Why some smugglers are getting ticked off.

So you are saying that no one has the right to learn this black art? We all learn by our mistakes; well most of us anyway.

With FDs massive range of tutorials and instruction of how to play and understand the game mechanics, some cannot help to come here and complain or question, how things work.

Speed is the only way to smuggle and of course; avoiding the security. It is no good moving as fast as you can, if you just run into the nearest security ship.
 
nope.
All im saying is.

the threads on this forum about smuggling being broken need to go away now. if these "smugglers" have read them all and still think its broken. they should move along"
 
nope.
All im saying is.

the threads on this forum about smuggling being broken need to go away now. if these "smugglers" have read them all and still think its broken. they should move along"
One 'if' too many. A major lack of official instruction and information, makes the game, harder to play. At the same time, it is just human nature; to complain: Even if it is just about the complainers.
 
At the end of the day the issue for me is that the police show up like their psychic. I know FD are a UK company, but did they really have to make the cops like UK ones (robberies, murder and terrorists get a free run, but if your car tax is up, your speeding or heaven forbid a light is out, then they'll hunt across 3 counties). ;)
 
One 'if' too many. A major lack of official instruction and information, makes the game, harder to play. At the same time, it is just human nature; to complain: Even if it is just about the complainers.


The game does not hold your and and lets you work out your own methods and strategies. This is not an issue.
People are to used to being given a simple set of instructions and then follow those. sometimes you have to think outside the box,
No one told me how to do the missions but it did not take a ridiculously high lvl iq to figure out what worked for me.
Smuggling really should be a skill which it is becoming "its still not quite there yet" and some people should simply not be able to do it..
Like some people should not be able to go off being a bounty hunter, as they just aren't that capable of dog fighting. "personally i know form experience in ww2 sims that i should not be qualified for bounty hunting yet i am"
if they up the npc ai and suddenly i cant bounty hunt but others that are more capable can. i wont complain as it would be right.

Then others do not have the patience to be a trader or a miner. or they don't have the heart to be a pirate.
these should be distinct roles people chose, and some cant chose the role they want as they aren't capable of it. so would have to either dedicate time to serious practice, or find a new career..

i don't see why that is not how people want elite to be.
not every one should be able to do everything simply because they bought the right ship for the job..
Obviously some people can no longer handle the shadow missions. And i applaud that. It is something i do happen to have the skill set for though so i am still happy with it..
And on the other had a few people may be able to do anything they like as they have the ability to do it.
This is not "unfair" this is life.

I cant do mining or trading.. i just do not have the patience for it.
I should not be able to do bountie hunting because as i said i know for a fact that in 1-1 against any compitent human player i would inevitably be looking at the re buy screen.
So i really dont see why smuggling should be an easy un fail-able mission any one in a cobra can do.

And yes i do think they should make bounty hunting npcs more difficult to a point where i would not willingly chose to do it for fear of utter destruction.
 
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I like the way it is right now.

I'm currently running Imperial missions to increase my rank. Some of these involve smuggling missions where the mission fails if you get scanned. Before the mission revamp, this was a no brainer. Now you have NPC's chasing you and trying their best to interdict you or trick you into following them down to normal space. Could be a counter offer, could be a trick to easily scan you.

At one point I had my tin foil hat on so tight that I approached an Outpost (an Outpost mind you!) under Silent Running and popped a heat sink to make me undetectable before I moved into range to request dock.

Best fun ever! :D

The Robigo smuggling missions are like this as well but with longer ranges.

I have never felt like Han Solo so much in my Elite life. :)
 
I like the way it is right now.

I'm currently running Imperial missions to increase my rank. Some of these involve smuggling missions where the mission fails if you get scanned. Before the mission revamp, this was a no brainer. Now you have NPC's chasing you and trying their best to interdict you or trick you into following them down to normal space. Could be a counter offer, could be a trick to easily scan you.

At one point I had my tin foil hat on so tight that I approached an Outpost (an Outpost mind you!) under Silent Running and popped a heat sink to make me undetectable before I moved into range to request dock.

Best fun ever! :D

The Robigo smuggling missions are like this as well but with longer ranges.

I have never felt like Han Solo so much in my Elite life. :)
Agree! But I myself am still greenhorn in smuggling. So what are you sayin', you mean I don't NEED my tin foil hat?
 
