Maybe killing all those pirates means it's not as bhazardous anymore? Would make some sense.
I guess we're so used to FD's 'dynamic galaxy' being almost entirely static, that we can't handle change anymore.
why even change it at all, it adds nothing of interest.Another cmdr posted an answer he got from support on a ticket he opened. They said it was intentional due to code changes and that they wont change it back. They fixed the beige plague and now they introduced some new ones.
But it wont affect many cmdrs, so this will never be fixed.
I guess we're so used to FD's 'dynamic galaxy' being almost entirely static, that we can't handle change anymore.
Another cmdr posted an answer he got from support on a ticket he opened. They said it was intentional due to code changes and that they wont change it back. They fixed the beige plague and now they introduced some new ones.
But it wont affect many cmdrs, so this will never be fixed.
No mention in patch notes. I didn't see any mention of HazRES changes during beta, but I realize I didn't see every post made for the beta.
Any heads up would be nice, whether this is a one-off move of the dynamic in-game static elements or they've removed the static aspect of them.
Time or credits lost to moving an entire fleet of more than 20 ships is time and credits not spent playing the game.
Change isn't always smooth sailing. [knocked out][mad]
EDIT: Anyone notice if any pristine systems in the bubble have changed to lesser reserves? Looks like a new plan for tonight's play time.
This is a real shock and will cause me many sleepless nights: Something changed in a game under development!
But to honest there is no much logic behind it seems.
Wolf 906 high sec turned 2 highs into haz.. is under hudson controle, so higher sec.
Beta-3 tunaci turned my haz into high. Is under torval.
hudson has extra security. Switching them to haz doesnt make sense.
A system's security level can change due to state yet the RES don't change from Hazardous to High when they do.
Maybe now FD's tied it to Security, but no patch note about it.
Another addition for that thread of undocumented changes.