will Elite be supporting > Super fast & CPU light Vulkan - the openGL backed fast 3D that is light on CPU power requirements
Super fast & CPU light Vulkan - the openGL backed fast 3D that is light on CPU power requirements
http://www.khronos.org/vulkan
http://blog.imgtec.com/powervr/trying-out-the-new-vulkan-graphics-api-on-powervr-gpus
http://www.anandtech.com/show/9038/next-generation-opengl-becomes-vulkan-additional-details-released
Vulkan, previously known as Next Generation OpenGL or just GLnext, is designed to be a low-overhead API that facilitates multithreaded 3D development, enabling different threads to simultaneously prepare batches of commands to send to the GPU. It gives developers greater control of generating commands, putting tasks such as memory and thread management in their hands rather than relying on video drivers to handle these responsibilities. In so doing, it greatly reduces the amount of work that the driver must perform.
OpenCL 2.1 is available today as a provisional specification. Vulkan is available as a preview, and later today in San Francisco at GDC, Valve and others are going to demonstrate early 3D engines based on early Vulkan drivers and code. The final Vulkan specification, along with the first wave of drivers to support it, is expected later this year.
Super fast & CPU light Vulkan - the openGL backed fast 3D that is light on CPU power requirements
http://www.khronos.org/vulkan
http://blog.imgtec.com/powervr/trying-out-the-new-vulkan-graphics-api-on-powervr-gpus
http://www.anandtech.com/show/9038/next-generation-opengl-becomes-vulkan-additional-details-released
Vulkan, previously known as Next Generation OpenGL or just GLnext, is designed to be a low-overhead API that facilitates multithreaded 3D development, enabling different threads to simultaneously prepare batches of commands to send to the GPU. It gives developers greater control of generating commands, putting tasks such as memory and thread management in their hands rather than relying on video drivers to handle these responsibilities. In so doing, it greatly reduces the amount of work that the driver must perform.
OpenCL 2.1 is available today as a provisional specification. Vulkan is available as a preview, and later today in San Francisco at GDC, Valve and others are going to demonstrate early 3D engines based on early Vulkan drivers and code. The final Vulkan specification, along with the first wave of drivers to support it, is expected later this year.