Would it be possible to have most of the dinosaurs to behave a lot like the ones from Jurassic Park Operation Genesis? Like for example in JWE most of the pack hunting dinosaurs like velociraptor don't really work together as a pack when it comes to hunting large herbivores like hadrosaurs, it should take more than one small carnivore to bring down a very large hadrosaur, it wouldn't even be unreasonable to have two or three bring one down at least. Dilophosaurus doesn't really use its venomous spit at all to disable its prey while engaging at close range like it did in JPOG, whether it's a goat, a small dinosaur or even a dinosaur roughly its size, it really only use it when it's in a fight. Tyrannosaurus and other large/ medium size carnivores ( with the exception of them preying on smaller dinosaur species) shouldn't have to sneak up on the goat when feeding, they should run around and try to snatch up the goat and shake it around (killing it) before swallowing it whole like they did in JPOG, and even occasionally walk around with it in their mouth while it's screaming in agony before finishing it off completely, which is another feature from the older game. The dinosaur variety as well as all the detail is absolutely stunning and great, but when it comes to the design in their behavior patterns they don't seem very wholesome like they would as real life animals, they all behave and react in a very typical manner and don't seem to do anyting very innovating or surprising when it comes to the uniqueness and the vast variety of species that are present in the game, they all seem very robotic in a sense and the game still doesn't hold much of a candle in comparison to JPOG when it comes to the behavior patterns and sound effects. The combat modes get very typical, especially with the larger carnivores which makes them stale after a while and not very exciting to watch. A lot of people playing the game would actually like to wonder what's going to happen when two large carnivores go face-to-face with each other and I don't really think it's necessary for some of the medium sized carnivores to even bother challenging a carnivore 3 times larger than they are. New graphic / kill animations wouldn't hurt either especially after a carnivore has killed another dinosaur they could potentially have blood on their face and snout after a kill or while they're eating the carcass after they recently just made a kill and even different looking animations of them pulling and eating bloody looking flesh from the carcass would be a good innovation, maybe even have the carcass move around a little when they're eating from it, kind of like how the meat moves around a little when there eating from the carnivore feeders. Some of the more similar species like the many different kinds of stegosaurus, ceratopsians, sauropods, and ankylosaurus all pretty much behave the same way, especially when they first come out of the Hammond creation labs. It also wouldn't hurt if sauropods (mainly the low grazing ones) should at least try to defend themselves when faced with danger or feeling threatened or stressed. Having some use their long tails for defense or (even the much larger ones) raise up on their two front legs would actually be a good addition to the game, maybe even have some ceratopsians and hadrosaur dinosaurs push, shove and fight their own kind for dominance every now and then like most herbivores would. It also wouldn't be unreasonable to have dinosaurs move around or kind of push off each other when they come a little too close to one another instead of having them go through each other like ghosts, I figure you guys probably did that just to avoid certain glitch issues, but it just looks weird and I feel like it's a fixable issue. Just gonna point out the game is stunningly brilliant but I still feel that it can be much better and by better I think more superior or just as good as JPOG on a more expansive level. It's got so much potential to do much more. These are really just some suggestions I wanted to throw out there based off what the game is still lacking in ingenuity as well as something I think wouldn't be too hard for you guys to do and I feel it would be a good patch-up in the future for JWEvolution.
Steps:
1. Give Velociraptors cooperative hunting skills and have them all work together at one time to bring down one member from any of the hadrosaur groups.
2. Have Dilophosaurus use it spit to paralyze its prey when hunting.
3. Have large / medium sized carnivores run around and try to catch a goat in its mouth instead of sneaking up on it.
4. Add different kill animations for carnivores while fighting, hunting, killing and eating.
5. Have a sauropods defend themselves when faced with danger or stressed.
6. Have different members from similar groups all behave a little differently than others.
7. Have the animals move around each other instead of going through each other when they get too close.
8. Have dinosaurs scratch their face or sniff certain areas of their bodies.
9. Add Dino droppings and what not.
10. Have dead dinosaurs decay kind of like they did in JPOG, like fade away very slowly.
Steps:
1. Give Velociraptors cooperative hunting skills and have them all work together at one time to bring down one member from any of the hadrosaur groups.
2. Have Dilophosaurus use it spit to paralyze its prey when hunting.
3. Have large / medium sized carnivores run around and try to catch a goat in its mouth instead of sneaking up on it.
4. Add different kill animations for carnivores while fighting, hunting, killing and eating.
5. Have a sauropods defend themselves when faced with danger or stressed.
6. Have different members from similar groups all behave a little differently than others.
7. Have the animals move around each other instead of going through each other when they get too close.
8. Have dinosaurs scratch their face or sniff certain areas of their bodies.
9. Add Dino droppings and what not.
10. Have dead dinosaurs decay kind of like they did in JPOG, like fade away very slowly.
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