Vsync + Triple Buffering is the way to go. IMHO.![]()
I had a quick look through the options in ED last night, and I'll swear I couldn't see one for "Tripple Buffering"?
Vsync + Triple Buffering is the way to go. IMHO.![]()
I had a quick look through the options in ED last night, and I'll swear I couldn't see one for "Tripple Buffering"?
So set it in your GPU drivers then. With nVidia you'd start with their control panel and the 3D Settings bit.
Same here. Old OC Q6600 pushed to 3.2 GHz. Seems to be doing just fine. Some stone cold coder gurus working at Frontier. Very appropriet for Braben's company.
Quick search revealed that the AMD global Triple Buffer option is for openGL, but you can maybe set it for DirectX games too if you make a profile for each game.Hmmm OK! I would have thought it should be application specific?
ps: I'm AMD.
Cheers for that...Quick search revealed that the AMD global Triple Buffer option is for openGL, but you can maybe set it for DirectX games too if you make a profile for each game.
http://forums.guru3d.com/showthread.php?t=324038 (some years old link, don't know if things have progressed since then, and which way).
I had a Radeon several years ago, I had to use Ati Tray Tools back then to get Triple Buffering to work.
Some info:
http://www.tweakguides.com/ATICAT_8.html
http://www.tweakguides.com/ATICAT_9.html
You could also check if you can set pre-rendered frames, setting it to 2 or 3 or 4 used to help with performance.