Wild Guesstimates From Arthritic Old Poodle With Arthritis...

It's well known that poodles are quite intelligent, my daughter has a poodle mix and that little dog is no dummy.

Now take cats, they aren't to be trusted, though I did see an amazing video of a cat defending its household's child from an attack from a neighbors' terrier. That cat was on that dog like lightning after the dog had latched on to the child's calf.

The dog didn't even see the cat and took off like a shot, and the cat stayed with the child after it chased the dog away.

https://en.wikipedia.org/wiki/Poodle

Poodles are natural small game hunters. They're *sharp*. The US Army experimented with them as SAR dogs, during WW 2. The German Shepard was selected, due to the Poodles affinity for humans. The Shepard was more aggressive.

As a fellow Southron, we used them for bird hunting. Splendid retrievers.

Most of my rescues have been poodle mixes. They adapt well, as long as you remember they are high-energy pets, who need activities. They are *very* loyal. Max defended my Mom from my sister... :)
 
Poodles are natural small game hunters. They're *sharp*. The US Army experimented with them as SAR dogs, during WW 2. The German Shepard was selected, due to the Poodles affinity for humans. The Shepard was more aggressive.

I've always had Labradors, a well-respected breed that tend to be known for their easy-going nature - but that's cos most people don't realise what they're like when they get properly peed-off.

Apparently "Stormin" Norman Schwarzkopf was a fan of Lab's too, advocated for them to be adopted as guard-dogs in the US Army and employed them is that capacity within his command, contravening US Army doctrine in the process.
The "problem" with lab's is that they make decisions for themselves and if one gets peed-off, it'll ignore commands until it's not peed-off any more - something that Stormin' Norman apparently considered an asset rather than a drawback.

Course, Stormin' Norman had plenty of other controversial ideas too. [where is it]


On topic, having spent a week figuring out the new scanners, watched some Youtube video's about mining and spent a couple of hours playing around with the new ships, I don't really see much that's going to enhance ED in any fundamental way.
I'll buy the new ships in the live-game, probably get a couple of weeks gameplay out of playing around with them and then it'll be business as usual, or not.

Hopefully, FDev have added some surprises into the game and that'll provide some new incentive to go and do stuff once they are discovered.
 
I've always had Labradors, a well-respected breed that tend to be known for their easy-going nature - but that's cos most people don't realise what they're like when they get properly peed-off.

Apparently "Stormin" Norman Schwarzkopf was a fan of Lab's too, advocated for them to be adopted as guard-dogs in the US Army and employed them is that capacity within his command, contravening US Army doctrine in the process.
The "problem" with lab's is that they make decisions for themselves and if one gets peed-off, it'll ignore commands until it's not peed-off any more - something that Stormin' Norman apparently considered an asset rather than a drawback.

Course, Stormin' Norman had plenty of other controversial ideas too. [where is it]


On topic, having spent a week figuring out the new scanners, watched some Youtube video's about mining and spent a couple of hours playing around with the new ships, I don't really see much that's going to enhance ED in any fundamental way.
I'll buy the new ships in the live-game, probably get a couple of weeks gameplay out of playing around with them and then it'll be business as usual, or not.

Hopefully, FDev have added some surprises into the game and that'll provide some new incentive to go and do stuff once they are discovered.

They have added the new incursion states, where you can no longer ignore the Thargoids. I suspect this is one of the surprises they have been holding out on.

Note: Players are now flying the new, cool, ships, dumping them, and are leaving the no-tell motels for the urgent care centers.

After all that bar bragging, too... :)
 
After the first quarter of next year, the novelty of the new mechanics will have worn off, and Frontier will need to repair the current FSS mechanism with something less user-hostile.
IMO Whomever lead the UI design (or acted as the primary design authority) for the FSS should probably be stripped naked and then ejected out of FD's airlock (without a space suit of course - no need to waste valuable resources). :rolleyes:

Some may get my Sci-Fi paraphrasing in my slightly tongue in cheek statement above (kudos if you do), but I am serious about how bad I believe the FSS mechanics are. The benefits of the new system do not justify the sledgehammer implementation approach they have taken - the mechanics are pure faff.

I am personally hoping for FD to address the FSS gameplay issues (bugs are another matter) BEFORE release, though I suspect it wont happen before release if ever.

The mining aspect looks intriguing to me, not had the time to seriously look at it but from what I saw on the stream it looks pretty good overall - unlike exploration, it adds to and expands on the existing mechanics rather than throwing the baby out with the bath water.

Hand-crafted content by FD is not necessary, there is no way in this reality that the FSS can ever unify all aspects of the game - it was DOA IMO. There are some things that could be done to mitigate the objections of myself and at least some others but Hand-crafted content is not even close to being in the same universe - never mind the same ball pack. IMO hand-crafted content is only required to support FD's specific background universe story. It has no direct relevance to the FSS at all IMO.

Mission boards are not necessarily broken IMO/IME.

As for the multiplayer aspect - they would be ill-advised to focus too much on that aspect IMO - too many games have ruined overall gameplay by chasing the multi-player dragon.

As for atmospheric operations and space legs, no probably about it by my estimation - they will pretty much with absolute certainty be paid for DLC.

As for your ultimate conclusions, I disagree - I believe FD have made a huge miscalculation wrt their bets regarding the FSS mechanics though and in the long run I think it will most likely backfire on them.
 
As for your ultimate conclusions, I disagree - I believe FD have made a huge miscalculation wrt their bets regarding the FSS mechanics though and in the long run I think it will most likely backfire on them.

See, I think you're wrong there.

I think the people who fixate on this stuff will be quite happy to stand in the metaphorical bucket of poop if it helps them do what they want to do.
Meanwhile, everybody else will either shrug their shoulders and carry on regardless. Or not.

At best, every once in a while you'll get somebody asking why exploration is such a PITA and you'll get some people agreeing while others say it's fine.
As a result, FDev (who won't want to change something again, after just changing it) will just assume it's "one of those things" where you can't please all of the people all of the time.

And nobody'll bother to ask why we couldn't have had all these new features (which are, undeniably, a good thing) implemented in a more dynamic, interesting, entertaining manner.
 
See, I think you're wrong there.
What I meant was - I believe the community will survive whatever BUT if FD expect the new mechanics to encourage exploration I believe it will do the exact opposite in the main.

Some like myself may learn to live with it BUT I know of at least one person that I play ED with that is considering abandoning ED completely over the catalogue of design/implementation errors FD have been making with ED over the past couple of years - the FSS may be just the last straw.

There are things they can do to mitigate the problem - for example get rid of the (mostly) pointless and irritating "discovery" HUD mode (weapon groups handle that one quite adequately and it adds an unnecessary control binding), allow enter & exit FSS mode to be at least bound to the same key but preferably allow the mode to be enterable and exit-able without having to bind ANY controls (e.g. exit via menu exit and enterable via say the ship systems panel), the FSS tuning tolerances could do with being lessened too (or allow for at least a degree of auto tuning).

Overall, though IMO FD would have been better off keeping the original ADS mechanic and adding this on top primarily for non-stellar body discovery - which is the only thing it is even close to being good for.

Yes - I believe FD have made a huge miscalculation wrt the new FSS mechanics (and other changes they have done). While I respect FD's right to develop their product as they see fit, there are two main problems with the FSS mechanics: the fact they replaced the current DS mechanic with it and the fact it has been implemented in a non-user friendly way. The first breeches their stated principles of building on the past rather than throwing the baby out with the bath water, and while the second is fixable if it gets released in its current form it WILL drive at least some players away from ED and the end result may take other more moderate players with them.
 
Back
Top Bottom