Will the ship transfer function work to and from fleet carriers and/or support vessels?

Seeing as we don't know if support vessels allow docking from ships, I included them in the query.

It should be straightforward, except that the transfer destination (and hence price) can change if the fleet carrier jumps again.

So I'm thinking that either ship transfer will not be an option, or else if you move your carrier before the ship you ordered arrives, the ship just goes back to its point of origin, you still pay the transfer fee, and on top of that you cop a fine.
 
Logically, it'll have to or there'll be no way for anybody to get more than one ship onto a Carrier.... which'd kind of put a crimp in the idea of personal fleet Carriers.

As others have pointed out, the layout of the Carrier's pads would appear to preclude the use of conventional hangars, so maybe the ship-transfer function will be moved outside of the shipyard?

Alternatively, maybe Carriers will have a new style of hanagar which does allow the use of a shipyard to transfer/swap ships?
Course, in that case, 16 landing pads would probably not be required in the first place and, perhaps, a couple of each size would suffice.
 
Logically, it'll have to or there'll be no way for anybody to get more than one ship onto a Carrier.... which'd kind of put a crimp in the idea of personal fleet Carriers.

As others have pointed out, the layout of the Carrier's pads would appear to preclude the use of conventional hangars, so maybe the ship-transfer function will be moved outside of the shipyard?

Alternatively, maybe Carriers will have a new style of hanagar which does allow the use of a shipyard to transfer/swap ships?
Course, in that case, 16 landing pads would probably not be required in the first place and, perhaps, a couple of each size would suffice.

Good point.

I'm not really concerned about the lack of a ship yard. As long as you can land on it, you can transfer a ship to it.

But that does leave me wondering how FDEV will manage the moving target scenario.

The other solution I can think of is that you cannot schedule a jump in your carrier while a ship transfer is pending.
 
With module transfer to the Gnosis, IIRC the cost and time is calculated based on the location at the time. If the Gnosis jumps while the module is in transit, it still arrives at the booked time and price.
 
I think the sixteen landing pads are to support periods of high activity for a whole squadron, not as more parking space for small numbers of CMDRs.
Do you think it's a leftover from when fleet carriers were still squadron carriers?
Because if a fleet carrier is a solo player thing, having more then one L pad without ship transfer doesn't make sense imho.

It will open a can of worms FD until now didn't open (example: Explorer's Anchorage),
but I personally think a fleet carrier without transfer is quite useless.
 
...As others have pointed out, the layout of the Carrier's pads would appear to preclude the use of conventional hangars, so maybe the ship-transfer function will be moved outside of the shipyard?...
Just on this point - looking at the trailer when the Carrier is jumping into WitchSpace, it looks like all the landing pads retract. It looks to me that if we are able to transfer ships to the Carrier, they'll be parked on the outside for all to see, which could look pretty smart but limit the pads available for other Cmdrs.
 
Various options there:

a) the support ship will be docked to the carrier and we just swap ships in the hangar like with regular ships, and in future we might even walk there .. yes shipyard, or whatever stripped down version of shipyard that let's us swap ships inside the hangar
b) the support ship will have its own hangar where we can dock
c) prior to fleet carriers humanity will have a technological breakthrough in short-range teleportation technic - and we will be able to teleport to the support ship, like you know "beam me up scotty"
d) and probably most lazy technique: telepresence

edit: seems I didn't read thread correctly. I thought it's just about how we will be supposed to change between our ships, the carrier and the support ship.

Well, about ship transfer function... shrugs
 
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It will open a can of worms FD until now didn't open (example: Explorer's Anchorage),
but I personally think a fleet carrier without transfer is quite useless.
Yeah, when they put together the words 'personal' and 'fleet carrier' then surely it must support multiple ships-per-CMDR, or the salt will flow. I like the idea of having different ships available, but I was surprised that fdev seem to be going in that direction. I guess fdev have looked at their reasons for not allowing shipyards in remote locations and changed policy - or else they haven't and we won't get shipyards - which would be hilarious :)
 
Most probably the fleet carrier will have a stripped down version of shipyard. Let's call it a "carrier bay". Wild guess: we won't be able to do ship transfer and maybe even the number of stored ships on the carrier per person might be smaller then at a space station.
 
