Engineers why only pinning ONE recipe?

Please make all the recipes available all the time after i visited an engineer.
Most time i consider more than one recipe at the time and with the vast amount of different mats, it's hard to track them with external shopping lists and inventory scrolling.
 
Technical reasons as far as I understand it, I'm sure there was somwhere a answer from a dev about this. A post, on a stream, dunno, but I heard it somwhere!
 
While I agree with being able to review all the recipes you know about, a temporary "fix" is to take a screen shot of the recipe and a screenshot while hovering your mouse over each component (to get the text telling you where to get it).

Yes, yes, I know, this isn't how it should be, but until Frontier eventually allow you to view all the recipes, taking a screenshot is probably the next best thing you can do.
 
Because getting enough materials to roll the same upgrade a few times is going to take forever and a day anyway.

I'm finding it is much less frustrating to blindly collect materials from any of the other activities you are doing and then go from there. Trying to satisfy a specific recipe is sure to cause insanity.
 
Why even pin recipes?
Why can't we see the full engineer screen (with the buttons to mod a weapon disabled of course)?
And on the same tone, why can't we see the full configuration of our ships when we browse Shipyard -> Ship location? (you know, to differentiate which of your Anacondas is configured for trade, and which is configured for combat)?

Because we all have access to pen and paper to take note? c'mon!

The way FD limits access to things critically needs by players is beyond me.
 
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I have seen some good charts, but i don't like being forced to use external sources to play a game.

While I agree with being able to review all the recipes you know about, a temporary "fix" is to take a screen shot of the recipe and a screenshot while hovering your mouse over each component (to get the text telling you where to get it).
Yes, yes, I know, this isn't how it should be, but until Frontier eventually allow you to view all the recipes, taking a screenshot is probably the next best thing you can do.
hehe... i did exactly this, but it bothered me, that i had to take one photo for each material description. :)
 
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Why even pin recipes?
Why can't we see the full engineer screen (with the buttons to mod a weapon disabled of course)?
And on the same tone, why can't we see the full configuration of our ships when we browse Shipyard -> Ship location? (you know, to differentiate which of your Anacondas is configured for trade, and which is configured for combat)?

Because we all have access to pen and paper to take note? c'mon!

The way FD limits access to things critically needs by players is beyond me.
My thoughts exactly.
 
It is one of the thing about engineer that bug me the most, coupled to the Material "Inventory Screen" where you scroll endlessly.
I lost tons of time asking me : wait, didn't I harvest this a lot already ? Did I really need this ?

A lot of improvement have been made to the existing interface in term of clarity, I feel really sad to see anothers ergonomicals problems surge in the same time.
 
Because getting enough materials to roll the same upgrade a few times is going to take forever and a day anyway.

I'm finding it is much less frustrating to blindly collect materials from any of the other activities you are doing and then go from there. Trying to satisfy a specific recipe is sure to cause insanity.

Getting multiple attempts at the same recipe is pretty simple if you specifically choose to avoid the hardest materials to find (generally the mission/USS specifics) :p but on the whole I agree
 
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