Why?

Why FD? Why would you give such insulting rewards for the Bast community goal?
Is it because players are getting too rich? If so then simply skip one (future) CG.
You could have easily prevented a lot of -well deserved- backlash.
The damage you have done to future community goals is huge.
I can't get my head around it.

So why?
 
Have to agree, sadly regardless of the goal and type of CG the amount of hours people have sunk into this for an absolute pittance of a reward is tragic. Makes no odds if it's for charity or "saving the universe" the general consensus now between all who did their best to make this succeed is one of just absolute defeat. This kind of thing just makes an unrecoverable dent in the willingness of people to participate. People made 20 million for the BH CG a half week ago for less than 10% of the amount of work & effort required. If FDev are looking to put an end to people wishing to participate in CG's then they are definitely succeeding.

What tier did it get to?

It completed, 2.5 MILLION tonnes delivered between just 700 commanders. Top 5% payout was a "whopping" 3 million credits..
 
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Have to agree, sadly regardless of the goal and type of CG the amount of hours people have sunk into this for an absolute pittance of a reward is tragic. Makes no odds if it's for charity or "saving the universe" the general consensus now between all who did their best to make this succeed is one of just absolute defeat. This kind of thing just makes an unrecoverable dent in the willingness of people to participate. People made 20 million for the BH CG a half week ago for less than 10% of the amount of work & effort required. If FDev are looking to put an end to people wishing to participate in CG's then they are definitely succeeding.



It completed, 2.5 MILLION tonnes delivered between just 700 commanders. Top 5% payout was a "whopping" 3 million credits..

So just because you supported a CG you expect to be paid a huge amount of CR? You should be happy you got something, and 3 mil isn't shabby for doing a good deed, if you wanted CR then you should have been doing something more profitable.
 
Just to throw a curve-ball in here:

What if community goals are to shape the galaxy and not for player profits?

I personally feel the initial CG's were too high value, especially the "Protecting the President" and the "Princess bounty hunt" ones. I mean if you made top 5% in all those thats over 150mil. Then add on the bounty vouchers that would doubtless be worth the same again.
Ok, 3mil for all that effort kinda feels like a slap in the face but considering the plague locked peoples ships in the stations there's quite the reward for some CMDRs.
 
So just because you supported a CG you expect to be paid a huge amount of CR? You should be happy you got something, and 3 mil isn't shabby for doing a good deed, if you wanted CR then you should have been doing something more profitable.

Not exactly, but all this has succeeded in doing is making everybody who participated swear off bothering ever again. How about we look at the previous CG, 20 million credit top payout for a handful of BH vouchers and money to be made on the vouchers themselves, as opposed to this one, where there was about 19 credits (not a typo) per tonne to be made and almost nothing for the payout. People who spent literally an hour or less on the BH CG made 1.5 which is half the top 5% from this CG which took 8-20 hours to complete per person. FDev support will happily refund you your 200 million credit Anaconda if you decide to fly like an absolute lemon and go take on a SSS without insurance but yet the dev team can't even set up a fair reward structure for one of the toughest "against the odds" CG's we have seen in a long time. Nobody is expecting to get rich out of a CG, just a fair compensation for their time and effort, hell even a 50 million credit top 5% reward would still be way below what most of us can make in the same time-scale. 3 million is peanuts to anybody that has spent more than a couple of months in this game and all this result has achieved is anger and disappointment for all involved. If you want to penalize and irritate the community and put them off participating in future community goals, then this is the way to go about it. CG's are already on their last legs since PP began, this is just another nail in the coffin.
 
I agree. The issue here is that CGs have historically provided little in-game effects outside of the reward. If they implemented a system where a CG would directly change something of import within the game, people wouldn't complain nearly as much about lower payouts. For instance, say we went back to the CGs for increasing security before President Halsey flew through that we had a month or two back. If there were two CGs, one for killing pirates, the other for killing system authority that directly opposed each other, and the results would actually make a difference (actually decided if President Halsey died or not, caused Pirate factions to take over the system, etc.), then people would do the CGs just to have an impact on their surroundings and the storyline.
 

Space Fan

Banned
Why? - Cos!

(I'm happy to withdraw this post. It has received no complaints to my knowledge. But I agree it does not contribute much.

It does, however, reveal a view that these debates will never be over until Powerplay is either withdrawn, or drastically repaired.)

Apologies. Regards and understood.
 
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One just does not ask "Why" to the creator and expect to get a reply. It is forbidden.

LOL, I actually don't expect an answer from them. And most likely it won't be a satisfying one in any case...

Just to throw a curve-ball in here:

What if community goals are to shape the galaxy and not for player profits?

I personally feel the initial CG's were too high value

If you look at how much credits I sacrificed by doing this CG then even a 20M reward would not be enough (I expected 25M for top 5% by the way).
I don't need to become rich with a CG. I would gladly sacrifice something to participate and complete a CG. But not a difference like 7M that I earned now and the 67M that I missed out on. That is way too much.

But even that I could accept, if it were not for the other CG's that costs much less time, and still gave higher rewards.
 
How can they do this to us? How can FD do this to them selves? This is damaging. This was anticipated and they were warned to what kind of outrage it might get them. People were reporting stuff to the forums here FOR DAYS. And they didn't even look in to this community goal...

Great way to totally **** your most loyal few hundred of players left....
 
Was there a point to that post? This is a legitimate complaint. You can troll elsewhere.

Just report the post:

Rule #2
No Trolling or Flaming - Frontier and the moderation team implores you to debate the topic, not the user, or users within a topic. Trolling on the Frontier forums is defined as using ad-hominem, or straw-man attacks to another user, ignoring the actual debate and questions at hand. Flaming on the Frontier forums is defined as attacking users directly and not attacking the topic discussion.


Non-contributory comments seem to be becoming much more popular on the forums :(
 
I feel the same pain if not more then everyone else that put so much effort into this CG. I'm looking for at least news tomarrow that we stopped the plague but if I don't even see that then I will never again contribute anything to a "charity" CG. If I even bother with another CG again. I don't expect to get rich off these things but I at least expect a reward of some sort. Over 44k delivered no real profit or any indication we had any effect on anything outside of Bast. If your trying to push people away good job you have accomplished that.
 
CG's need non-monetary rewards.

decals
paintjobs
permits
custom weapons or modules
access to a private outpost
instant allied status with a faction
access to a commodity unavailable to others

This right here, players are craving feedback, there doesn't have to be a massive monetary reward but there does need to be a significant reward.

It would go a long way if the rewards were delineated at the beginning of the goal, in the case of an "unknown" reward, it should be either very impactful to the galaxy and in line with the event, yield lots of money, or do something very unique as players are throwing their time and effort into an unknown.

In my opinion (for what it is worth) this particular goal was extra frustrating because there was no supply-demand gain, despite what would effectively be infinite demand, profit margins for medicines were small, which just leaves players that much more exasperated. If you want players to have a charity option, give them one (sell medicines for high price, at cost or donate) and for those who choose to donate or sell at cost, create some kind of unique recognition/reward.
What follows those kind of options is emergent gameplay; players forming a charity group, campaigning for it on the forums, in the game and elsewhere, a trader with a charity load going to the system pleading with a pirate to let them go so they can donate and the pirate sending them off or even escorting, the options become as big as this gorgeously rendered galaxy. Some will make every credit they can grab, exploiting a system in need, others will happily play the Samaritan, it elicits an emotional response, and those moments in gaming are awesome. That is why we (some of us, I dare say most) play these games.

I don't think it is enough to have it simply affect the background sim, something in the foreground needs to happen, or people walk away very dissatisfied.
 
Hey, if I get my ships back that are locked in space dock (Eleu and Opiuchi?) from the last CG I'll be happy!!

Maybe when the good people of Bast get over their simulated illness they'll have a party and give us all free Bast snake gin!

I met a load of good cmdrs and had fun patrolling for pirates, chatting and messing around. I don't really care about the money, I'll still do future ones.

edit:
However I'd love a bumper sticker decal if nothing else!
 
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This right here, players are craving feedback, there doesn't have to be a massive monetary reward but there does need to be a significant reward.

It would go a long way if the rewards were delineated at the beginning of the goal, in the case of an "unknown" reward, it should be either very impactful to the galaxy and in line with the event, yield lots of money, or do something very unique as players are throwing their time and effort into an unknown.

In my opinion (for what it is worth) this particular goal was extra frustrating because there was no supply-demand gain, despite what would effectively be infinite demand, profit margins for medicines were small, which just leaves players that much more exasperated. If you want players to have a charity option, give them one (sell medicines for high price, at cost or donate) and for those who choose to donate or sell at cost, create some kind of unique recognition/reward.
What follows those kind of options is emergent gameplay; players forming a charity group, campaigning for it on the forums, in the game and elsewhere, a trader with a charity load going to the system pleading with a pirate to let them go so they can donate and the pirate sending them off or even escorting, the options become as big as this gorgeously rendered galaxy. Some will make every credit they can grab, exploiting a system in need, others will happily play the Samaritan, it elicits an emotional response, and those moments in gaming are awesome. That is why we (some of us, I dare say most) play these games.

I don't think it is enough to have it simply affect the background sim, something in the foreground needs to happen, or people walk away very dissatisfied.

Interesting idea, maybe tie in the reward to the future profit of the system.
So for example you can donate and say Bast becomes successful again they'll give you a one time payment of 200% the profit per ton that the others got during the CG but at a delayed date. Or if Bast never fully recovers they offer a more meagre return of 50% of the profit the non-donating CMDR's got. Also gives incentive for people to stay in the system and help/hinder development...
 
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