So... I feel the need to point this out because it will hopefully clear up some misconceptions. In the below video, I take out the NPC's powerplant while it's shields are mid-regeneration. Note after I take the powerplant out, the shield regeneration not only cuts-out, but completely zeros. This occurs when the shield generator ceases to function.
Source: https://youtu.be/gKJii-lo6aM
This is really important. Because the ship continues to function, it proves that power management is at play. Note: It's possible to think "Oh, maybe you just took out the shield generator as well"... but i definitely didn't.
Note here, you can also see a bunch of other stuff is offline:
So.... no. NPC's don't play by different rules to us, they just manage their power settings.
EDIT: Further to the above... that's not the only things I could disable. Given 0% powerplant is a pretty dire situation, I could also do things like put Life Support, Sensors and Fuel Scoop onto the 2nd power group, given I probably want to escape and don't care to "see" the enemy.
This is really important. Because the ship continues to function, it proves that power management is at play. Note: It's possible to think "Oh, maybe you just took out the shield generator as well"... but i definitely didn't.
Note here, you can also see a bunch of other stuff is offline:
- Shield Boosters
- Shield Generator
- FSDI
- Shield Cell Bank
- Fire weapons
- Boost
- Redistribute Power
- Manouver
- Charge and use Frameshift Drive
So.... no. NPC's don't play by different rules to us, they just manage their power settings.
EDIT: Further to the above... that's not the only things I could disable. Given 0% powerplant is a pretty dire situation, I could also do things like put Life Support, Sensors and Fuel Scoop onto the 2nd power group, given I probably want to escape and don't care to "see" the enemy.