Agree! But I myself am still greenhorn in smuggling. So what are you sayin', you mean I don't NEED my tin foil hat?
No, no, no! I very much believe it helps me avoid interdictions.
tin_foil_hat_we_all_need_tin_foil_hats_now_bumpe_car_bumper_sticker-r090fd4c0483a49cfa210ec9423d.jpg
 
nope.
All im saying is.

the threads on this forum about smuggling being broken need to go away now. if these "smugglers" have read them all and still think its broken. they should move along"



All I'm saying is.
You might find this hard to take, but, this is an "open" discussion forum. If you have an issue with this, and other people having the ability to write their concerns, you should move along.
 
The problem is that there are times that it seems impossible to throw the NPC system police off.

Just an hour or so ago I was doing a smuggling mission, I'm about 100ls from the target outpost just having left the surface of a near by planet. I see the system security messages pop up that they're on to me and are going to pull me over. So I pre-emptively drop out of SC and instantly recharge back up and the cop drops in on my wake just as I'm jumping back out. See you later, or so I thought, but what do you thing the game does? Well it almost instantly spawns in another cop in SC just ahead of me, so I wait until it starts dropping round behind me and do the same again. 2 more times this happens, twice I drop out on my own and twice I'm interdicted and every time I evade it, it just spawns in another cop up ahead. I reach the outpost, of course a cop jumps in ahead of me. I try and lose his scan, but that is almost impossible to do when trying to land at an outpost with a security ship hot on your heels. Silent running is pointless as they can still visual you at such close range. So I jump out and try again. Again cop jumps in ahead of me at the outpost moments later. I managed to break the first attempt at a scan by boosting around the other side of the outpost but of course inevitably when going in to land I got scanned. It was a fail on ship destruction mission smuggling mission not a fail on scan mission, so luckily I was just able to pay the fine and still turn in the mission. But that was 4 evasions I had to carry out in the space of 100ls, which is ridiculous and I almost thought I was going to end up in a loop of constant interdictions and never reach the station.

That to me just seemed more or less impossible. With every single evasion the game just repeatedly spawned in another security ship over and over until finally I failed a scan. What are you supposed to do to avoid that? The only option I didn't take was shooting the security ship, but surely that would have stirred them up even more as well as giving me a bounty in the system? If we're not doing it right, perhaps you'd care to tell us all how we are supposed to be doing it.
 
That to me just seemed more or less impossible. If we're not doing it right, perhaps you'd care to tell us all how we are supposed to be doing it.

a) shooting stops security system vessels effectively scannning. it gives you a bounty, which turns into a fine, if you highwake out.

b) it sounds as if you didn't simply left the system and came back later. turn around, come back later. ingame: think like a smuggler. you wouldn't try to sneak into a military ground, while the police is chasing you, would you? not ingame: you get a new spawn.

c) have the right ship if you want to suceed every time. if you take a python or Asp, you will suceed 9 of 10 times. i don't think that you should be able to smuggle "safetly" in bigger ships like Asp or python.

if you fly a dedicated smuggling cobra, you will not be able to stack 8 missions at once, but you can get every mission done. with speed, silent running, heatsink (heat sinks are now working in sc and drop your heat under 20%, so an interdictor can't lock on you before you boost away or hit silent running, if you stay out of auto-resolve distance...)

... so, yes, there are ways.

train smuggling at military outposts, too.

___

OP: as a dedicated smuggler i share some of your feelings, but of course these forums are the place to ask questions or give sound of things one dislikes.
 
There are a few bugs still needing ironing out, like what's been happening to me:

- scan complete before interdiction finished, even with submit
- failed mission due to scan from NON authority. Hell, pirate scan made me lose 15 mil
- failed mission due to just having the mission scanned. I had no cargo, which I was going to pick up at a nearby station. Just having the mission scanned can cause a fail
- NPC running into you - not even looking out for traffic
 
nope.
All im saying is.

the threads on this forum about smuggling being broken need to go away now. if these "smugglers" have read them all and still think its broken. they should move along"
Smuggling isn't broken. The tools smugglers use are inconsistent and in need of a revamp.

I don't mind your stealing my thread title from my original post, but you could have done us the courtesy of actually reading what we said instead of blindly dismissing several pages of well thought out player opinion.
 
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