Why would I take a wing mission for 2 mil @ 4000 tons instead of a non-wing mission for 4 mil @ 180t

These wing transport missions pay garbage rewards for the amount of tonnage you actually have to move. I can move 180 tons in one trip in my T9 and earn 4 mil. The station is less then 1,000 Ls from the jump-in point.

Why on earth would I take a wing mission to move 4,000 tons for 2 million...sometimes less?

These mission payouts need to be standardized based on the amount of cargo you're actually moving, and not just the distance. Surely an algorithm can be put into the code generating the random missions.
 
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Yeah, the wing mission rewards are absurdly low. Certainly for the transport missions anyway. The best I could find worked out at about 3m per trip. I can get nearly treble that with a single run.
 
Also, some of these missions offer a payout of less then 2 million and the station is 100,000 - 200,000 Ls away from the jump-in point. Who's going to do that? FDev doesn't seem to realize the concept of time vs reward in their mission generation system.
 
Also, some of these missions offer a payout of less then 2 million and the station is 100,000 - 200,000 Ls away from the jump-in point. Who's going to do that? FDev doesn't seem to realize the concept of time vs reward in their mission generation system.

You can blame the handful of vocal busybodies that got the distance from star algorithm killed. It was nerfed down to 5% of what it originally was when 2.4 released. Thats right, they reduced it 95%.
 
You can blame the handful of vocal busybodies that got the distance from star algorithm killed. It was nerfed down to 5% of what it originally was when 2.4 released. Thats right, they reduced it 95%.

Nah I think I'll blame Frontier, since they're the ones who actually did it.
 
Yeah, the wing mission rewards are absurdly low. Certainly for the transport missions anyway. The best I could find worked out at about 3m per trip. I can get nearly treble that with a single run.

The issue is:
In BETA one smart guy posted a PIC of a wing mission that will "pay" 70MI for 2k of cargo.
Then, you can imagine what happens?

*Thor appers and release the BANHAMER on wing missions*

The funny part: Nobody can accept missions that pay more than 50mi.
 
Also, some of these missions offer a payout of less then 2 million and the station is 100,000 - 200,000 Ls away from the jump-in point. Who's going to do that? FDev doesn't seem to realize the concept of time vs reward in their mission generation system.

You just said that rewards shouldn't be based on distance but on the amount of cargo... ;)
 
Seems to me like Frontier intentionally makes any sort of cooperative multiplayer experience a complete waste of time. Wing Missions, have you met Multicrew?
 
Is that 2 mill each or is that 2 mill then split 2/3/4..ways, even so its not much for moving that much stock even for one person.

Seems to me like Frontier intentionally makes any sort of cooperative multiplayer experience a complete waste of time. Wing Missions, have you met Multicrew?

The thought of that just made my brain hurt, I did laugh but then thought oh, oh dear what if, oh no theve done it. I feel my fellow comanders pain if anyone is trying to do this. They are times I do think FD miss the objective of a some stuff by a rather large berth.

And before Mr "if you think you can do better" jumps in, no I cant but then I pay to play them I dont get paid to make them.
 
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The biggest problem with wing missions is that the payment makes absolutely no bloody sense. It pays the stated amount per person participating... So if it's for example 2 million, then if 4 people do it in a wing they actually pay out 8 million total. (split between the 4 guys)
This makes those missions completely useless for solo players and smaller wings.
Instead they should make it so that the payout is much higher, but them divided between the participants.
So instead of 4x 2mil in case of a 4-man wing taking the mission, it should rather be 8 mil divided by 4. And if fewer people undertake the mission, each will make more money to reward the increased workload. If a single person does it, they take it all. Then also add the fact that the payouts are still lower than regular solo missions, so should be brought more in line with those too while they're at it.
 
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Isn't the payment what every wing member gets?

Yes, and there are a number of factors involved. For example the OP could have seen a 180 tonne mission offering 4 mill to haul Palladium, and a multi trip missions offering 2 mill to haul 4000 tonnes of basic meds or biowaste.

Cmdrs need to move around the find high profit routes, I finished an 8 stop long haul last night, checked the board at many stations, as always, some areas don't offer good missions, others offer very good missions.

No truckers out there should be sitting at their homebase, waiting for good missions to come to them, if you are in an area that currently sucks, go hunting for a better area, and filter the system states.


My main gripes with the current wing haulage. Timers should be extended, perhaps the same as mining missions, a few days to a week. A slight increase to wing mission payouts when hauling the lower value cargo, it should never exceed a solo run profit for the same amount.

Also keep in mind wing missions are designed so that smaller ships can take part, the low value cargo missions for 2mill etc are perfect for newer players or those that don't want a massive fine if things go wrong.

A wing mission paying 18 million will result in a 18 millionc fine on failure, a 2mill mission will result in a 2 mill fine.
 
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Isn't the payment what every wing member gets?

Yeah, they aren't meant to solo, so the payment can be gotten rather quickly for someone in wing, which is the intent of the missions as I see it, not simply meant to be 'more money' to a single person, but money to everyone involved.
It could be argued that if we assume the reward is based on a whole wing, if only one person was involved they'd get reward times 4? since they do not need to share it with anyone?
 
EDIT: Never mind read the two posts above and it explained the problem I was fore seeing with the wing missions.
 
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Of note, the wing missions appear to be designed to penalize you if you try to do one by yourself.

I did one hauling performance enhancers for 13 mill, but after you factor in paying for the cargo, a single player payout is less than half what the mission pay is. In a wing, the cost is spread out, but it still doesn't take into consideration if one player flies in more cargo than the others. Same payout, if they pick the same option.

If I got this right, I can see some spats when winger(s) decide to crap out and not carry their weight for the mission. And the KICK is good! As they get the boot.
 
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Of note, the wing missions appear to be designed to penalize you if you try to do one by yourself.

I did one hauling performance enhancers for 13 mill, but after you factor in paying for the cargo, a single player payout is less than half what the mission pay is. In a wing, the cost is spread out, but it still doesn't take into consideration if one player flies in more cargo than the others. Same payout, if they pick the same option.

I can see some spats when one winger decides to crap out and not carry their weight for the mission. And the KICK is good! As they get the boot.

Those fetch seem to only be good in very certain circumstances, the OP is talking about haulage missions. You don't pay for the cargo.
 
While I absolutely agree that rewards still aren't properly balanced I understand that it's not a simple task:

- rank
- reputation
- distance to system
- distance in system
- state in start system
- state in target system
- economy start system
- economy in target system
- amount of cargo
- cargo type
- some randomness
- wing missions

All this needs to be taken into account when calculating mission rewards.
 
You just said that rewards shouldn't be based on distance but on the amount of cargo... ;)

No, that's not what I said.
I said:

These mission payouts need to be standardized based on the amount of cargo you're actually moving, and not just the distance.

Not just the distance, meaning distance should not be the ONLY factor in a payout. And even if distance was the only factor, then a 100,000+ Ls mission should have a payout of more then 2 million, shouldn't it?
 
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