I'd love some official word on this too, Rift user.
Would be lovely to see SMP used in ED, but I strongly doubt this is even on FD's radar.
Incorporating SMP into the Cobra engine would likely take some serious deep re-writes of the renderer code. It would cost a pretty penny in programmer time just to test it, before the actual motion-to-photon benefit is even known.
Cobra was not explicitly built for VR - the vast, vast majority of users are single-screen, 2D output players, with a small percentage on multiple screens, and a small percentage using a HMD like the Rift or Vive. Cobra has VR support, but that's it, and its mostly applied through the Oculus and Steam run-times. Its really only passing tracking info to the engine, and taking the final rendered frames back distortion before display in the HMD; the simpler process, the better.
SMP would undoubtedly improve ED, particularly for multiple-monitor users, and somewhat for VR users. Any SMP implementation would likely be only considered when the Cobra engine is considered ageing, and even then the cost-benefit would be weighing in heavily. So we're probably looking at 2-3 years (imo).
Hopefully though more VR users will join and push that percentage up!
Would be lovely to see SMP used in ED, but I strongly doubt this is even on FD's radar.
Incorporating SMP into the Cobra engine would likely take some serious deep re-writes of the renderer code. It would cost a pretty penny in programmer time just to test it, before the actual motion-to-photon benefit is even known.
Cobra was not explicitly built for VR - the vast, vast majority of users are single-screen, 2D output players, with a small percentage on multiple screens, and a small percentage using a HMD like the Rift or Vive. Cobra has VR support, but that's it, and its mostly applied through the Oculus and Steam run-times. Its really only passing tracking info to the engine, and taking the final rendered frames back distortion before display in the HMD; the simpler process, the better.
SMP would undoubtedly improve ED, particularly for multiple-monitor users, and somewhat for VR users. Any SMP implementation would likely be only considered when the Cobra engine is considered ageing, and even then the cost-benefit would be weighing in heavily. So we're probably looking at 2-3 years (imo).
Hopefully though more VR users will join and push that percentage up!