Greetings,
Remember all the civil wars? I'm not talking about the ones in the game but the ones on the Forum! Balance, fairness, PvE versus PVP. Balance for PvP and it takes away features for PvE and vice versa. It was a mess and like two political parties trying to win the election will never be resolved. The best we can do is compromise.
Remember the Python Nerf? It was an awesome ship and PvE loved it. PvP complained that Sidewinders and other small ships had no chance against it. They won a lot but not without a very loud cry from many who opposed it.
Enter the Engineers and the initial results:
1. No engineering. Thanks to FD taking the engineering out of NPCs one can fly in Solo and expect competitive but no overrated NPCs for now...ED is always changing. All other rules apply as a player advances in combat skills so will the NPCs.
2. Yes Engineering. PVP can now design their ships as desired for live combat. That moved the "balance" partially away from the devs and into the hands of the players. You can now control your fate a little.
3. PvE can also engineer and if/when desired could join PvP. I do wonder if a PvE engineers then is the restriction for NPCs removed?
4. Acquiring the commodities requires that the player try all the different ways of playing the game. Maybe the idea of bounty hunting isn't your cup of tea but opinions can change after trying it. Thus a more knowledgeable and well versed player. The devs are sneaky getting us to play!
5. Of course engineering is impossible without Horizons. Well a friend could dump the items in space for you to pickup but where is the sense of accomplishment?
Meanwhile with engineering the Python is back! I'm getting emotional seeing what it can accomplish and isn't it convenient that the wing kit came out this week! FD is going to sell a million of them.
The Engineers are the bridge between two different styles of gameplay. It is two political parties coming together for a moment with a positive result. Brilliant.
Regards
Remember all the civil wars? I'm not talking about the ones in the game but the ones on the Forum! Balance, fairness, PvE versus PVP. Balance for PvP and it takes away features for PvE and vice versa. It was a mess and like two political parties trying to win the election will never be resolved. The best we can do is compromise.
Remember the Python Nerf? It was an awesome ship and PvE loved it. PvP complained that Sidewinders and other small ships had no chance against it. They won a lot but not without a very loud cry from many who opposed it.
Enter the Engineers and the initial results:
1. No engineering. Thanks to FD taking the engineering out of NPCs one can fly in Solo and expect competitive but no overrated NPCs for now...ED is always changing. All other rules apply as a player advances in combat skills so will the NPCs.
2. Yes Engineering. PVP can now design their ships as desired for live combat. That moved the "balance" partially away from the devs and into the hands of the players. You can now control your fate a little.
3. PvE can also engineer and if/when desired could join PvP. I do wonder if a PvE engineers then is the restriction for NPCs removed?
4. Acquiring the commodities requires that the player try all the different ways of playing the game. Maybe the idea of bounty hunting isn't your cup of tea but opinions can change after trying it. Thus a more knowledgeable and well versed player. The devs are sneaky getting us to play!
5. Of course engineering is impossible without Horizons. Well a friend could dump the items in space for you to pickup but where is the sense of accomplishment?
Meanwhile with engineering the Python is back! I'm getting emotional seeing what it can accomplish and isn't it convenient that the wing kit came out this week! FD is going to sell a million of them.
The Engineers are the bridge between two different styles of gameplay. It is two political parties coming together for a moment with a positive result. Brilliant.
Regards
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