Horizons Why you may never be happy...

SlackR

Banned
I've been playing (in VR) since the very beginning (Alpha) and have seen the game grow and develop. Yes there are problems, yes there are bugs, yes there are concerns but I LOVE playing it! According to my stats I have been playing for approx Six weeks! I have reset a couple of times and so the number of hours may be greater but it's safe to say I have clocked over 1000 hours in this beautiful Galaxy. Most days I try and find some time to fly. I am in no rush to accomplish anything (hence the periodic resets) and enjoy the game as much now as I ever did. Why you may ask?

The answer is simple...

When I was a kid playing Elite on my Amiga 500, my imagination filled in the gaps that the graphics and gameplay functionality invariably left. It was awesome, but then so was my imagination... I was a space pilot, flying through the Galaxy, trying to make my way in a dangerous universe! Playing in VR , starting with the dk1 and moving through to the Vive and cv1, those gaps are filled for me without the need to imagine any more - which is just as well because I'm now a boring 40 yr old fart!

The game is not perfect, but the experience of flying is. What ever else I do in game is a bonus... I am a pilot! I have my own spaceship and I get to fly around the Galaxy. THAT for me is the "point" of the game.

You rarely read about unhappy customers playing Euro truck simulator because the title of the game kind of prepares you for what to expect. Elite dangerous has perhaps tried to over stretch itself and become a "something for everyone" type of experience. How well it has succeeded perhaps will be determined by your own expectations, but at its core, it is a spaceship pilot sim and always will be.

For me that is more than enough, especially in VR, but as the game has tried to broaden its appeal and generate a larger player base, it has attracted players with much more demanding expections. I think that Frontier only has itself to blame for this, by adding aspects that were too shallow to really satisfy a seasoned gamer with certain expectations. Someone like me grabs the extra content and sees it as a welcome addition (more stuff to do as I'm flying around), but for the pvp'rs and those expecting more linear story arcs etc. I can see why they would feel short changed.

When the Kickstarter began I was so excited for this game, especially once they implemented the first VR support - if it never got another kilobite of extra content I'd be happy, but I always knew it would be a niche game. The folks playing euro truck didn't buy it expecting to be able to car jack and deal in black market goods - they just wanted to drive a truck through Europe! :p

Short version...

I think ED over extended itself in an attempt to appeal to as wide an audience as possible. As a result people bought a game expecting it to be something it isn't and likely never will be. But what's done is done. I sympathise but suggest you cut your losses and buy another game rather than moaning repeatedly in these forums and on steam, because life is too short to waste it writing &£@!y and sarcastic comments over and over and over!

The one thing I can't get my head around are the negative reviews from Steam players who have clocked a couple of hundred hours flight time! Lol

Fly safe commanders!
 
I've been playing (in VR) since the very beginning (Alpha) and have seen the game grow and develop. Yes there are problems, yes there are bugs, yes there are concerns but I LOVE playing it! According to my stats I have been playing for approx Six weeks! I have reset a couple of times and so the number of hours may be greater but it's safe to say I have clocked over 1000 hours in this beautiful Galaxy. Most days I try and find some time to fly. I am in no rush to accomplish anything (hence the periodic resets) and enjoy the game as much now as I ever did. Why you may ask?

The answer is simple...

When I was a kid playing Elite on my Amiga 500, my imagination filled in the gaps that the graphics and gameplay functionality invariably left. It was awesome, but then so was my imagination... I was a space pilot, flying through the Galaxy, trying to make my way in a dangerous universe! Playing in VR , starting with the dk1 and moving through to the Vive and cv1, those gaps are filled for me without the need to imagine any more - which is just as well because I'm now a boring 40 yr old fart!

The game is not perfect, but the experience of flying is. What ever else I do in game is a bonus... I am a pilot! I have my own spaceship and I get to fly around the Galaxy. THAT for me is the "point" of the game.

You rarely read about unhappy customers playing Euro truck simulator because the title of the game kind of prepares you for what to expect. Elite dangerous has perhaps tried to over stretch itself and become a "something for everyone" type of experience. How well it has succeeded perhaps will be determined by your own expectations, but at its core, it is a spaceship pilot sim and always will be.

