Why were LTD prices nerfed, anyway?

Honest question. Nobody mined them anymore anyway, since they had become so uncommon. Basically the only way you actually encountered them was cores or from NPC piracy. And for Cores their price was perfectly reasonable, and for piracy...did anyone really think npc piracy needed a nerf?

Why nerf their prices after getting them had been nerfed so hard so recently?

Because all they boys on youtube thought it was like totally not cool that they were able to make billions of credits and buy fleet carriers for their alts doing something really boring. They wanted the rest of us to actually have to “earn” our credits. We should all really.. you know... click, like, subscribe to their channels and give them a round of applause for making us have to “earn” our credits so we can really I mean REALLY enjoy the grind the way the game was meant to be played. Aren’t you thankful?
 
FD's biggest sin was simply taking too long to adjust prices. It should've been dealt with in days, or a week or two, not months edging years.
I remember when passenger missions got introduced, and the calculations for reward were based on the destination distance from the point of arrival. So some places were netting mega-millions. That got fixed within 24 hours.
The Multiple abrasion blaster bug: live for 2-3 weeks.
LTD mega millions: 7 months at least
Painite cash cow: 4 months (after the LTD nerf)

It's an issue of making money at a rate that trivialises and invalidates the rest of the game, it's structures and fundamental activities.
Like I've said before in another thread... let's play an RPG I've made up.... pick your character:
warrior: 18 strength, 8 intelligence, 12 dexterity
Mage: 7 strength, 20 int, 10 dex
Rogue: 9 strength, 14 int, 17 dex
God: 9999 of everything

There is no "Rest of the game" when any semblance of choice of is destroyed by unbalanced mechanics.
Well, it's not like one gets to pick god (not if I were the DM).
But more like picking the class you want to play.
You want to hit things really hard: Warrior.
You want to cast spells: Mage
You want to steal stuff: Rogue.
Challenge is wanting to hit things as a mage.

Challenge in ED was wanting to make money with anything else but mining.
Sure you can ferry people around, you can go BH or shoot bugs, but if you want to make money that way, you might get there eventually, but in the hour you went to chase 20 bad guys for a 10m payout, the person who went mining with 0 risk made 25 times that money.
 
Because all they boys on youtube thought it was like totally not cool that they were able to make billions of credits and buy fleet carriers for their alts doing something really boring. They wanted the rest of us to actually have to “earn” our credits. We should all really.. you know... click, like, subscribe to their channels and give them a round of applause for making us have to “earn” our credits so we can really I mean REALLY enjoy the grind the way the game was meant to be played. Aren’t you thankful?

I unsubscribed to one of the 'bad' youtubers, and left a comment saying why I did it, I should go dislike the video as well. The other youtuber did outright say NO NERFS but please buff combat, and we know what happened. Neither have done alot of ED content since then, I wonder why.

And no I am not thankful, and FDev if you are reading, I plan to spend ZERO money on EDO thanks to your 'balancing'. Nevermind the CG where you changed the rules after the fact.
 
Well, it's not like one gets to pick god (not if I were the DM).
But more like picking the class you want to play.
You want to hit things really hard: Warrior.
You want to cast spells: Mage
You want to steal stuff: Rogue.
Challenge is wanting to hit things as a mage.
See. Wanting to be able to do everything is the reason you can use any stat to hit and damage in recent editions, and all classes are so similar the only difference between them is flavor text. Some call this "fun", I call it bland. But at least no child was left behind and made to feel like they couldn't participate. 😛
 
I think they realized that people were having fun without PowerPlay or some other narrative based junk that they try to push over as game content. They had to put a stop to it
 
See. Wanting to be able to do everything is the reason you can use any stat to hit and damage in recent editions, and all classes are so similar the only difference between them is flavor text. Some call this "fun", I call it bland. But at least no child was left behind and made to feel like they couldn't participate. 😛
To be fair, the last bit is something I like about Elite:
You can do EVERYTHING with your starter ship. Sure some tasks might be more challenging, but nothing stops one to get to triple elite in a sidewinder. More credits and bigger ships just get you there faster.
But I see your point in regards to RPG: D&D 5e is a major offender in the "blanding" of things. Everyone uses pretty much the same spells, skills, etc. Looking at D&D 3.5, where you had to think ahead and not just "prepare the usual 5 spells" for the day, but think how many of A, B and C to prepare, without that homogeneous feel of bland paste of everything.
 
