SlackR
Banned
I've been playing (in VR) since the very beginning (Alpha) and have seen the game grow and develop. Yes there are problems, yes there are bugs, yes there are concerns but I LOVE playing it! According to my stats I have been playing for approx Six weeks! I have reset a couple of times and so the number of hours may be greater but it's safe to say I have clocked over 1000 hours in this beautiful Galaxy. Most days I try and find some time to fly. I am in no rush to accomplish anything (hence the periodic resets) and enjoy the game as much now as I ever did. Why you may ask?
The answer is simple...
When I was a kid playing Elite on my Amiga 500, my imagination filled in the gaps that the graphics and gameplay functionality invariably left. It was awesome, but then so was my imagination... I was a space pilot, flying through the Galaxy, trying to make my way in a dangerous universe! Playing in VR , starting with the dk1 and moving through to the Vive and cv1, those gaps are filled for me without the need to imagine any more - which is just as well because I'm now a boring 40 yr old fart!
The game is not perfect, but the experience of flying is. What ever else I do in game is a bonus... I am a pilot! I have my own spaceship and I get to fly around the Galaxy. THAT for me is the "point" of the game.
You rarely read about unhappy customers playing Euro truck simulator because the title of the game kind of prepares you for what to expect. Elite dangerous has perhaps tried to over stretch itself and become a "something for everyone" type of experience. How well it has succeeded perhaps will be determined by your own expectations, but at its core, it is a spaceship pilot sim and always will be.
For me that is more than enough, especially in VR, but as the game has tried to broaden its appeal and generate a larger player base, it has attracted players with much more demanding expections. I think that Frontier only has itself to blame for this, by adding aspects that were too shallow to really satisfy a seasoned gamer with certain expectations. Someone like me grabs the extra content and sees it as a welcome addition (more stuff to do as I'm flying around), but for the pvp'rs and those expecting more linear story arcs etc. I can see why they would feel short changed.
When the Kickstarter began I was so excited for this game, especially once they implemented the first VR support - if it never got another kilobite of extra content I'd be happy, but I always knew it would be a niche game. The folks playing euro truck didn't buy it expecting to be able to car jack and deal in black market goods - they just wanted to drive a truck through Europe!
Short version...
I think ED over extended itself in an attempt to appeal to as wide an audience as possible. As a result people bought a game expecting it to be something it isn't and likely never will be. But what's done is done. I sympathise but suggest you cut your losses and buy another game rather than moaning repeatedly in these forums and on steam, because life is too short to waste it writing &£@!y and sarcastic comments over and over and over!
The one thing I can't get my head around are the negative reviews from Steam players who have clocked a couple of hundred hours flight time! Lol
Fly safe commanders!
The answer is simple...
When I was a kid playing Elite on my Amiga 500, my imagination filled in the gaps that the graphics and gameplay functionality invariably left. It was awesome, but then so was my imagination... I was a space pilot, flying through the Galaxy, trying to make my way in a dangerous universe! Playing in VR , starting with the dk1 and moving through to the Vive and cv1, those gaps are filled for me without the need to imagine any more - which is just as well because I'm now a boring 40 yr old fart!
The game is not perfect, but the experience of flying is. What ever else I do in game is a bonus... I am a pilot! I have my own spaceship and I get to fly around the Galaxy. THAT for me is the "point" of the game.
You rarely read about unhappy customers playing Euro truck simulator because the title of the game kind of prepares you for what to expect. Elite dangerous has perhaps tried to over stretch itself and become a "something for everyone" type of experience. How well it has succeeded perhaps will be determined by your own expectations, but at its core, it is a spaceship pilot sim and always will be.
For me that is more than enough, especially in VR, but as the game has tried to broaden its appeal and generate a larger player base, it has attracted players with much more demanding expections. I think that Frontier only has itself to blame for this, by adding aspects that were too shallow to really satisfy a seasoned gamer with certain expectations. Someone like me grabs the extra content and sees it as a welcome addition (more stuff to do as I'm flying around), but for the pvp'rs and those expecting more linear story arcs etc. I can see why they would feel short changed.
When the Kickstarter began I was so excited for this game, especially once they implemented the first VR support - if it never got another kilobite of extra content I'd be happy, but I always knew it would be a niche game. The folks playing euro truck didn't buy it expecting to be able to car jack and deal in black market goods - they just wanted to drive a truck through Europe!
Short version...
I think ED over extended itself in an attempt to appeal to as wide an audience as possible. As a result people bought a game expecting it to be something it isn't and likely never will be. But what's done is done. I sympathise but suggest you cut your losses and buy another game rather than moaning repeatedly in these forums and on steam, because life is too short to waste it writing &£@!y and sarcastic comments over and over and over!
The one thing I can't get my head around are the negative reviews from Steam players who have clocked a couple of hundred hours flight time! Lol
Fly safe commanders!