Will dumping beep-loads of cheap cargo near stations contribute to lockdown?

Will it? I was considering buying huge amounts of water in my T9 then dumping it near station, but outside masslock, then jump to sc, then go right back in to the station (avoiding scan) rebuying the water, rinse and repeat. Anyone know if this works for creating lockdown due to the crime of dumping the water? will jettisoning 1 ton cargo at a time create more crime towards lockdown effect than dumping all at once? (as in dumping all is just one crime, while dumping 1 ton will also be one crime each time?)
 
Will it? I was considering buying huge amounts of water in my T9 then dumping it near station, but outside masslock, then jump to sc, then go right back in to the station (avoiding scan) rebuying the water, rinse and repeat. Anyone know if this works for creating lockdown due to the crime of dumping the water? will jettisoning 1 ton cargo at a time create more crime towards lockdown effect than dumping all at once? (as in dumping all is just one crime, while dumping 1 ton will also be one crime each time?)

it doesn't.

don't ask me why, because it should, from any table the devs showed us on the BGS.

but as soon as the patch for fines was out (2.0.), some player groups as well as me personally went out, and jettisoned a lot of cargo to rack up fines ... using collectors to repeat.

i racked up 2,1 mio in fines over 4 days in a small population system with no other traffic.

it had zero effect.

no lockdown pending, no influence loss beside rounding margin, no civil unrest.

that exploit was fixed before tested :D

you better go shooting system security.
 
it doesn't.

don't ask me why, because it should, from any table the devs showed us on the BGS.

but as soon as the patch for fines was out (2.0.), some player groups as well as me personally went out, and jettisoned a lot of cargo to rack up fines ... using collectors to repeat.

i racked up 2,1 mio in fines over 4 days in a small population system with no other traffic.

it had zero effect.

no lockdown pending, no influence loss beside rounding margin, no civil unrest.

that exploit was fixed before tested :D

you better go shooting system security.

I can confirm this for fines in general from a recent test (< 1 month ago). A small group (3 CMDRs) went to a system and gained fines. The other two gained just over 1 mil cr each and then killed a security ship each to turn the fines into bounties. I gathered a bit over 3 mil in fines, but didn't kill anything. The next tick showed no significant drop in influence for the target faction. Not even converting the fines to bounties had any measurable effect.
 
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it doesn't.

don't ask me why, because it should, from any table the devs showed us on the BGS.

but as soon as the patch for fines was out (2.0.), some player groups as well as me personally went out, and jettisoned a lot of cargo to rack up fines ... using collectors to repeat.

i racked up 2,1 mio in fines over 4 days in a small population system with no other traffic.

it had zero effect.

no lockdown pending, no influence loss beside rounding margin, no civil unrest.

that exploit was fixed before tested :D

you better go shooting system security.

Thanks for the info; it would be kinda silly if you could create easy lockdowns like that, so good thing that's fixed.

- - - Updated - - -

I can confirm this for fines in general from a recent test (< 1 month ago). A small group (3 CMDRs) went to a system and gained fines. The other two gained just over 1 mil cr each and then killed a security ship each to turn the fines into bounties. I gathered a bit over 3 mil in fines, but didn't kill anything. The next tick showed no significant drop in influence for the target faction. Not even converting the fines to bounties had any measurable effect.

Oh, so perhaps its only crimes that are so severe to create a bounty in and off itself, that contribute to lockdowns? (like murder)
 
I'd hope they allow it up to a certain level for fines and a bit of lockdown for causing civil unrest; and then turn the stationsec on you after a certain value. I'd pin that to the value "number of times fined for dumping at Location X within Timespan Y" rather than a pure credit value if possible, to prevent the guy in the T-9 from being one-shotted by his cat pressing Jettison All while going out the toaster. Civil unrest should be more that you've been fined 17 times in 3 hours at the same station. Seems to me this is very much something a station would likely just kill you for at some point.
 
It's still worth doing.

Dumping a hundred tons of Biowaste in the dock at Dawes Hub Achenar is hilarious watching the fines clocking up like a slot machine giving a payout and then boosting out the mail slot.

But yeah - it doesn't do anything except increase your personal happiness.
 
Right around the CG in Lugh (1.2 Community Goals), there was an issue with many players dropping hundreds of goods near stations causing all kinds of troubles. There was a change in behavior for cargo that resulted. Most notably a limit to how many items can be jettisoned into an instance at once. Cargo Bombing stations was removed, and the game went on. My guess is that; the illegality of the act, might have been some part of the issue, having to rack up all of those fines was asking too much from the connections between computers.
 
Right around the CG in Lugh (1.2 Community Goals), there was an issue with many players dropping hundreds of goods near stations causing all kinds of troubles. There was a change in behavior for cargo that resulted.

ah, interesting!
 
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