision-making rationale that went into the game before I got here. So I apologize if I'm a bit late to the party in asking this, but...
Why aren't there larger stations/starports in the more wealthy and higher-populated systems?
I ask because, objectively, the stations in Elite Dangerous are fairly small for permanently-settled spaces. If wikis are to be believed, a Coriolis spaceport is about 2km in radius, with a large portion of the station interior taken up by the docking bay. Accounting for ship storage and hangars - of which there are relatively few considering the traffic such ports are likely to receive - and essential systems and resources that provide fuel, power, air, water, etc... not to mention storage for cargo and suppies, etc... the amount of living space is minimal. Enough for a few thousand people at the most (if anyone can provide a specific reference to an official amount, I'd be grateful). So the total number of permanent residents would be tiny, really, given the importance of most starports to their systems.
A station the size of a Coriolis would likely be sufficient as a base of operations in lightly-inhabited and traveled systems - places off the beaten path or with lower inherent value. Outposts in non-terraformed systems, or ones without major industrial or commercial centers. But for many systems stations this size seem grossly inadequate, or there simply aren't enough ports to support their expected usage. Personally I'd expect fewer massive ports rather than many smaller ones, but we have neither situation in Elite Dangerous.
Thinking about it logically, a starport orbiting a highly-populated terraformed planet would have to be MUCH larger. Not only would such a station have to handle many times the traffic that we see in Elite Dangerous amongst just strictly space-faring people, but would also have to support a huge amount of traffic traveling to and from the planet itself. Such a port would have to house a massive permanent personnel force, as well as accomodations for large numbers of travelers, massive cargo docks, storage, government and corporate offices, etc. We're talking something more like the Citadel from the Mass Effect series (in concept, if not in actual size) than a small Coriolis spaceport.
In Sol, for example, I'd expect to see at least 2 of such ports - one orbiting Earth and the other around Mars. You'd expect the demands around these planets to support station populations in the hundreds of thousands, if not more - given their galactic importance.
For systems that support major industry... where ships and spaceports are built, for instance, or any system really where large permanent populations must be supported... you'd expect more massive stations there too. And I think you'd expect these installations to be fairly unique to their systems. At Earth, you'd expect a commercial and tourism hub, with the usual expected residences and cargo handling capabilities. At Mars, a significant government presense. You'd also expect massive "dry docks" out there. Huge space-born factories for ships and stations. Planet-level mining operations. Stations of the sort that mega-ships themselves would dock at. Installations that would act as hubs for capital-sized ships. Not just massive stations, but a large variety of massive stations.
Logically, these stations should exist. Most of the really important systems should have something of the sort. But there doesn't seem to be anything like this in the game. So I ask, "why not?" Have the developers just not go around to it? Have the never intended to? Would the game be unable to support larger stations? Would the architecture be too significant for the game engine to handle? I'm just really wondering why such small ports are the only ones in the game.
Why aren't there larger stations/starports in the more wealthy and higher-populated systems?
I ask because, objectively, the stations in Elite Dangerous are fairly small for permanently-settled spaces. If wikis are to be believed, a Coriolis spaceport is about 2km in radius, with a large portion of the station interior taken up by the docking bay. Accounting for ship storage and hangars - of which there are relatively few considering the traffic such ports are likely to receive - and essential systems and resources that provide fuel, power, air, water, etc... not to mention storage for cargo and suppies, etc... the amount of living space is minimal. Enough for a few thousand people at the most (if anyone can provide a specific reference to an official amount, I'd be grateful). So the total number of permanent residents would be tiny, really, given the importance of most starports to their systems.
A station the size of a Coriolis would likely be sufficient as a base of operations in lightly-inhabited and traveled systems - places off the beaten path or with lower inherent value. Outposts in non-terraformed systems, or ones without major industrial or commercial centers. But for many systems stations this size seem grossly inadequate, or there simply aren't enough ports to support their expected usage. Personally I'd expect fewer massive ports rather than many smaller ones, but we have neither situation in Elite Dangerous.
Thinking about it logically, a starport orbiting a highly-populated terraformed planet would have to be MUCH larger. Not only would such a station have to handle many times the traffic that we see in Elite Dangerous amongst just strictly space-faring people, but would also have to support a huge amount of traffic traveling to and from the planet itself. Such a port would have to house a massive permanent personnel force, as well as accomodations for large numbers of travelers, massive cargo docks, storage, government and corporate offices, etc. We're talking something more like the Citadel from the Mass Effect series (in concept, if not in actual size) than a small Coriolis spaceport.
In Sol, for example, I'd expect to see at least 2 of such ports - one orbiting Earth and the other around Mars. You'd expect the demands around these planets to support station populations in the hundreds of thousands, if not more - given their galactic importance.
For systems that support major industry... where ships and spaceports are built, for instance, or any system really where large permanent populations must be supported... you'd expect more massive stations there too. And I think you'd expect these installations to be fairly unique to their systems. At Earth, you'd expect a commercial and tourism hub, with the usual expected residences and cargo handling capabilities. At Mars, a significant government presense. You'd also expect massive "dry docks" out there. Huge space-born factories for ships and stations. Planet-level mining operations. Stations of the sort that mega-ships themselves would dock at. Installations that would act as hubs for capital-sized ships. Not just massive stations, but a large variety of massive stations.
Logically, these stations should exist. Most of the really important systems should have something of the sort. But there doesn't seem to be anything like this in the game. So I ask, "why not?" Have the developers just not go around to it? Have the never intended to? Would the game be unable to support larger stations? Would the architecture be too significant for the game engine to handle? I'm just really wondering why such small ports are the only ones in the game.