I can't bother to go look for link, but Dev said that they won't touch military ranking in 2.1/1.6. It was in one of the live streams, newsletter threads or in some other random discussion about 2.1 and missions changes. And there is too many threads and pages of posts to go through.
I spent so much time in Tun and Cubeo that they both gave me a pass to the executive lounge to make my visits a bit more comfortable. Now that I'm a King and Admiral, I can go to the VIP lounge, so I guess it was worth it for that because it wasn't worth it for the Cutter and Corvette. They're both gathering dust somewhere while I have fun in an Asp.Time to trade and go back to Tun
As I've mentioned before, having proper military careers is something I'd love to see added. When that will happen I don't know yet, but it's on the list.
Michael
What I hate is that you can rank up with both superpower... flying a Corvette in imperial space... federation power expansion to imperial system aaaand life goes on!
This is what I call immersion-breaker.
Have the devs mentioned anything?
What I hate is that you can rank up with both superpower... flying a Corvette in imperial space... federation power expansion to imperial system aaaand life goes on!
This is what I call immersion-breaker.
Military career is something Michael wants to look at in later updates. But considering your main gripe, according to your posts in another topic, that it takes too long to get the most expensive ship: dont count on that changing much. If you want the top ranks, you'll need to do a lot of work one way or the other.
At the very least the ability to get imperial missions in an imperial station would be welcome, coupled with the removal of the log in log off exploit, coupled with a decrease of number of missions required for a rank up.
Bottomline: No exploits, but smoother for those who want to do it legit.
At the very least the ability to get imperial missions in an imperial station would be welcome, coupled with the removal of the log in log off exploit, coupled with a decrease of number of missions required for a rank up.
Bottomline: Remove exploits, but make it smoother for those who want to do it legit.
That's what I'd like to see.
What I hate is that you can rank up with both superpower... flying a Corvette in imperial space... federation power expansion to imperial system aaaand life goes on!
This is what I call immersion-breaker.
I haven't tried carpet bombing with prox mines, but they might have some potential use too given they're supposed to have radius damage.
My god man you're a genius! My 6 mine launcher Federal Gunship will be trying this.
Becoming the highest military ranking person in the galaxy shouldnt happen on a rainy afternoon, IMHO.
It is now with the charity missions. Or stacking a bunch of missions for the same objective.
I'm not saying it should be done in an afternoon, but not in 200 hours either.
Well, guess it depends on perspective. Modern single-player games usually have you unlock everthing in +-30 hours. It took me a little over 900 hours to get my Corvette in ED. Thats totally fine with me, and I enjoyed the ride. I am in favor of adding 'military careers', but it should still take a very considerable ammount of time to get to the very highest ranks. As long as there is no military rank decay everyone can get there eventually, and if the gameplay itself is fun enough it doesnt even matter if someone got further than someone else. I am not as great a pianist as many others are, but as long as I get rewarded for my practice I am fine with that.![]()