Will a basic Sidewinder have any teeth?

I mean, will it be able to take out a pirate for example and gain some credits, or will it be a long slog trading to upgrade the weapon fit?
 
Well, judging from the alpha, I think that the Sidewinder is not a ship to be easily underestimated.

Especially if the pilot is not sleeping, and doesn't have to scramble to the cockpit in his pajamas.
 
I mean, will it be able to take out a pirate for example and gain some credits, or will it be a long slog trading to upgrade the weapon fit?

I would think so. A Sidewinder is small and fast. So depending on the skill of the Commander, and some patience... :) Just don't get hit... :)
 
I mean, will it be able to take out a pirate for example and gain some credits, or will it be a long slog trading to upgrade the weapon fit?

Oh yeah. But that won't make a difference if you're a bit poo at combat.

After-all one of the alpha combat scenarios puts you in a sidewinder against a cobra. Also against 2 sidewinders and 2 fed fighters combined. against an anaconda with 4 ship escort.

It's a good ship, when you use it right.
 
I would guess that you could take out one or two Npc pirates if you are up to it, but should be wary of groups, unless you have someone to help you.
 
Yes point taken with a fully tooled up Sidewinder, but what about the starting, I imagine, single pulse laser jobbie? skills have to, and should be learned. It could be a great satisfaction taking out bigger guys than you.
 
I mean, will it be able to take out a pirate for example and gain some credits, or will it be a long slog trading to upgrade the weapon fit?

If your of the mindset that trading and thus earning money to upgrade your ship, or buying a better one is a slog, than this is definitely not the game for you. I remember being very cautious when I started to play Frontier, slowly working my way towards upgrades and finally a new ship. In the beginning I avoided any form of aggression.

Personally my biggest fear is what there is to do when I have all the money I need, because that is the moment when the game will become a lot less interesting. That is why I pleaded for making the new Elite universe an expensive one where you have to pay for maintenance of your ship and equipment and have to buy permits, licenses, pay docking fees etc etc.
I do not want to be able to ditch my sindewinder within a few hours after starting the game for example. I want to live in this world and not race to the top in a few weeks.
 
Yes point taken with a fully tooled up Sidewinder, but what about the starting, I imagine, single pulse laser jobbie? skills have to, and should be learned. It could be a great satisfaction taking out bigger guys than you.

Pulse lasers are for men, beam lasers are for girlyboys who can't hit an elephant in a doorway! ;):)
 
Thanks Iskariot but this is the game for me, and I have been waiting a long time for it.
I am neither an Alpha or Beta backer so will have to wait a long time to get into this game. I am merely looking at a starting strategy.
How far can you go in a sidewinder? I may become so attached I might not be able to trade it in! In other games I have upgraded ships when I could. This time maybe I want to try to take my starting ship round the clock a couple of times. It would be great parking it alongside the Rollers with my private 'Elite' plate.
Frankly the game gets boring when you have all the credits you want and don't know what to do with them. However should you wish to transfer them to me I will post my bank account details to you :D
 
I mean, will it be able to take out a pirate for example and gain some credits, or will it be a long slog trading to upgrade the weapon fit?

I wondered about this before the Alpha arrived. Maybe with pulse lasers you need to pick your fight more carefully, but with beam laser(s) the Sidewinder is a pretty good ship.

As Globusdiablo says, "Just don't get hit". :)
 
The sidewinder is a military scout ship originally, isn't it? It's definitely a dangerous craft that can be flown very aggressively. Early on, with no upgrades it pays to be cautious, but taking a contract to hunt down some down-on-his-luck criminal in a Gecko or an Adder should be quite doable for a decent pilot. Once you can afford some missiles to go with that pulse laser you will be a serious threat... though using missiles probably eats quite badly into your profit margin.
 
So I did this two ways when I was a young lad (and all this forum was fields, and I had to walk barefoot to school in the snow every day, uphill both ways). First time I played Frontier on the Amiga, I learned about the various bugs - the phantom ejecting to give yourself infinite cargo space, selling my ship with an occupied cabin, etc - so within a couple of days I was flying around with a Cobra MkIII kitted out with a small plasma accelerator, 20 cabins, a class 7 hyperdrive, 50 shields, every possible upgrade, and my bank balance wouldn't even fit in front of the dollar sign. Needless to say, I got bored fairly quickly.

Revisited the game several months later, started again, and this time worked my way up properly. Every accomplishment meant something, every new ship was a milestone, every increase in my Elite rating was a celebration (best I got was dangerous) and before I knew it, my friends forgot who I was, my girlfriend dumped me, and I went from being the kid who was constantly outside with a football at his feet with his mates to this pale, slightly overweight odd looking lad who avoided sunlight like a vampire! ;)

Long way of saying, I really hope we have to work for it. Not saying it should be impossible, but the whole concept - you have a ship and a hundred credits, that's it - is what Elite is all about. I CERTAINLY hope that FD doesn't deviate from that. I know we'll be able to walk around the stations or planets, but hope it doesn't turn into something like Second Life, where the servers are bogged down with horny kids in crazy avatars. Or that FD doesn't do something where you can "buy" credits with real money, so those with deep pockets can just pay X amount for a 100,000 credits to kit their ships out.

Load new commander, play the game properly, work your way up. Hope that's the way.
 
Load new commander, play the game properly, work your way up. Hope that's the way.

AFAIK the only shortcuts are those available to the original KS backers, and they (we) all have the option of doing the normal start. Variant starts are nice though, and I look forward to trying both the Federal Trader and the Imperial Bounty Hunter ones.

Micro-transactions are a tricky question. They are a great way for Frontier to monetize the game over long term and keep a steady stream of income. If done wrong it alienates the base and creates resentment though.

World of Tanks is a great success in part because of the really well done free-to-play model. Elite is of course a premium game, so any micropurchases should be on the cheap side and such that won't effect the game balance. I also wouldn't like to see the Star Citizen style credit buying, but I could be persuaded to buy some premium tokens for a nice custom paint-job or a decal on my favorite ship.
 
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