Newcomer / Intro Will it always be this easy to avoid interdiction?

Something to piggyback on what NorthernDevo mentioned...it is possible for you to take a Wing mission...Say one that says,

"Deliver 3,000 widgets to Station X for Eleventy Bazillion Space Bucks!"

You look at the mission, determine that you can do it in 15 trips! That 15 trips is really 30 trips. You go with the mission load, you dead-head back...Repeat until done. The mission says that there might be someone out to get you...

"Cool, no problemo! Bring it on, I have broken interdiction before, once he tries, it is smooth sailing the rest of the trips!"

No...Said Pirate will attempt to interdict you EVERY time you leave the station...whether it is heading to drop off, or heading back to reload.

How do I know this you may ask?

My mission was for a payout of like 12 million credits...With a Penalty of 53 MILLION credits if I failed. The first trip was smooth sailing but when I launched on my return trip, there was Mr. Pirate. He attempted to interdict, I beat it, and thought all is clear! No, he was there EVERY SINGLE time after that, even on the final return trip to pick up my payoff...He never got me, came close once...but I was able to avoid him 43 times.

Have fun out there Commander! o7

Micheal Charlie Golf, 10klys from home...signing off.
 
Works for me, and it's in the manual. But then all my certainty had gone due to the little words... are you sure?

I can't see it in the manual - ........ on page 17 doesn't mention it either: OH YES IT DOES!

13. Nav-Compass
This instrument displays a targeted object’s position relative to your ship’s facing. The moving
dot represents the object, the closer it is to the centre of the circle, the closer it is to your
ship’s facing. When the dot is hollow, the object is behind your ship.
The Nav-compass appears under specific criteria, and points towards:
• A targeted hyperspace destination
• A targeted stellar body within a system
• An allotted docking bay pad
• An escape vector when attempting to super cruise very close
to a stellar body or escape from the pull of an interdiciton device.



... Just interested, no biggie.

EDITED - I made a right fur cup here - LOL
 
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@OP: The short general answer to your question is “yes, it will always be this easy to avoid interdiction.”

Now some clarifications and caveats:

• The difficulty of beating the interdiction mini-game will always remain about the same (super easy as youve noticed), even as you go up in rank, take on more advanced missions, carry more valuable cargo, enter more “dangerous” systems, are interdicted by more elite pirates, etc.

• The type of ship you’re flying does have some impact on supercruise flight characteristics, and hence has some impact on how easy it is to win the interdiction minigame. But the differences are negligible IMHO, at least with the baseline of difficulty already being so low to begin with.

• The Interdiction minigame used to be much much harder to win, and the difficulty was much more varied, until one day Frontier patched it to be as easy as it is now. There’s always the possibility that a future patch might make the interdictions challenging again, although I personally doubt this will ever happen.

• In a PVP situation vs another human interdictor, all bets are off and none of the above applies.

TL;DR: Interdictions are a bit of vestigal gameplay from an earlier era of Elite, and are more or less a formality now. You will never be involuntarily pulled out of supercruise to engage with a pirate that you dont want to engage with, unless you’re asleep at the wheel. None of this changes as you advance through the game.
 
Er... we're talking about the same thing?

... LOL - I need more coffee! I even copied and pasted it and actually missed the "...escape from the pull of an interdiciton device " part of the last sentence - good lord, how embarrassing. :oops:

Now I will have to check again during interdiction mini-game as it didn't seem to do other than indicate my destination when I looked last time.
 
Are you sure? ;)

Yes - I finally got time to do a video illustrating this behaviour:


Observe the compass still aligning with Teppanik destination marker whilst I cause the escape vector indicator to move about the screen.

(I have not edited it so you can see my boo-boo of not adjusting pips to weapons caused by me making sure I was recording! :oops: )
 
Yes - I finally got time to do a video illustrating this behaviour:

Observe the compass still aligning with Teppanik destination marker whilst I cause the escape vector indicator to move about the screen.

(I have not edited it so you can see my boo-boo of not adjusting pips to weapons caused by me making sure I was recording! :oops: )

Fair enough. It's pointing to the destination. Given it said so in the manual... bug?

At the outset the destination and escape vector are in the same place, so perhaps this is what I've observed in the past, perhaps just confirmation bias. Perhaps it used to work. I will have to look out for it. I got interdicted this evening but didn't have the presence of mind to check this issue.
 
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Fair enough. It's pointing to the destination. Given it said so in the manual... bug?
.........

Well it certainly wouldn't be the first "bug" in the game would it? ;)

Of course it could have been changed in one of the multitude of patch-notes released since the "manual" was last updated (for release 2.4).

There are many things I'd like to see fixed that F D seem incapable of addressing - that annoying "1" in the comms header (now a "!" in the beta) and the out-of sequence traffic voice messages if you have a docking computer fitted are the minor things that really annoy me. :alien: (I can ignore big things, little things nag as they are so frequent.)
 
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