Will the complexity meter in Planet Coaster and Planet Zoo console editions likely be raised in the future when newer consoles come around?

With how Sony recently announced that the PS5 is at the later part of its lifespan, and the occasional pop up that a Pro edition of the PS5 console will be launching soon, I was curious to ask if both of Frontier's Console Planet games could have their limits be raised, to make the most of newer hardware.

For comparison, I recalled how Jurassic World Evolution 1 was released to work on the PS4 but does not have a limit when it comes to buildable assets and dinosaurs, and on the PS4, the gameplay would chug considerably once you reach a higher population or if a tornado hits the park. When the PS5 came around, the sheer boost in performance practically eliminated any dip in performance and has transformed the game completely, no patch required.

If the pro editions of the consoles are to arrive soon, or once the PS6 and the XSX successor launches, the quality of these machines would surely deliver more than the base PS5 and XSX|S current consoles. If that is the case, would frontier be able to go back and modify the limit to match the newer machines? And maybe even remove it if future systems are that much of a jump?
 
Back
Top Bottom