For me that is more than enough, especially in VR, but as the game has tried to broaden its appeal and generate a larger player base, it has attracted players with much more demanding expections. I think that Frontier only has itself to blame for this, by adding aspects that were too shallow to really satisfy a seasoned gamer with certain expectations. Someone like me grabs the extra content and sees it as a welcome addition (more stuff to do as I'm flying around), but for the pvp'rs and those expecting more linear story arcs etc. I can see why they would feel short changed.

When the Kickstarter began I was so excited for this game, especially once they implemented the first VR support - if it never got another kilobite of extra content I'd be happy, but I always knew it would be a niche game. The folks playing euro truck didn't buy it expecting to be able to car jack and deal in black market goods - they just wanted to drive a truck through Europe! :p

Short version...

I think ED over extended itself in an attempt to appeal to as wide an audience as possible. As a result people bought a game expecting it to be something it isn't and likely never will be. But what's done is done. I sympathise but suggest you cut your losses and buy another game rather than moaning repeatedly in these forums and on steam, because life is too short to waste it writing &£@!y and sarcastic comments over and over and over!

The one thing I can't get my head around are the negative reviews from Steam players who have clocked a couple of hundred hours flight time! Lol

Fly safe commanders!

I agree completely and have clocked up pretty much the same amount of time as yourself. ED is really two games trying to be one I think. It is a space/galaxy simulator as well as a trade/combat game. No reason why it can't do both but currently it is either lacking one or the other or both depending on the moment.

When No Mans Sky and other such games get released then people want ED to be like that without really appreciating the differences in scope and intention. People often compare ED to Eve Online and say the visuals and depth in Eve are far better without realising that Eve is a tiny tiny universe compared to ED (there are only a couple of hundred worlds I understand compared to the few hundred BILLIONS in ED). They are not comparing apples to apples. Also they fail to take into account that Eve has been around for a loooong time and was actually quite rubbish at the start compared to what it is now but now people complain that Eve is too bloated and so makes it a very steep learning curve to get into. ED doesn't suffer from that yet and I hope it never does. We are at the start of the journey (a 10 year initial plan I might add) so I guarantee in 5 years time, Ed will be much more than it is now (hopefully with much better visuals for stars, planets, etc).
 
I agree completely and have clocked up pretty much the same amount of time as yourself. ED is really two games trying to be one I think. It is a space/galaxy simulator as well as a trade/combat game. No reason why it can't do both but currently it is either lacking one or the other or both depending on the moment.

So you're saying that if a bad type of gameplay becomes good then another one automatically becomes bad ? it's doesn't make any sense.

I think that FD, instead of adding more and more broken/unfinished gameplay should rather take the time to properly finish each one. Nothing complicated.



Edit: I'm sure Frontier thinks that polish/finishing products will come over time, well we can say that time prove them to be entirely wrong, Powerplay hasn't changed a bit, CQC will not be incorporated into the main game anytime soon (never?), planetary landing hasn't changed much it's just more visually apealing and more performance friendly but nothing really changed regarding gameplay, and Engineer is one incredible mess of RNG nightmares and never ending grind feast, with a unnecessary and even more hurting RNG result added on top of it all.
 
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I play this alot, since retail launch and love it!

I think that a slight buffing of what has been delivered up to the end of season 2 would be great just to iron out the     les, before season 3 is released.

It may be with "winters coming" comment from the Dark Lord Braben, may mean that end of season 2 and into season 3 would bring combat more to the fore.

But to review what is currentkly in game post season 2 and set out some of season 3 point releases will also fix/adjust those to date would polish thsi up no end.
 
Yup... I love the flying. I love coming screaming in off of a boost with an overhead roll down to the pad and am all smiles when I nail the landing. I don't have a VR setup but I have Tobii Eyes and I can't tell you how much this adds to the game so I can imagine that a VR setup would rock! Flying is what keeps bringing me back.
 
So you're saying that if a bad type of gameplay becomes good then another one automatically becomes bad ? it's doesn't make any sense.

I didn't say that at all.

I would agree with your other statement that they need to work on polishing and improving (and perhaps finishing as you say) existing features before they move on to adding new ones.
 
I would agree with your other statement that they need to work on polishing and improving (and perhaps finishing as you say) existing features before they move on to adding new ones.

