Because I want to redecorate my Isla Matanceros park.
Because I want to redecorate my Isla Matanceros park.
There isn't really a reason to have the JP stuff in the campaign. The campaign is about JW so it doesn't make a whole lot of sense. Also the stuff in the JP DLC works a bit differently than the way the game works in the main campaign/JW era.
The aviary is available in JW era.Well the Jurassic Park Era stuff should be available for all modes. I don't know about everyone else but I want to redecorate my Isla Matanceros park while the rest of my parks I want to add Aviaries and the signs.
Because I want to redecorate my Isla Matanceros park.
The aviary is available in JW era.
The Lost World Pteranodons are not anywhere in the game sadly. The ones in the game are from JP3 specifically.yeah cause the Terandons are not from JP they are from the Lost World JP
Model wise, no. But, their color and pattern shape schemes are as the “Rainforest Gene” pattern.The Lost World Pteranodons are not anywhere in the game sadly. The ones in the game are from JP3 specifically.
It makes perfect sense. JP buildings show up in the 93 era campaign. JW buildings show in the JW era campaign. The campaigns involve narrative cohesion. If you want to mix and match at your pleasure, you can do so in sandbox mode. Campaign is telling a story; sandbox is for open-ended creativity. What's not computing for you?what is this logic behind this dumb 2 mode restriction only anyways? it makes no sense.
Sandbox mode I think is a perfect candidate for the idea of mixing eras since the mode in general allows for more creative possibilities without pressure, should that be planned and decided, which I personally believe so just because. It’s just going to take time as with everything else, like how sand got added on to Nublar after it was revealed there won’t be any at release of 1.8. I’m pretty much mixed on the idea of both eras being mixed in Challenge mode though.It makes perfect sense. JP buildings show up in the 93 era campaign. JW buildings show in the JW era campaign. The campaigns involve narrative cohesion. If you want to mix and match at your pleasure, you can do so in sandbox mode. Campaign is telling a story; sandbox is for open-ended creativity. What's not computing for you?
Maybe to you, but you do not speak for everyone.time era's are meaningless
You know what gives you the option to turn things on or off? Sandbox.time era's are meaningless take a good look at skyrim there's thomas the tank engine mods in there. yes it's weird, doesn't make sense and strange but it's there for people who want it. not being able to use JP assets in the vanilla base campaign or any of the other modes (aside from those two aforementioned) is not fully maximizing the money i would pay to get for this particular DLC. sandbox gets boring as F real quick for me (maybe for you it's not boring it is for me because i tried it before). so it be better off if the option to mix and match be made available for ALL modes. you don't want it? fine! you leave that option off. someone like me wants it. great! i can turn it on! but just give us the freedom to have that option to do so. not having that freedom of an option is restrictive and dumb.
As Frontier has said, all the numbers for JP era are re-balanced to fit the time. Simply having one mode with both eras wouldn't work except maybe in sandbox. But at least some more freedom in both eras would be nice. Personally I do think the advanced genes of Dr. Wu and palaeobotany of Claire should be added to the JP era and that signs and lights should be added to the JW era. That way at least most of the cool features are available in both. But certain parts of the different eras are simply incompatible.I don't know why some people are so against the option of mix the era buildings, I mean, I you don't wanna mix them, well, just don't, but don restrain the option for those of us who do want it, a lot of things in the game doesn't make "sense" or "logic" so, what gives? more freedom to create is always better
As Frontier has said, all the numbers for JP era are re-balanced to fit the time. Simply having one mode with both eras wouldn't work except maybe in sandbox. But at least some more freedom in both eras would be nice. Personally I do think the advanced genes of Dr. Wu and palaeobotany of Claire should be added to the JP era and that signs and lights should be added to the JW era. That way at least most of the cool features are available in both. But certain parts of the different eras are simply incompatible.
Saying more freedom in a game is always better is simply false.
Games are designed with certain restrictions in mind to give a fun or immersive experience. A game not designed around jumping won't benefit from the freedom to jump. Or when players are given two solutions to one problem, many players will automatically pick the easier or faster option even if that faster easier way is less fun.
The same applies to creation. People always whine about bigger maps, except that they don't think about why there are smaller maps in the first place. The restrictive maps spark creativity because players are forced to find a novel solution. Having a huge blank canvas can be fun in a different way, but something is lost when giving the player that unlimited freedom because they are not prompted to think outside the box.
If you value the greater limits of creativity above all else, and don't care in the least bit about storytelling, immersion, gameplay balance, or the developer's own artistic vision, then sandbox is your game mode. It is completely unecessary to deface the narrative cohesion and potentially disrupt balance in the campaign mode for all of us while the entire remedy you demand is already available in the sandbox. Don't presume to tell us childish things like "then just don't" when everything you're asking for is already available to you without significant changes to other areas of the game.I dissagre, it is different not adding a muchanic because it just doesn't add than restricting one "just because"
I mean, old games like zoo tycoon 2 are still popular nowadays because it gives a lot of freedoms in the way of create, it has at the same time diferent themed buildings in sandbox maps and it makes them more fun just because it gives the player the option to do what ever they want. Another example is Planet Zoo, the amount of freedom to create is so good that alows players to do even the visitor centre of Jurassic Park, so yes more freedom IS always better if we talk about in game features; old examples of this game itself are when they make the sandbox for all islands, added terrain tools, added scenery, etc, all things that increase the creative rooster
oh, perhaps that english is not my first language I didn't explain myself better, I don't want the campaing to be changed, I want the option in the other modes sandbox and/or challenge, so we can have the option of only jp, only jw or mixed and there, you give more choice to the player respecting also the vision of the developersIf you value the greater limits of creativity above all else, and don't care in the least bit about storytelling, immersion, gameplay balance, or the developer's own artistic vision, then sandbox is your game mode. It is completely unecessary to deface the narrative cohesion and potentially disrupt balance in the campaign mode for all of us while the entire remedy you demand is already available in the sandbox. Don't presume to tell us childish things like "then just don't" when everything you're asking for is already available to you without significant changes to other areas of the game.
You can disagree all you want. The examples stand. It's just how game mechanics affect player's behaviour. There are cases where more freedom is indeed better. But saying it is always the case is, again, false.I dissagre, it is different not adding a muchanic because it just doesn't add than restricting one "just because"
I mean, old games like zoo tycoon 2 are still popular nowadays because it gives a lot of freedoms in the way of create, it has at the same time diferent themed buildings in sandbox maps and it makes them more fun just because it gives the player the option to do what ever they want. Another example is Planet Zoo, the amount of freedom to create is so good that alows players to do even the visitor centre of Jurassic Park, so yes more freedom IS always better if we talk about in game features; old examples of this game itself are when they make the sandbox for all islands, added terrain tools, added scenery, etc, all things that increase the creative rooster