Seeing the experience of NMS, I'm inclined to believe the following:
My point being - does anyone know of any emergent technology that can make each world unique in terms of massive variation in flora, fauna and "Events/Encounters" that can avoid the same repetitious pattern-fatigue that has plagued NMS for example? ie without such a breakthrough tech, would ED's plantery landing eventually fall into the same trap as any Procedurally generated universe that has an upper "Human-limit" of variability in keeping interest ?
- Its human nature to expect a Star Trek or Star Wars Kind of Vibrant Universe with fully fleshed out Planets like Coruscant or Grassland worlds etc where every nook and cranny will offer an almost real world variation in terms of inhabitants, people, situations (its natural for people to get very high expectations of a Star Trek like unique away missions or perhaps a childhood fantasy of getting an brand new exploration/danger/event variation each time they explore a new region/planet only to see reality sink in later)
- Even with Procedural - there will be an upper limit of variation after which PAtterns will start emerging (similar to NMS despite learnings from it) which will eventually bring out the "Meh - once you've seen X worlds and Y environments, its all the same" situation.
- Impossiblity of handcrafting each world to ensure dramatic variation so that the aforementioned "pattern" fatigue is avoided
My point being - does anyone know of any emergent technology that can make each world unique in terms of massive variation in flora, fauna and "Events/Encounters" that can avoid the same repetitious pattern-fatigue that has plagued NMS for example? ie without such a breakthrough tech, would ED's plantery landing eventually fall into the same trap as any Procedurally generated universe that has an upper "Human-limit" of variability in keeping interest ?
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