Interesting. I always thought it was some issue with the ED code, or the engine they're using.My understanding is that the issue is with oculus and not FD
I can run it in direct-mode too, but the poor performance makes it essentially unplayable in that mode.The game already works in direct mode for me, but I can't maintain the 75fps required to keep it smooth. There's a performance hit which I've read will be fixed with future GPU drivers.
I expect they will wait for the CV1 release, or at least until they have a version of the oculus runtime that they know will work with the CV1. It's probably not worth their while to make the current SDk work - oh, hey I noticed they just released SDK 0.6.0.0 today. Gotta check that out.
Yeah, now we just need FD to get ED to work with the new SDK. (how many acronyms can one put in a single sentence??The new SDK simplify the integration: the game engine need only to share the render buffers, just it! no more rendering problems because of the Oculus SDK. Now it's possible to integrate every graphics engine in matter of minutes.
Doesn't matter anymore if the HMD is direct or extended mode.
Yeah, now we just need FD to get ED to work with the new SDK. (how many acronyms can one put in a single sentence??)