Why only primary and secondary fire???

Why only primary and secondary fire?

  • Yes, tertiary, quaternary and quinary fire would be useful.

    Votes: 197 69.6%
  • No, this would imbalance the game, don't make this happen!

    Votes: 86 30.4%

  • Total voters
    283
  • Poll closed .
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The fact that the average Star Citizen player invested more money into that project, even though it's far away from finished, should get business analysts thinking.

Seriously, what is the issue for a stakeholder to either hire an expert in ergonomics and user interfaces or listen to the knowhow that is present in the community and made available for free in order to raise income?

I agree with your point but star citizen's funding model has more in common with a religion than any regular funding method, I don't even think they themselves could repeat it. It takes a perfect pitch at a perfect time with a perfect pick-up rate from the consumer base to get to that level of ideological support, whats more is it obviously has a fundamental psychological flaw behind it, any psychologists around got a good term for it? Where despite consistent evidence otherwise you throw increasing money at something in the hope you will be vindicated? Something like that :p

All for a product that might never exist (I hope it does obviously I want to play it!), while it seems like i'm bagging super hard on SC here I really do want it to succeed but I think its funding model cannot be repeated currently.

Also completely agree they should hire someone who understands UI's, or at least plays the game - I can deal with 2 firing buttons, but it doesn't change that it is backwards.
 
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Basically yes, I think this would be useful.

Essentially you want any triggerable thing to be able to be part of a group (quite possibly of only itself) that you can then map to whatever button or key you fancy.
Which is, I think, what having additional fire groups would give I think. Unless there are some non-groupable triggerable things I've forgotten about.
Having the ability to bind individually triggerable things to buttons is helpful but essentially a more direct way of having an extra fire group - I wouldn't mind having extra fire group and having to use those, more complex but more flexible.
If you want to get funky have some sort of fire group profile builder that lets you more easily keep certain items mapped to certain groups and so keys while fiddling around with other things.. Still, I like Dwarf Fortress so I might not be a reasonable judge here.

I'm mining at the moment, it would be handy to have a tertiary fire - prospector limpet, collector limpet, mining lasers... I'm sure this is, or can be, true in most other professions too.
 
Frontier created platformism by developing a game in which one platform can have effect on another but never the twain can meet.

The same is true for Open / PG / Solo. On the other hand the game never was and never will be focused on PvP. Therefore it's pretty irrelevant if you can meet someone.
 
I'd like to have as many fire buttons as I have fire groups. That'd be fantastic, thanks.

No need for Platformism.

Thanks all.


I think this qualifies as discussing platform parity issues. No need to drag a semi-inflammatory term into a legitimate topic surrounding game design as a whole. People get upset about it because there is largely no good excuse for developers to create parity between dissimilar platforms, and that is a given right as a consumer. Instead, try asking them to discuss the topic calmly and rationally.
 
I know, I just see red when this sort of comment is made. other than that, I'm a happy well balanced individual that goes to bed with a very nice Teddy and dream of flying through clouds in a silent space ship.
 
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