Wild Water Rapids Rides Next!

Dear Frontier,

AMAZING work on the new deformable rafts in flumes, the physics, the look, the need to control speed around corners. Absolutely great work!

But don't stop there!

Please give the wild water rapids rides some love next. Suggestions below:

1) Increase width of rapids sections when building and create a system that allows free flowing rafts down the course. Bumping from side to side with interactable objects in the flow
2) Please increase the fidelity and textures quality of the water and rapids! Pools look great, rapids look awful in comparison.
3) Maybe add the ability to alter water colour to a more murky green / brown to reflect real world rides
4) Round turntables for load/unload - like most in real life!

Thanks!!!
 
Dear Frontier,

AMAZING work on the new deformable rafts in flumes, the physics, the look, the need to control speed around corners. Absolutely great work!

But don't stop there!

Please give the wild water rapids rides some love next. Suggestions below:

1) Increase width of rapids sections when building and create a system that allows free flowing rafts down the course. Bumping from side to side with interactable objects in the flow
2) Please increase the fidelity and textures quality of the water and rapids! Pools look great, rapids look awful in comparison.
3) Maybe add the ability to alter water colour to a more murky green / brown to reflect real world rides
4) Round turntables for load/unload - like most in real life!

Thanks!!!
And if i may throw my Hat into the Ring, even though it might be a complicated thing to program: I would love to see a "European Style" Rapids, where the Boats can overtake each other. Which is currently not possible, since the Path they take is so narrow. This might be a impossible request, since movement is faked and not physics based as far as i know.
 
Maybe they could make it with different new features...
  • #1 request: better water visualisation
  • followed by round station platforms (not stopping)
  • narrow, but mostly wide track (bumping into the walls and maybe overtaking)
  • adjustable slope! For general min. slope, slides and those short falls with the barrels on both sides
  • for individual behaviour they may add a formula with different values depending on peep count per boat, speed, bumping and resulting rotation
 

Vampiro

Volunteer Moderator
And if i may throw my Hat into the Ring, even though it might be a complicated thing to program: I would love to see a "European Style" Rapids, where the Boats can overtake each other. Which is currently not possible, since the Path they take is so narrow. This might be a impossible request, since movement is faked and not physics based as far as i know.
This would be so cool!!

It would work somewhat like the go karts where boats can overtake each other.
 
Yes, a combined variety of go karts path finding and raft physics...
But overtaking or at least accumulations require a non-stop raft release station (round one please).
 
Yes, a combined variety of go karts path finding and raft physics...
But overtaking or at least accumulations require a non-stop raft release station (round one please).
I mean that is how all of them work, they never really stop. Be it with a Conveyorbelt (Toverland) or Roundtable (Europapark) it is always a nonstop loading/unloading system.
 
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