Why?

Status
Thread Closed: Not open for further replies.
While technically the xbone is a weaker console (and is inferior to many gaming PCs), because it is a known configuration the system specific code, e.g. graphics, can be more easily optimised for the console. While any new gaming PC will pretty much always have far superior graphics and processing capability compared to a current gaming console, the additional complexity of writing stable but efficient code for an innumerable set of system hardware configurations adds a lot of extra work. Porting a title from PC to xbone is usually a little easier than porting to PS4 because they are more similar architecturally and while there are quite a few cross platform libraries available, there's always annoying bugs or capabilities differences in one but not another.
 
Why oh why are you releasing on the weaker console?:S

Beware of quasi-inflammatory fan boy statements and questions, especially when it comes to consoles. I would imagine that the base reason is Because Microsoft. If you look closely at the FDEV and Launcher folders, you'll see ancillary installers for various Microsoft backend technologies. ED is built on Microsoft dev tools, and as a software developer myself I can assure you that these are world class for Windows systems. So, getting software that has been handwritten and honed to run well on X86/X64 (yes, I know XB1 and PS4 both use these) and with DirectX and the Microsoft API, will be much more straightforward on an XB1 which utilises similar versions of these architectures internally. Sony's proprietary dev tools aren't hard to use, but ED is entrenched as a Windows software product after 16 months, at least, of development. Frontier haven't said "no PS4", but XB1 will be easier, cheaper and thus sooner.
 
Frontier have had a long history making games for xbox and did one of the xbone's launch titles. It's really that simple, no conspiracy. It's coming to ps4 and mac later as well anyway.
 
While technically the xbone is a weaker console (and is inferior to many gaming PCs), because it is a known configuration the system specific code, e.g. graphics, can be more easily optimised for the console. While any new gaming PC will pretty much always have far superior graphics and processing capability compared to a current gaming console, the additional complexity of writing stable but efficient code for an innumerable set of system hardware configurations adds a lot of extra work. Porting a title from PC to xbone is usually a little easier than porting to PS4 because they are more similar architecturally and while there are quite a few cross platform libraries available, there's always annoying bugs or capabilities differences in one but not another.

Thank you for an actual intelligent reply. That actually makes sense.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom