Why the hell cant we fire guided missiles as unguided?

nats

Banned
Same reason you cant fire Sidewinder or Maverick IR guided munitions today without a lock and have them just go in a straight line - they aren't made with that functionality because it would be a complete waste of a very expensive weapon. If you want that functionality there are very cheap alternatives.
 
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I can see the appeal to it though...in a close quarters combat situation, shots of opportunity do present them selves...tailing a Cobra MKIII and it is staying just out of your lock arc, then all of a sudden pitches up and shows that broad surface profile at 250m away...yeah, it would be nice to be able to pop the missile...
 
Cue the anger from the ship owner who thought his 4 torpedoes were locked when he pressed fire and instead shot them into a security ship :p
 
Canons that fire smart munitions that change the pay load depending on the target type are available in the here and now, like the Bofors 57mm Mk 3 which can engage air and surface targets and swap its ammo to suit. I don't see why it should be such a stretch for similar weapons to be available in the 33rd century.

Why would dumb fire missiles even exist in the future anyway? You would think that in the future that they would have missiles smart enough that you could just fire off and find your current target by themselves without the need for a lock-on. I would have thought that the AI would be sufficiently good enough to do that in the 33rd century.

What ED needs is a good variety of ammo types. Missiles with EMP or frag warheads; Hi-Ex rounds for the multicannons, and so on. Instead we get engineer mods that change the whole function of the launcher or weapon to provide this, meaning that it will only ever fire munitions that do 1 type of damage. There shouldn't be 2 types of missile launcher, just one that fires different types of missiles. The only modifications made to weapons that require ammunition should be to their rate of fire, power draw, mass and accuracy etc. Weapon effects for those types of weapons should be due to the ammo they fire not a modification made to the weapon itself.

We can already load special synthesised ammo types into weapons, so why can't we buy them and swap our ammo loadouts? Then the OP could have his mix of dumb fires and seekers without having to fit a different hardpoint for every different weapon effect.
 
Why can't you buy dumbfire missiles instead, talk about creating a problem for yourself. Sometimes you question how some people's brains are wired.

Indeed, as you're completely overlooking why someone would want to unlock and change to dumbfire mode. (Hint: You're loaded with seekers, but wish to attack targets you can't lock on to.)
 
Why can't you buy dumbfire missiles instead, talk about creating a problem for yourself. Sometimes you question how some people's brains are wired.

Having pack hounds and plenty of ammo and an enemy ship within 200 meters I just want to unload my racks into his ass without having to wait for a lock.

The option of choice would be the moment of opportunity when you NEED to fire but CANNOT.
 
Same reason why we cant use point defence as weapons... even if in lore you can 100% (and they do that a few times in the books)
 
For the same reason you don't try to eat soup with a fork.. it's just not the right thing..

difference is, you could eat soup with a fork if you were really inclined.. there's no invisible wall of code that prevents you from doing it if you really truly wanted to in real life.

In ED, firing a guided missile in a straight line is something only told in fables and stories of old.. a missile actually firing straight, in space, if there's no lock. God forbid! The Galaxy would collapse under notion! [noob]
 
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One Rack Dumbfire, one Rack Guided, problem solved.

But the long-and-short of it is - Guided Missiles require a lock to fire. Their guidance systems prevent accidental launching without an established lock, which has the side effect of preventing intentional launching without a lock. But see above for solution.
 
One Rack Dumbfire, one Rack Guided, problem solved.

But the long-and-short of it is - Guided Missiles require a lock to fire. Their guidance systems prevent accidental launching without an established lock, which has the side effect of preventing intentional launching without a lock. But see above for solution.

Then have that super computer of the ship set a fixed false contact dead ahead of the warhead and launch it,
bypassing lock-on.

As i see it, we have engineers, something this simple should be possible.
What else do we have cracked firmware for?
 
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I think the better question is, why do we even have missiles? It's SPACE, you don't need a warhead to do serious damage, the kinetic energy from a solid mass hitting at a high speed would do tones more damage than an explosion.
 
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