Will Different Graphics Settings Fix This Night Vision Shimmering?

I have had this since I first got ED in 2014. I built a new PC and got a new monitor in March and decided to ask about this. The PC is a 9800X3D running at stock clock settings with 64 GB's of GSkill Flare ram running at 30-40-40-96 / 6000 MHz. The GPU is a Asus TUF OC Edition RTX 5080 running at stock clock settings. My monitor is a Samsung 49" G9 Odyssey with the VA panel. All of my EDO and Nvidia graphic settings are below.

Below is a youtube video link that shows what I am asking about. If you look at the edges of the ship structure and canopy structure you can see the green effect of night vision moving back and forth and / or fading in and out. This also happens approaching settlements on the edges of buildings in the daylight so it is not just with night vision is the ship. Is it possible to get rid of this or is it how ED was programmed?
EDO NV Shimmering

Below are my graphic settings
EDO Graphics 1.jpg


EDO Graphics 2.jpg


EDO Graphics 3.jpg


NCP EDO 1.jpg


NCP EDO 2.jpg


NCP EDO 3.jpg


NCPG 1.jpg


NCPG 2.jpg


NCPG 3.jpg
 
That's aliasing and anything with high contrast lines makes it blatantly apparent. The night vision effect is more pixelated/higher contrast, so makes aliasing worse. There are several anti-aliasing threads with a variety of recommendations on how to mitigate aliasing in this game, but it's never going to be absent.

Since you're using an NVIDIA card, the same basic procedure I mentioned recently here will also apply to your situation, though you might be able to get away with a higher in game supersampling multiplier (I'd try 0.75x or 0.85x, in conjunction with 1.78x DLDSR and 100% smoothing).
 
That's aliasing and anything with high contrast lines makes it blatantly apparent. The night vision effect is more pixelated/higher contrast, so makes aliasing worse. There are several anti-aliasing threads with a variety of recommendations on how to mitigate aliasing in this game, but it's never going to be absent.

Since you're using an NVIDIA card, the same basic procedure I mentioned recently here will also apply to your situation, though you might be able to get away with a higher in game supersampling multiplier (I'd try 0.75x or 0.85x, in conjunction with 1.78x DLDSR and 100% smoothing).
Thanks!

I give that a try.
 
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