If this game only wasn't named Elite Dangerous... PvP-Crybabies wouldn't have their No. 1 argument and FDev could let everyone aim for their goal of making all the money in the world the way they prefer may it be as tedious or boring as they wish.
 
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You can do EVERYTHING with your starter ship.

Go try and win the PvP League in your starter ship... or just win a single match... or just score 1 kill in it...

...or earn enough credits to buy a carrier.

Etc, etc. Not going to happen. It's not "challenging", but literally impossible, lol.
 
earn enough credits to buy a carrier.
Yes you can now...
Combat in a High res site and pirate kill missions... will get you a carrier now... Combat in a High res site allow AI to kill mission targets and your sidewinder can claim the love tap kill and complete the missions... you will be offered Kill 30 ships for 50 million credit missions now...
With some minor credits spent on class A upgrades you will get to 5 billion it just takes longer...
Haz res can be used once your not a new bee at combat and learn to run away when every ships in the haz res targets you..
 
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Honest question. Nobody mined them anymore anyway, since they had become so uncommon. Basically the only way you actually encountered them was cores or from NPC piracy. And for Cores their price was perfectly reasonable, and for piracy...did anyone really think npc piracy needed a nerf?

Why nerf their prices after getting them had been nerfed so hard so recently?
I think the nerf was due to Global warming ! Or robots from the future, or some such thing.

Flimley
 
...

Having access to Jameson and enough money to never care about running out really isn't very dangerous
Nor is having to run the hamstermill without any real chance to see all the content. Where is the point in paying for ED's expansions when the content is gated additionally behind grind? And I'm not talking about normal progression, like in any game with progression mechanics, I'm talking about soul crushing tedious and boring repetitive fetch jobs.
Playing ED is only worth it for the sights. The gameplay is quickly seen and done. And the power creep just iterates the very basic progression loop with just another grind on top. And the new expansion will come again with another progression loop.
It's all they are capable designing. I don't think it's worth the price.
 
Yes you can now...
Combat in a High res site and pirate kill missions... will get you a carrier now...

He was talking about doing it in the starter Sidewinder. Good luck with that, lol.

And not only that: earning enough credits to buy a carrier is one thing (it's not outright impossible, it's just beyond tedious in a crap ship like the starter Sidey, so it's definitely not gonna get you a carrier "now"), but he was talking about being able to do EVERYTHING in said ship, which is clearly not true (I gave him a few examples, most of which you so conveniently ignored). :)
 
Go try and win the PvP League in your starter ship... or just win a single match... or just score 1 kill in it...

...or earn enough credits to buy a carrier.

Etc, etc. Not going to happen. It's not "challenging", but literally impossible, lol.
It takes time, a lot of patience and even more skill.
Others have done it.
You can make enough cash to buy a carrier. Go exploring, do some missions. Possible, just tedious.
 
Who did what exactly?
LOL
There are people out there, far more skilled than you and me put together, who will kick our ARX even in a sidewinder.
one of the most skilled pilots I've seen there was the guy flying that green sidewinder. Don't ask me for names because I'm terrible with names.

People made triple elite in a sidewinder. That also includes combat. Search the forums young padawan.
 
There are people out there, far more skilled than you and me put together, who will kick our ARX even in a sidewinder.
one of the most skilled pilots I've seen there was the guy flying that green sidewinder. Don't ask me for names because I'm terrible with names.

People made triple elite in a sidewinder. That also includes combat. Search the forums young padawan.

Speak for yourself, lol.

The truth is: no one ever won the PvP League in the starter Sidey. You just made it up and now you want me to search the forums to find evidence to back up your claim?

You keep bringing up "triple elite" as if it was a meaningful achievement: FYI, it's not. It's utterly meaningless and irrelevant.
 
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