That would be awesome but it's just not a viable commercial software development strategy even for companies much larger than Frontier. I'm not a developer much less associated with them but somewhat familiar with the general process.

Since there is no such thing as bug-free, perfect software the triaging evaluation process determines how each bug is classified like small, medium, etc., in terms of scope, impact and severity to the game or function. These are then tracked in a database until a decision is made to fix or not depending on how the level of effort and whether the fix may--and often does--introduce other unintended bugs. Some fixes cannot be done without extensive regression testing of entire modules, etc., so it cannot be done in point releases.

Simply put, most of the "non-fatal/won't fix" bugs are usually superseded by new code written to add new "Paid" features so from a fiscal sense it makes sense to fix as little as possible for "free" as part of software maintenance. New features sell the product, so it makes sense to focus the majority of resources towards that. It's a balancing game few companies manage to get right.

Quality as they say must be "baked into" the code to begin with when the release goes live but in the end it is always a sliding scale. Bugs can be really annoying to users but slow pace of new content/feature rollout can be downright fatal to any software product since competition is intense.
 
That would be awesome but it's just not a viable commercial software development strategy even for companies much larger than Frontier. I'm not a developer much less associated with them but somewhat familiar with the general process.

Since there is no such thing as bug-free, perfect software the triaging evaluation process determines how each bug is classified like small, medium, etc., in terms of scope, impact and severity to the game or function. These are then tracked in a database until a decision is made to fix or not depending on how the level of effort and whether the fix may--and often does--introduce other unintended bugs. Some fixes cannot be done without extensive regression testing of entire modules, etc., so it cannot be done in point releases.

Simply put, most of the "non-fatal/won't fix" bugs are usually superseded by new code written to add new "Paid" features so from a fiscal sense it makes sense to fix as little as possible for "free" as part of software maintenance. New features sell the product, so it makes sense to focus the majority of resources towards that. It's a balancing game few companies manage to get right.

Quality as they say must be "baked into" the code to begin with when the release goes live but in the end it is always a sliding scale. Bugs can be really annoying to users but slow pace of new content/feature rollout can be downright fatal to any software product since competition is intense.

We are not talking about bugs, but about balancing/gameplay, but anyway thanks for the info.
 
The core game itself is fun as hell, I have over a week /played. The problem is that Frontier keeps adding new content without fleshing out or balancing the current content. It seems like every new addition is made in isolation from every other part. CEO/Sothis hauling makes 30mil an hour, while mining make about 500k with tons of hassle and materials that do nothing useful, while commodity trading makes such a low number I don't even bother with it. And that's just the economic part of the game.

Now instead of rebalancing these things or fixing the money printers like robigo, fixing the broken CGs, they are shoving out another half-baked idea of tourism (exploration with a new name). In order to keep the constant grind of shallow purposeless content going.

THis game is advertised as a sandbox but really it is mostly a themepark where player actions have little consequence other than some galnet fanfics and whenever Fdev decides to move the story forward. No matter how many hours people put into doing random things to UAs and barnacles. Hell the ship over Merope has been 'killed' more times than is countable but the story requires it to jump back in good as new.
 
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[h=2]Why you may never be happy...[/h]
Roof over my head...

Food on the table...

Good Wife (50 + years)...

Woke up on this side of the dirt --- I'm happy...
 
Keep your eye on August 9th. I think a good chunk of the ED community will be doing just that. ;)
What is going August 9th? Never mind... I don't think it will impact ED that much. Not for me anyways... To cartoonish for me.
 
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What is going August 9th? Never mind... I don't think it will impact ED that much. Not for me anyways... To cartoonish for me.

It could go either way. I'm not thrilled by the stylized look of that game either, much preferring the more realistic looking galaxy in ED, but the gameplay looks interesting, and that is where I am finding ED lacking lately. There is a chance that it will end up being a nice complement to ED rather than a direct threat. Bringing more folks into the genre through all the hype that game has always had with the media.

But as a rule, competition is a good thing and I welcome as many new players to this space as possible. If the developers have to fight for their user bases rather than just assuming they will be there no matter what they do or don't do, then we as gamers can only benefit positively from that situation. :D
 
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I see you up there, looking down on my existence... You don't know me man, don't tell me how to live my life.
 
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