Doesnt say anything about a shipyard, so my guess would be no transfer.

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Pretty sure “No.” is the safe answer for Support ships. I doubt they will be “spare carriers”. I suspect their role will be in supporting their carriers, while the carriers do the actual carrying.

Kind of like when I tow my 18 foot runabout behind my yacht and the runabout carries 2 1000 gallon fuel bladders, and a couple crates of spare parts - it support me on long voyages, but seldom does anything else.
 
Yep there is no landing pads on support ships...
Support ships do the modification to turn a Carrier in to a mining carrier or a bounty hunter carrier or a cargo carrier...
The support ships modify the Highlighted in yellow section to turn the carrier into a specific role carrier and that will included the modules of outfiiting to supply ships with the required modules to do the activity the carrier supports after it modification... its the support ships which will keep the carrier in stock of those modules..

Select the wrong carrier and specific modules for other roles will not be available pick mining for example and you can forget about it having plasma or railguns as there not require for mining... pick a combat bounty hunting refit and there wont be any mining lasers or deep core equipment on the carrier...
 
We can request a carrier jump but we don't know the resolution on that happening so it might be you have to give a days notice or some such... Still, that doesn't preclude messing up the transfer.

A simple solution would be to warn commanders of outsanding transfers to the carrier.
If you proceed to jump the transfers are cancelled and the ships returned to their point of origin with a delay proportional how long since they had left that location, fees aren't refunded or perhaps partly refunded (they could even charge you extra??). Alternatively you pay an additional fee to have them delivered to the destination site to avoid this.
Or you can cancel the jump and wait.

Or there are no transfers :) Still, if we are to have a fleet carrier sounds like we'd need a way to ge tthe fleet there as said... Unless we've completely misunderstood this..
Perhaps fleet carrier means the carrier has its own little fleet that has nothing to do with your other ships.. We know customisation effects 'ship availability' - maybe you can roll up in your normal ship but then from the carrier you are locked in to using that one ship or one of a set of preset role specific vessels.. Sounds like there would be some sort of carrier specific ship thing going on so maybe... If so FD are going to have a lot of 'fun' managing the community reaction :D So probably not that or not that entirely..
 
Pretty sure “No.” is the safe answer for Support ships. I doubt they will be “spare carriers”. I suspect their role will be in supporting their carriers, while the carriers do the actual carrying.

Kind of like when I tow my 18 foot runabout behind my yacht and the runabout carries 2 1000 gallon fuel bladders, and a couple crates of spare parts - it support me on long voyages, but seldom does anything else.
Ideally you'd have to park next to a station, transfer your ships one by one manually, then be able to select another ship while docked, then fly it over to the carrier. You'd only be able to do this while docked with a station where you have your ships housed.
 
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We can request a carrier jump but we don't know the resolution on that happening so it might be you have to give a days notice or some such... Still, that doesn't preclude messing up the transfer.
FAQ Allready answered. it goes instantly in to the jump animation after you select the target location on the galaxy map Or you enable the second option for you to set a time for the jump animation to start...
This is because you also do not need to be any where near the FC to start the jump as your the owner of it.. Yes the FAQ allready stated those two jump systems are allready in place in the FAQ...
 
Doesnt say anything about a shipyard, so my guess would be no transfer.

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If that was the case, it'd mean you land on your Carrier flying the ship you're going to use to collect fuel for your Carrier and, erm, that's your lot.

I mean, I guess it's possible that FDev think it'd be a good idea if people could only use their Carrier to cart other CMDRs and their ships around but I don't think it'd be a good idea if people could only use their Carrier to cart other CMDRs and their ships around. :unsure:
 
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