Horizons Why passenger missions make no sense

Ok,

So I just did my first passenger missions. It was a trip to the three dances, it gave me two weeks and 6 days. Seemed like plenty of time, but turns out I passed that limit. Cause you know, real life takes it's toll.

Anyway that's not the issue. The issue is, that the passenger was content the whole trip, and I'm just barely 2 hours from completing this thing, when I get an update.

Passenger will Eject if the time limit is passed... OMG... That's just INSANE. I'm still 4000 light years from the nearest inhabited system. What passenger would EVER do that? Can you imagine that in real life? The airplane is late so we just pop open the door and jump out? Why are passenger's in Elite Dangerous whiny little craps who'd rather float helplessly in space then just accept the delay? I could understand there being a "blow them out into space" option, which should be treated as a crime. That's great for assassination missions. Pick up a high ranking dude, blow the airlock and get paid. lol. But This was a simple round trip. frontier, how and why would that ever work in real life?

Jesus.

Also the passenger stats are a bunch of trash as well. It specifically said, that the passenger wasn't sensitive to delays. What kind of g delays are they talking about? I was about 2 hours from completing a 3 week round trip. The second the timer goes up. The dude spaces himself thousands of light years from the nearest station.

Seriously frontier, can't you do better than this. Surely a "penalty" for arriving late would make more sense. Or having the passenger ANGRILY get off at the first space station you dock at, then refuse to pay. Wouldn't that be more realistic?

Jesus H Christ. Self spacing tourists... just when I thought this couldn't get any stupider.
 
Last edited:
What passenger would EVER do that?

Any passenger aboard a ship on which the coffee machine went out of order would do that :)

Seriously though, I have to agree with your point, losing the whole fare AND the passenger in the middle of nowhere because he suddenly remembered he had an appointment at the dentist's is frustrating.

Having a negative reputation hit (and maybe a reduced payment scaling with the initial delay) would be much more acceptable in my opinion.

I also regret the lack of interaction before accepting the mission like in Frontier: Elite 2 or FFE, where you could negotiate being paid in advance.
 
I've lost two multi-million credit missions when I got jumped by an NPC just before getting back to the station. First trip was 2,200 LY, second was 1,400 LY. Took hull damage and passengers refused to pay.

I can see a % reduction based on hull damage suffered, but utter refusal to pay seems excessive. Honestly, faced with that situation, landing at a remote pirate outpost and selling them into slavery would generate a few credits to cover my expenses.

Same with passengers being scanned.
 
I can't kill and rob them or sell them into slavery, because they ejected into space lol. Perhaps I should go looking for distress signals, drop out and blast their escape pod lol.

I'm not so much frustrated, as bewildered by the lack of thought that went into this. They designed missions that go for tens of thousands of light years, only to have a passenger who knows they are thousands of lightyears from home eject into space??? In what world does that ever make sense? It's the lack of design effort and very very obvious "this wouldn't happen in real life" nonsense that gets to me. It's like they are not even trying to make the game immersive. Just shallow. very shallow.
 
More stellar ( no pun intended ) design decisions from the people who obviously think that hours of dull repetition, followed by a good, hard and totally unnecessary slap in the face is fun/rewarding.
 
Last edited:
Back
Top Bottom