So I really love the way Six Flags and Cedar Fair have pricing set up. You pay a large entry fee, but then all (some exclusions) rides are free. This doesn't work in game however. You barely make a profit if you choose this method. Why? I'll explain.
Lets say 1k people visit a Six Flags park every day (Ik its wayy more irl, but just for example) They would be making 1k*price of a ticket. In game, the peeps pay, and stay for as long as they want. They can stay, for the price of one day, for 100 days if they want.
The solution to this would be to make guests pay every time the day changes, but then that would empty their pockets and because the day is so short, they wouldn't be able to stay for long..
Thoughts?
Lets say 1k people visit a Six Flags park every day (Ik its wayy more irl, but just for example) They would be making 1k*price of a ticket. In game, the peeps pay, and stay for as long as they want. They can stay, for the price of one day, for 100 days if they want.
The solution to this would be to make guests pay every time the day changes, but then that would empty their pockets and because the day is so short, they wouldn't be able to stay for long..
Thoughts?