The fact that the average Star Citizen player invested more money into that project, even though it's far away from finished, should get business analysts thinking.
Seriously, what is the issue for a stakeholder to either hire an expert in ergonomics and user interfaces or listen to the knowhow that is present in the community and made available for free in order to raise income?
I agree with your point but star citizen's funding model has more in common with a religion than any regular funding method, I don't even think they themselves could repeat it. It takes a perfect pitch at a perfect time with a perfect pick-up rate from the consumer base to get to that level of ideological support, whats more is it obviously has a fundamental psychological flaw behind it, any psychologists around got a good term for it? Where despite consistent evidence otherwise you throw increasing money at something in the hope you will be vindicated? Something like that
All for a product that might never exist (I hope it does obviously I want to play it!), while it seems like i'm bagging super hard on SC here I really do want it to succeed but I think its funding model cannot be repeated currently.
Also completely agree they should hire someone who understands UI's, or at least plays the game - I can deal with 2 firing buttons, but it doesn't change that it is backwards.
Last edited: