Was just clearing though the OA backlog over lunch, and it got me thinking.. are we going to get any graphical updates for elite with the upcoming premium content? I think the following factors are interesting:
- The rest of the industry has slowly but surely upgraded to a level beyond base elite. While elite perfectly balances technical effects with its art style for a cohesive appearance, certain parts of it are starting to appear very dated now: the detail of the original ships, the effects and general appearance of stars (up close), the model complexity of station interiors and in general. Assuming that frontier won't be going to be going back to a seasons model straight after the release, the end of year content will have to appear current for at least a few years, and is the live level really up to it? Without downgrading elite fully into b grade territory like the truck simulators anyway. Say what you want about gameplay and community management, frontier prove to current that they put effort into presentation so it might not be unrealistic.
- Star citizen while mindblowing back in 2015 from video footage anyway seems like in the standard today (if expensive looking from cinematic camera footage). Is it actually that good, especially in interiors? Does it even work in practice over being a tech demo? Ie is it realistic anyway?
- In my opinion, there's no way the current generation of consoles could field any upgrade from their today performance.. at least with the live engine optimisation. But then look at the release date of space legs...
- While comforting to receive and visually appealing, even the detail found in the new ships (krait + mamba) etc is still below the current industry standard.
- At the very least, would it be nice to get space upgraded back to the alpha graphics that I sadly (or luckily) missed out on. Ed lewis public claims that consoles didn't effect the pc version is still a wound.
Of course we cant expect anything, but because we don't have any information either, we're free to speculate, and as usual provide some free market research for frontier via opinion.
Sadly we can only dream.
- The rest of the industry has slowly but surely upgraded to a level beyond base elite. While elite perfectly balances technical effects with its art style for a cohesive appearance, certain parts of it are starting to appear very dated now: the detail of the original ships, the effects and general appearance of stars (up close), the model complexity of station interiors and in general. Assuming that frontier won't be going to be going back to a seasons model straight after the release, the end of year content will have to appear current for at least a few years, and is the live level really up to it? Without downgrading elite fully into b grade territory like the truck simulators anyway. Say what you want about gameplay and community management, frontier prove to current that they put effort into presentation so it might not be unrealistic.
- Star citizen while mindblowing back in 2015 from video footage anyway seems like in the standard today (if expensive looking from cinematic camera footage). Is it actually that good, especially in interiors? Does it even work in practice over being a tech demo? Ie is it realistic anyway?
- In my opinion, there's no way the current generation of consoles could field any upgrade from their today performance.. at least with the live engine optimisation. But then look at the release date of space legs...
- While comforting to receive and visually appealing, even the detail found in the new ships (krait + mamba) etc is still below the current industry standard.
- At the very least, would it be nice to get space upgraded back to the alpha graphics that I sadly (or luckily) missed out on. Ed lewis public claims that consoles didn't effect the pc version is still a wound.
Of course we cant expect anything, but because we don't have any information either, we're free to speculate, and as usual provide some free market research for frontier via opinion.
Sadly we can only dream.
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