Will Samsung's new gear VR somehow work to project what's on your computer into the phone?

Latency. It's yet to be overcome in wireless "streaming" applications. AFAIK. This would make it almost impossible, IMO, currently.
 
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Yup - until they can increase the speed of light, latency reduction is going nowhere fast.

Not sure if serious. I wasn't aware that streaming used "light waves" to transmit data. Unless it's fiber, in which case it's not wireless?
 
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Not sure if serious. I wasn't aware that streaming used "light waves" to transmit data. Unless it's fiber, in which case it's not wireless?

You do realise that all electromagnetic impulse travels at local c? Wifi is light speed. AM/FM is light speed. Your microwave is light speed. Your monitor is light speed.
 
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You do realise that all electromagnetic impulse travels at local c? Wifi is light speed. AM/FM is light speed. Your microwave is light speed. Your monitor is light speed.

I always thought it was the wireless hardware and the communication between the two components that introduced latency, not the speed at which the data gets between the two.

It was my guess the hardware introduced after the data transmission that was at fault.
 
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I always thought it was the wireless hardware and the communication between the two components that introduced latency, not the speed at which the data gets between the two.

It was my guess the hardware introduced after the data transmission that was at fault.

You are right - between reception, buffering, decryption, acknowledgment, passthrough, DMA, CPU access memory, program counter, instruction read, data write, move to next instruction..... all these things add latency, because the hardware takes time to complete each step and progress on to the next one. The signals themselves always propagate at local c, and because hardware is so much slower, they have to be re-propagated when something takes too long or goes wrong.
 
You can stream the video quite nicely using nvidia shield to any mobile with the moonlight free app installed on it. Setting up side by side 3D in the game will work with google cardboard. My twelve year old sons discovery and it works well but obviously no head positioning feed back into the game. But who knows maybe the developers of moonlight are looking at this just for the the hell of it. Its simply enough to set up looks OK and gives a sence of what VR might be like. Its instantly emersive and basically free.

Regards kevin.
 
So conclusion is that the Samsung vr will have high latency ? Due to its wireless ...compared to a hard wired device..?
 
Trust me when I say that VR is nothing like side by side 3D. You will be blown away when you eventually experience it.

VR is side by side anyway, the difference is that in a standard 3D SBS screen you are limited to the screen resolution and the focal distance from you to the monitor, in oculus and other VS, you are inmerse in the screen (see nothing of real world), at the same time the camera angle is converted to give you 110 degrees width with the use of the lenses of the device.
 
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