Why so many route plotting fails?

As the title says really...What am I doing wrong...
Not near the core...not trying to plot near 1000 LY routes so as not to confuse the Galaxy Map...Just trying to work some 300 - 400 LY plots to find my way round what seems an un-ending wall of permit locked systems...I've got a 35 LY jump range so ALL the routes i've tried for can't be "impossible"
But every route i try - it zips up to about 60% then - the dreaded route plot fails...
Any ideas?
 
There is probably a bottleneck in the route where there are no real choices for several jumps. Try to work out where, and jump to close to it. Then try to plot the route. Smaller routes will probably have the same effect.
 
I'm mostly picking my way round the edges at the minute, so this is a common occurrence. The route plotter is really bad at deviating from a straight-ish line, if you need to veer off to one side (or up or down) and swing back round to get past a gap it fails.

When it gets like that I usually rely on the spider web - try plotting in about the right direction to a system that's on the edge of the web of jumps drawn on the galmap, if it doesn't work then track back along the web towards where you are until it does.

The orange hats over stars indicate that, with your current fuel levels, you could jump to them from the system with focus which can help you spot manually plottable routes you could do on half tanks which the plotter wil never find.
 
Plotting has problems with doglegs. When you want to move through an area and the course needs to deviate from going forward, plots that are more than approximately 45 degrees off course horizontally tend to break your route.
 
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